Siege Shelling: Difference between revisions

 
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__NOTOC__
__NOTOC__{{Languages|Siege Shelling}}
{{Languages|Siege Shelling}}
{{#ev:youtube|Qs-KCEBEf9k|400|right}}
<div style="float: right;">{{#ev:youtube|WEVUe4Q-ALU|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SiegeShelling.png]]
| [[File:SiegeShelling.png]]
| '''[Active]''' Chung readies himself in siege mode. Pressing Z will make Chung strike with his cannon and pressing X will make Chung shoot with his cannon.
| {{SkillType|A}} Siege Mode Stance
*{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration)
*{{CZ}} key: Melee Cannon Attack (Ends Skill)
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
<tabber>
{{ADSquareSkill}}
NA=
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
! Class !! Level Required
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Requirement For'''
|-
|-
| [[Chung]]
| [[Chung]] || 10
| <center>Lv1</center>
| <center>15 SP</center>
| <center>[[Advanced Siege Shelling]]</center>
|}
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! Class    !! Master !! Level Required !! SP Used Per Level
|-
| [[Chung]] || Lv. 20 || 15            || 2               
|}
</tabber>
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
{{!}} rowspan="3" {{!}} '''Skill Level'''
{{!}} colspan="4" {{!}} '''Damage'''
{{!}} colspan="3" {{!}} '''Aim Range'''
{{!}} rowspan="3" {{!}} '''Range'''
{{!}} rowspan="3" {{!}} '''MP Usage'''
{{!}} rowspan="3" {{!}} '''Cooldown'''
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
{{!}} colspan="2" {{!}} '''Physical'''
{{!}} colspan="2" {{!}} '''Magical'''
{{!}} rowspan="2" {{!}} '''Upwards'''
{{!}} rowspan="2" {{!}} '''Downwards'''
{{!}} rowspan="2" {{!}} '''Range Upwards'''
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
{{!}} '''Inital Stance'''
{{!}} '''Swing'''
{{!}} '''Regular Shots'''
{{!}} '''Final Shot'''
{{!}}- align="center"
{{!}} align="left" {{!}} 1 (M)
{{!}} 70%
{{!}} 100%
{{!}} 172%
{{!}} 344%
{{!}} 70°
{{!}} 10°
{{!}} 45°
{{!}} 800 Units
{{!}} 0 MP
{{!}} 10 Seconds
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<br>(From 800) !! rowspan="3" | Not consume<br>ammo chance !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:#99CCFF"
! colspan="2" | Startup (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upwards !! rowspan="2" | Downwards !! rowspan="2" | Widewards
|- style="background:#99CCFF"
! Smash !! Swing !! Initial Shots !! Final Shot
|-
|-
| align="left" | 1 || rowspan="2" | 15 || rowspan="24" | 70% || 100% || 147% || 294% || rowspan="24" | 70° || rowspan="24" | 10° || rowspan="24" | 45° || +0% || 1% || rowspan="24" | 20 MP || rowspan="24" | 5 Seconds
! rowspan="3" | Mode !!  colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<!--<br>(From 800)--> !! rowspan="3" | Max Input Count !! colspan=3 | Cannonball Reload !! colspan="2" | MP Usage !! rowspan="3" | Cooldown
|-
|-
| align="left" | 2 || 102% || 150% || 300% || +1.2% || 2%
! rowspan="2" | {{tt|Cannon Hit<br>(Physical)|Unlisted}} !! rowspan="2" | {{CZ}} Cannon Attack<br>(Physical) !! colspan="2" | {{CX}} Cannonball Blast (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth !! rowspan=2 | Initial !! colspan=2 | Per {{CX}} Input !! rowspan="2" | Initial !! rowspan="2" | Standby
|-
|-
| align="left" | 3 || 16 || 105% || 154% || 308% || +2.4% || 3%
! Normal !! Final !! Chance !! Amount
|-
| colspan=16 | '''Normal'''
|-
|-
| align="left" | 4 || 18 || 107% || 157% || 314% || +3.6% || 4%
| {{PvE}} || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
|-
|-
| align="left" | 5 || 20 || 109% || 160% || 320% || +4.8% || 5%
| {{PvP}} || 190% || 190% || 113% || 154%
|-
| colspan=16 | '''[Enhanced]'''
|-
|-
| align="left" | 6 || 22 || 111% || 164% || 328% || +6% || 6%
| {{PvE}} || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
|-
| {{PvP}} || 229% || 229% || 136% || 185%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Chung|Scare Chase|Enhanced, Persistent||5}}
<br>
 
