Siege Shelling: Difference between revisions

1,654 bytes removed ,  5 October 2023
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Siege Shelling}}
__NOTOC__{{Languages|Siege Shelling}}
<div style="float: right;">{{#ev:youtube|Qs-KCEBEf9k|400}}</div>
{{#ev:youtube|Qs-KCEBEf9k|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SiegeShelling.png]]
| [[File:SiegeShelling.png]]
| {{SkillType|A}} Siege Mode Stance
| {{SkillType|A}} Siege Mode Stance
*{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration)
*{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration)
Line 35: Line 35:
| colspan=16 | '''Normal'''
| colspan=16 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
| {{PvE}} || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
|-
|-
| '''{{PvP}}''' || 190% || 190% || 113% || 154%
| {{PvP}} || 190% || 190% || 113% || 154%
|-  
|-  
| colspan=16 | '''[Enhanced]'''
| colspan=16 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
| {{PvE}} || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
|-
|-
| '''{{PvP}}''' || 229% || 229% || 136% || 185%
| {{PvP}} || 229% || 229% || 136% || 185%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Scare Chase|Enhanced, Persistent||5}}
|-
! Enhanced Siege Shelling !! Persistent Siege Shelling
|-
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Enhanced|80}} || {{SkillText|Persistent|5}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Modified Warhead}}
{{Damage
|dmg=420, 637
|pvp_dmg=136, 229
|hits=0, 1
|hits_max=6, 1
|enhanced=true
|prefix=zfinish
}}
 
{{Damage
|dmg=420*1.17, 637
|pvp_dmg=136*1.17, 229
|hits=0, 1
|hits_max=6, 1
|enhanced=true
|prefix=zfinishcent
}}
 
{{Damage
|dmg=420, 573
|pvp_dmg=136, 185
|hits=0, 1
|hits_max=6, 1
|enhanced=true
|passive1=Modified Warhead
|prefix=xfinish
}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=4 | Mode !! rowspan=2 colspan=4 | Base !! colspan=4 | [[Centurion]]
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]] ([[Centurion]])
|-
|-
! colspan=4 | [[Modified Warhead]]
! colspan=2 | Normal !! colspan=2 | Enhanced (Trait) !! colspan=2 | Normal !! colspan=2 | Enhanced (Trait)
|-
! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced
|-
|-
! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish
! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish
|-  
|-  
| {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 637}}}} ~ {{formatnum:{{#expr: 420*6 + 637}}}}%
| {{#var: zfinish_range_total_damage}} || {{#var: xfinish_range_total_damage}} || {{#var: zfinish_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced}}
| {{formatnum:{{#expr: 573}}}} ~ {{formatnum:{{#expr: 420*6 + 573}}}}%
| {{#var: zfinishcent_range_total_damage}} || {{#var: xfinish_range_total_damage_passive1}} || {{#var: zfinishcent_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced_passive1}}
| {{formatnum:{{#expr: 637*0.8}}}} ~ {{formatnum:{{#expr: (420*6 + 637)*0.8}}}}%
| {{formatnum:{{#expr: 573*0.8}}}} ~ {{formatnum:{{#expr: (420*6 + 573)*0.8}}}}%
| {{formatnum:{{#expr: 637}}}} ~ {{formatnum:{{#expr: (420*6*{{#arrayindex:Modified Warhead|0}}) + 637}}}}%
| {{formatnum:{{#expr: 573*{{#arrayindex:Modified Warhead|0}}}}}} ~ {{formatnum:{{#expr: (420*6 + 573)*{{#arrayindex:Modified Warhead|0}}}}}}%
| {{formatnum:{{#expr: 637*0.8}}}} ~ {{formatnum:{{#expr: ((420*6*{{#arrayindex:Modified Warhead|0}}) + 637)*0.8}}}}%
| {{formatnum:{{#expr: 573*{{#arrayindex:Modified Warhead|0}}*0.8 round2}}}} ~ {{formatnum:{{#expr: (420*6 + 573)*{{#arrayindex:Modified Warhead|0}}*0.8 round2}}}}%
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 229}}}} ~ {{formatnum:{{#expr: 136*6 + 229}}}}%
| {{#var: zfinish_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_pvp}} || {{#var: zfinish_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_pvp}}
| {{formatnum:{{#expr: 185}}}} ~ {{formatnum:{{#expr: 136*6 + 185}}}}%
| {{#var: zfinishcent_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_passive1_pvp}} || {{#var: zfinishcent_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_passive1_pvp}}
| {{formatnum:{{#expr: 229*0.8}}}} ~ {{formatnum:{{#expr: (136*6 + 229)*0.8}}}}%
| {{formatnum:{{#expr: 185*0.8}}}} ~ {{formatnum:{{#expr: (136*6 + 185)*0.8}}}}%
| {{formatnum:{{#expr: 229}}}} ~ {{formatnum:{{#expr: (136*6*{{#arrayindex:Modified Warhead|1}}) + 229}}}}%
| {{formatnum:{{#expr: 185*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: (136*6 + 185)*{{#arrayindex:Modified Warhead|1}}}}}}%
| {{formatnum:{{#expr: 229*0.8}}}} ~ {{formatnum:{{#expr: ((136*6*{{#arrayindex:Modified Warhead|1}}) + 229)*0.8 round2}}}}%
| {{formatnum:{{#expr: 185*{{#arrayindex:Modified Warhead|1}}*0.8}}}} ~ {{formatnum:{{#expr: (136*6 + 185)*{{#arrayindex:Modified Warhead|1}}*0.8 round2}}}}%
|}
|}
*Does not account for splash damage.
*Does not account for splash damage.
*Does not include '''Cannon Hit'''.
*Does not include '''Cannon Hit'''.
*Damage ranges from 0 to 6 non-final {{CX}} inputs.
*Damage ranges from 0 to 6 non-final {{CX}} inputs.
*'''Centurion''''s total damage becomes infinite with [[Awakened Will: Tactical Trooper]].
*'''Centurion''''s total damage becomes indefinite with [[Awakened Will: Tactical Trooper]].
<br>
<br>


