Siege Shelling: Difference between revisions

 
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__NOTOC__{{Languages|Siege Shelling}}
__NOTOC__{{Languages|Siege Shelling}}
<div style="float: right;">{{#ev:youtube|Qs-KCEBEf9k|300}}</div>
{{#ev:youtube|Qs-KCEBEf9k|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SiegeShelling.png]]
| [[File:SiegeShelling.png]]
| '''[Active]''' Siege Mode Stance
| {{SkillType|A}} Siege Mode Stance
*{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration)
*{{CZ}} key: Melee Cannon Attack (Ends Skill)
|-
|-
|
|
|
| {{SkillText|True|1.2}}
*{{CX}} - Siege Cannon Attack (consumes 1 cannonball, maximum of 7 attacks, 1 penetration)
*{{CZ}} - Melee Cannon Attack (ends the skill)
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:{{ColorSel|CharLight|Chung}}"
 
! Class             !! Master !! Level Required !! SP Cost per Level 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
|-
| [[Chung|Guardian]] || Lv. 20 || 15            || 2               
| [[Chung]] || 10
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range<br>Increase<br>(From 800) !! rowspan="3" | Chance to<br>use no ammo !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Strike (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth
|- style="background:{{ColorSel|CharLight|Chung}}"
! Initial !! Final
|-
|-
| align="left" | 1 || rowspan="3" | 15 || 100% || 280% || 350% || rowspan="25" | ~50° || rowspan="25" | ~30° || rowspan="25" | 45° || 8% || 1% || rowspan="25" | 20 MP || rowspan="25" | 5 Seconds
! rowspan="3" | Mode !!  colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<!--<br>(From 800)--> !! rowspan="3" | Max Input Count !! colspan=3 | Cannonball Reload !! colspan="2" | MP Usage !! rowspan="3" | Cooldown
|-
|-
| align="left" | 2 || 102% || 286% || 358% || 9% || 2%
! rowspan="2" | {{tt|Cannon Hit<br>(Physical)|Unlisted}} !! rowspan="2" | {{CZ}} Cannon Attack<br>(Physical) !! colspan="2" | {{CX}} Cannonball Blast (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth !! rowspan=2 | Initial !! colspan=2 | Per {{CX}} Input !! rowspan="2" | Initial !! rowspan="2" | Standby
|-
|-
| align="left" | 3 || 105% || 293% || 366% || 10% || 3%
! Normal !! Final !! Chance !! Amount
|-
| colspan=16 | '''Normal'''
|-
|-
| align="left" | 4 || 16 || 107% || 299% || 374% || 11% || 4%
| {{PvE}} || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
|-
|-
| align="left" | 5 || 18 || 109% || 305% || 382% || 12% || 5%
| {{PvP}} || 190% || 190% || 113% || 154%
|-
| colspan=16 | '''[Enhanced]'''
|-
|-
| align="left" | 6 || 20 || 111% || 312% || 389% || 13% || 6%
| {{PvE}} || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
|-
|-
| align="left" | 7 || 22 || 114% || 318% || 397% || 14% || 7%
| {{PvP}} || 229% || 229% || 136% || 185%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Chung|Scare Chase|Enhanced, Persistent||5}}
<br>
 
== Total Damage ==
{{Damage
|dmg=420, 637
|pvp_dmg=136, 229
|hits=0, 1
|hits_max=6, 1
|enhanced=true
|prefix=zfinish
}}
 
{{Damage
|dmg=420*1.17, 637
|pvp_dmg=136*1.17, 229
|hits=0, 1
|hits_max=6, 1
|enhanced=true
|prefix=zfinishcent
}}
 