== Total Damage ==
{{Damage
|dmg=420, 637
|pvp_dmg=136, 229
|hits=0, 1
|hits_max=6, 1
|enhanced=true
|prefix=zfinish
}}
 
{{Damage
|dmg=420*1.17, 637
|pvp_dmg=136*1.17, 229
|hits=0, 1
|hits_max=6, 1
|enhanced=true
|prefix=zfinishcent
}}
 
{{Damage
|dmg=420, 573
|pvp_dmg=136, 185
|hits=0, 1
|hits_max=6, 1
|enhanced=true
|passive1=Modified Warhead
|prefix=xfinish
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]] ([[Centurion]])
|-
! colspan=2 | Normal !! colspan=2 | Enhanced (Trait) !! colspan=2 | Normal !! colspan=2 | Enhanced (Trait)
|-
! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish
|-
| {{PvE}}
| {{#var: zfinish_range_total_damage}} || {{#var: xfinish_range_total_damage}} || {{#var: zfinish_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced}}
| {{#var: zfinishcent_range_total_damage}} || {{#var: xfinish_range_total_damage_passive1}} || {{#var: zfinishcent_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced_passive1}}
|-
| {{PvP}}
| {{#var: zfinish_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_pvp}} || {{#var: zfinish_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_pvp}}
| {{#var: zfinishcent_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_passive1_pvp}} || {{#var: zfinishcent_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_passive1_pvp}}
|}
*Does not account for splash damage.
*Does not include '''Cannon Hit'''.
*Damage ranges from 0 to 6 non-final {{CX}} inputs.
*'''Centurion''''s total damage becomes indefinite with [[Awakened Will: Tactical Trooper]].
<br>
 
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| align="left" | 7 || 24 || 114% || 167% || 334% || +7.2% || 7%
| valign="top" |  
===[[Fatal Phantom]]===
{{SkillTable
|i=1|
SI_RemodelMag.PNG; Remodel Magazine;
Gas_Piston_System.png; Gas Piston System Locked-Expert;
}}
| valign="top" |
===[[Centurion]]===
{{SkillTable
|i=1|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
MAM.png; Mobile Shelling;
TTTrans4.png; Awakened Will: Tactical Trooper;
Cet2.PNG; Kinetic Bombardment;
}}
|}
<br>
 
== Tips and Details ==
*Unlike [[Scare Chase]], the unlisted '''Cannon Hit''' is affected by this skill's '''[Final Enhanced]''' effect, always dealing the same damage as the {{CZ}} '''Cannon Attack''' would. Likewise, it is also affected by both skill traits.
*Chung will enter [[Freiturnier#Heavy Stance|Heavy Stance]] upon triggering either the {{CZ}} or {{CX}} finishing attack.
*The missiles will deal splash damage to nearby enemies, though since they can only pierce once, this limits the potential damage increase to just twice the usual damage.
**As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need for additional enemies.
***Some wider enemies, like [[Labyrinth of Ruin|Chaos Leviathan]], can be consistently hit by both explosions without requiring any particular spacing.
*It is typically better to finish the skill with the {{CZ}} input, as it provides you with longer '''Heavy Stance''' frames as well as prevents the skill from potentially knocking down. It also deals more damage than the final {{CX}} missile on most paths, except for [[Centurion]].
*The skill's '''Range Increase''' is based on the range of a cannonball fired by a command such as {{CZ}}{{CZ}}{{CZ}}{{CX}}.
*By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]].
*The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]].
**This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, thanks to [[Awakened Will: Tactical Trooper]].
*None of the hits of this skill will grant you any MP, including for your Pet.
*Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill.
<br>
 