Line 100: Line 105:
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| valign="top" |
===[[Comet Crusader]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[Image:SI STRONGWILL.png]] 
| align="center"  width="150" | [[Strong Will]]
|}
| valign="top" |  
| valign="top" |  
===[[Fatal Phantom]]===
===[[Fatal Phantom]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[File:SI_RemodelMag.PNG]]
SI_RemodelMag.PNG; Remodel Magazine;
| width="150" align="center" | [[Remodel Magazine]]
Gas_Piston_System.png; Gas Piston System Locked-Expert;
|-
}}
| width="40" | [[File:Gas_Piston_System.png]]
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
|}
| valign="top" |
| valign="top" |
===[[Centurion]]===
===[[Centurion]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[Image:ConvertedWarhead.png]]
ConvertedWarhead.png; Modified Warhead;
| align="center" width="150" | [[Modified Warhead]]
Reload.png; Reload Mastery;
|-
MAM.png; Mobile Shelling;
| width="40" | [[Image:Reload.png]]
TTTrans4.png; Awakened Will: Tactical Trooper;
| align="center" width="150" | [[Reload Mastery]]
Cet2.PNG; Kinetic Bombardment;
|-
}}
| width="40" | [[File:MAM.png]]
| align="center" width="150" | [[Mobile Shelling]]
|-
| width="40" | [[File:TTTrans4.png]]
| align="center" width="150" | [[Awakened Will: Tactical Trooper]]
|-
| width="40" | [[File:Cet2.PNG]]
| align="center" width="150" |  [[Kinetic Bombardment]]
|}
|}
|}
<br>
<br>
Line 150: Line 135:
*By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]].
*By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]].
*The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]].  
*The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]].  
**This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, thanks to [[Awakened Will: Tactical Trooper]].
**This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, thanks to [[Awakened Will: Tactical Trooper]].
*None of the hits of this skill will grant you any MP, including for your Pet.
*None of the hits of this skill will grant you any MP, including for your Pet.
*Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill.
*Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill.
ElEditors
18,164

edits