{{Damage
|dmg=420, 573
|pvp_dmg=136, 185
|hits=0, 1
|hits_max=6, 1
|enhanced=true
|passive1=Modified Warhead
|prefix=xfinish
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]] ([[Centurion]])
|-
! colspan=2 | Normal !! colspan=2 | Enhanced (Trait) !! colspan=2 | Normal !! colspan=2 | Enhanced (Trait)
|-
|-
| align="left" | 8 || 24 || 116% || 324% || 405% || 15% || 8%
! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish
|-
| {{PvE}}
| {{#var: zfinish_range_total_damage}} || {{#var: xfinish_range_total_damage}} || {{#var: zfinish_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced}}
| {{#var: zfinishcent_range_total_damage}} || {{#var: xfinish_range_total_damage_passive1}} || {{#var: zfinishcent_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced_passive1}}
|-
| {{PvP}}
| {{#var: zfinish_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_pvp}} || {{#var: zfinish_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_pvp}}
| {{#var: zfinishcent_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_passive1_pvp}} || {{#var: zfinishcent_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_passive1_pvp}}
|}
*Does not account for splash damage.
*Does not include '''Cannon Hit'''.
*Damage ranges from 0 to 6 non-final {{CX}} inputs.
*'''Centurion''''s total damage becomes indefinite with [[Awakened Will: Tactical Trooper]].
<br>
 
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |  
===[[Fatal Phantom]]===
{{SkillTable
|i=1|
SI_RemodelMag.PNG; Remodel Magazine;
Gas_Piston_System.png; Gas Piston System Locked-Expert;
}}
| valign="top" |
===[[Centurion]]===
{{SkillTable
|i=1|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
MAM.png; Mobile Shelling;
TTTrans4.png; Awakened Will: Tactical Trooper;
Cet2.PNG; Kinetic Bombardment;
}}
|}
<br>
 
== Tips and Details ==
*Unlike [[Scare Chase]], the unlisted '''Cannon Hit''' is affected by this skill's '''[Final Enhanced]''' effect, always dealing the same damage as the {{CZ}} '''Cannon Attack''' would. Likewise, it is also affected by both skill traits.
*Chung will enter [[Freiturnier#Heavy Stance|Heavy Stance]] upon triggering either the {{CZ}} or {{CX}} finishing attack.
*The missiles will deal splash damage to nearby enemies, though since they can only pierce once, this limits the potential damage increase to just twice the usual damage.
**As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need for additional enemies.
***Some wider enemies, like [[Labyrinth of Ruin|Chaos Leviathan]], can be consistently hit by both explosions without requiring any particular spacing.
*It is typically better to finish the skill with the {{CZ}} input, as it provides you with longer '''Heavy Stance''' frames as well as prevents the skill from potentially knocking down. It also deals more damage than the final {{CX}} missile on most paths, except for [[Centurion]].
*The skill's '''Range Increase''' is based on the range of a cannonball fired by a command such as {{CZ}}{{CZ}}{{CZ}}{{CX}}.
*By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]].
*The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]].
**This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, thanks to [[Awakened Will: Tactical Trooper]].
*None of the hits of this skill will grant you any MP, including for your Pet.
*Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill.
<br>
 