== Trivia ==
*The skill's chance to reload cannonballs was originally part of the [[Advanced Siege Shelling]] passive, and was added to this skill right after that passive was deleted. The range increase was later granted to the skill itself as well.
*Siege Shelling was originally planned to have a different casting animation, as seen in [[Shelling Guardian]]'s [http://www.youtube.com/watch?v=HfGw_zkDHb0 Promo Trailer], where he swings his cannon sideways before assuming Siege Stance instead of dropping his cannon straight into the stance.
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
| align="left" | 8 || 26 || 116% || 170% || 340% || +8.4% || 8%
! width="300px" | Video
! Description
|-
|-
| align="left" | 9 || 28 || 118% || 173% || 346% || +9.6% || 9%
|{{#ev:youtube|-TBqO-6-Ggk|300}}
|Between its initial release and the 07/10/2014 KR Patch, Siege Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to [[Aiming Shot]].
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
|-
| align="left" | 10 || 30 || 120% || 177% || 354% || +10.8% || 10%
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 11 || 32 || 123% || 180% || 360% || +12% || 11%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 12 || 34 || 125% || 183% || 366% || +13.2% || 12%
| 02/09/2012 || 08/04/2012 || colspan=2 align="left" |  
*'''Siege Shelling''' added.
|-
|-
| align="left" | 13 || 36 || 127% || 187% || 374% || +14.4% || 13%
| 03/29/2012 || - || colspan=2 align="left" |  
*{{nerf|Decreased height range by 45°.}}
|-
|-
| align="left" | 14 || 38 || 129% || 190% || 380% || +15.6% || 14%
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*{{buff|Chance to not consume cannonballs added.}}
|-
|-
| align="left" | 15 || 40 || 132% || 193% || 386% || +16.8% || 15%
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|Range increased and angles changed.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Skill note effect doubled from 15% to 30%.}}
*Fires tangible projectiles.
|-
|-
| align="left" | 16 || 42 || 134% || 197% || 394% || +18% || 16%
| rowspan=2 | 07/17/2014 || rowspan=2 | - || colspan=2 align="left" |  
*Range error fixed.
|-
|-
| align="left" | 17 || 44 || 136% || 200% || 400% || +19.2% || 17%
| align="left" |  
*None
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 18 || 46 || 138% || 203% || 406% || +20.4% || 18%
| 04/20/2015 || - || colspan=2 align="left" |  
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
|-
| align="left" | 19 || 48 || 141% || 207% || 414% || +21.6% || 19%
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*{{buff|Initial casting motion speed increased.}}
|-
|-
| align="left" | 20 (M) || 50 || 143% || 210% || 420% || +22.8% || 20%
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*{{nerf|'''Persistent''' KD reduction decreased.}}
|-
|-
| align="left" | 21 || rowspan="4" | -* || 145% || 213% || 426% || +24% || 21%
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" |  
*Fixed issue where Reload is not affected by Skill Trait.
|-
|-
| align="left" | 22 || 147% || 216% || 432% || +25.2% || 22%
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{buff|'''Reload''' and '''Strike''' damage increased.}}
*{{nerf|'''Shot''' damage decreased.}}
|-
|-
| align="left" | 23 || 150% || 220% || 440% || +26.4% || 23%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*None
|-
|-
| align="left" | 24 || 152% || 223% || 446% || +27.6% || 24%
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
</tabber>
<br>
== Tips and Details ==
*The initial hit reloads 1 ammo.
*[[Shelling Guardian]]/[[Tactical Trooper]] siege shelling combos are also affected by '''Siege Shelling'''.
*While you are in Siege Shelling mode, MP is continuously being consumed.
*Can shoot up to 7 cannonballs, though this is not normally possible unless you have [[Advanced Siege Shelling]] or [[Remodel Magazine]], or are in Berserk Mode.(If you have the passive you may be able to hit 7 times)
*[[Deadly Chaser]] can catch with his dual pistols even after the 7th shot.
*After the skill tree revamp, [[Advanced Siege Shelling]] combined with this skill, giving the passive effects to '''Siege Shelling'''.
<br>
<br>


== Updates ==
== Alternative Names ==
*3/29/2012 KR
{{AlternateLanguages
**Decreased height range by 45°.
|Color={{ColorSel|CharLight|Chung}}
*7/4/2013 KR
|KR=고정 포격    |KRName=Siege Shelling
**Chance to not consume ammo effect added.
|FR=Cible fixe |FRName=Target Lock
|UK=Target Lock
|JP=砲撃モード|JPName=Shelling Mode
|CN=固定炮击 |CNName=Fixed Shelling
|DE=Festes Ziel |DEName=Target Lock
|ES=Objetivo fijado |ESName=Target Lock
|IT=Bersaglio Fisso |ITName=Target Lock
|PL=Stały Cel |PLName=Fixed Target
|BR=Bombardeio |BRName=Bombing
}}
<br>
<br>
 
{{SkillNav - Chung}}
<tabber>
NA=
{{ChSkills}}
|-|
KR=
{{ChungSkillsKR}}
</tabber>
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