== Trivia ==
*The skill's chance to reload cannonballs was originally part of the [[Advanced Siege Shelling]] passive, and was added to this skill right after that passive was deleted. The range increase was later granted to the skill itself as well.
*Siege Shelling was originally planned to have a different casting animation, as seen in [[Shelling Guardian]]'s [http://www.youtube.com/watch?v=HfGw_zkDHb0 Promo Trailer], where he swings his cannon sideways before assuming Siege Stance instead of dropping his cannon straight into the stance.
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
| align="left" | 9 || 26 || 118% || 330% || 413% || 16% || 9%
! width="300px" | Video
! Description
|-
|-
| align="left" | 10 || 28 || 120% || 337% || 421% || 17% || 10%
|{{#ev:youtube|-TBqO-6-Ggk|300}}
|Between its initial release and the 07/10/2014 KR Patch, Siege Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to [[Aiming Shot]].
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
|-
| align="left" | 11 || 30 || 123% || 343% || 429% || 18% || 11%
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 12 || 32 || 125% || 349% || 437% || 19% || 12%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 13 || 34 || 127% || 356% || 445% || 20% || 13%
| 02/09/2012 || 08/04/2012 || colspan=2 align="left" |  
*'''Siege Shelling''' added.
|-
|-
| align="left" | 14 || 36 || 129% || 362% || 452% || 21% || 14%
| 03/29/2012 || - || colspan=2 align="left" |  
*{{nerf|Decreased height range by 45°.}}
|-
|-
| align="left" | 15 || 38 || 132% || 368% || 460% || 22% || 15%
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*{{buff|Chance to not consume cannonballs added.}}
|-
|-
| align="left" | 16 || 40 || 134% || 375% || 468% || 23% || 16%
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|Range increased and angles changed.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Skill note effect doubled from 15% to 30%.}}
*Fires tangible projectiles.
|-
|-
| align="left" | 17 || 42 || 136% || 381% || 476% || 24% || 17%
| rowspan=2 | 07/17/2014 || rowspan=2 | - || colspan=2 align="left" |  
*Range error fixed.
|-
|-
| align="left" | 18 || 44 || 138% || 387% || 484% || 25% || 18%
| align="left" |  
*None
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 19 || 46 || 141% || 393% || 492% || 26% || 19%
| 04/20/2015 || - || colspan=2 align="left" |  
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
|-
| align="left" | 20 (M) || 48 || 143% || 400% || 500% || 27% || 20%
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*{{buff|Initial casting motion speed increased.}}
|-
|-
| align="left" | 21 || rowspan="5" | -* || 145% || 406% || 508% || 28% || 21%
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*{{nerf|'''Persistent''' KD reduction decreased.}}
|-
|-
| align="left" | 22 || 147% || 412% || 515% || 29% || 22%
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" |  
*Fixed issue where Reload is not affected by Skill Trait.
|-
|-
| align="left" | 23 || 150% || 419% || 523% || 30% || 23%
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{buff|'''Reload''' and '''Strike''' damage increased.}}
*{{nerf|'''Shot''' damage decreased.}}
|-
|-
| align="left" | 24 || 152% || 425% || 531% || 31% || 24%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*None
|-
|-
| align="left" | 25 || 154% || 431% || 539% || 32% || 25%
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|}
|}
<br>
== [[Skill Notes|Skill Note]] ==
<center>{{quotation|Supporting fire should be swift and quiet. It's necessary to not reveal yourself to the enemy eye. At the same time, a sniper should keep allies to be out of danger. - Brom Shooter}}</center>
'''Name:''' Rapid Fire Support / 신속한 지원사격
'''Description:''' Start up speed and firing speed increased by +30%
*The speed increase also affects the stances used by [[Shelling Guardian]] and [[Tactical Trooper]].
<br>
== Tips and Details ==
*The missiles pierce once and explode after traveling a set distance or hitting a second target.
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Remodel Magazine]], [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible.
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance.
*Normal MP regeneration while attacking on [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance. However, some skills such as [[Modified Warhead]] will allow MP regeneration while attacking.
*The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
*[[Siege Shelling]]'s skill levels affect [[Shelling Guardian]]'s and [[Tactical Trooper]]'s commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
*[[Deadly Chaser]] can catch with his Silver Shooters even after the seventh shot.
*Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be loops on itself indefinitely in [[Chung's_Features#Berserk_Mode|Berserk mode]].
<br>
== Updates ==
*03/29/2012 KR
**Decreased height range by 45°.
*07/04/2013 KR
**Chance to not consume cannonballs added.
*07/10/2014 KR
**Fires tangible projectiles.
**Range increased and angles changed.
**Damage increased.
**Skill note effect doubled from 15% to 30%.
*07/17/2014 KR
**Range error fixed.
**PvP damage decreased.
*04/20/2015 KR
**Aim Range changes to follow the visual effect, so the range becomes smaller.
<br>
<br>


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|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR=고정 포격    |KRName=Siege Shelling
|KR=고정 포격    |KRName=Siege Shelling
|FR=Cible fixe |FRName=Fixed target
|FR=Cible fixe |FRName=Target Lock
|UK=Target Lock
|UK=Target Lock
|JP=砲撃モード|JPName=Shelling Mode
|CN=固定炮击 |CNName=Fixed Shelling
|DE=Festes Ziel |DEName=Target Lock
|ES=Objetivo fijado |ESName=Target Lock
|IT=Bersaglio Fisso |ITName=Target Lock
|PL=Stały Cel |PLName=Fixed Target
|BR=Bombardeio |BRName=Bombing
}}
}}
<br>
<br>
{{ChSkills}}
{{SkillNav - Chung}}
[[Category: Base Job Active Skills]]
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