Skill Traits: Difference between revisions

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! colspan=2 | Trait Name !! rowspan=2 | Effect
! colspan=3 | Trait Name !! rowspan=2 | Effect
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! KR !! NA
! KR !! NA !! UK
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| Enhanced<br>(강화된) || Empowered || {{*}}Damage increase
| Enhanced<br>(강화된) || Empowered || Strengthened || {{*}}Damage increase
|-  
|-  
| Gigantified<br>(거대화된) || Gigantic || {{*}}Skill radius / size increase
| Gigantified<br>(거대화된) || Gigantic || Greater || {{*}}Skill radius / size increase
|-
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| Lighter<br>(가벼워진) || Light || {{*}}MP cost reduced
| Lighter<br>(가벼워진) || Light || Lighter || {{*}}MP cost reduced
|-  
|-  
| Heavier<br>(묵직해진) || Heavy || {{*}}Attack power increase to 144%{{*}}Cooldown time increase to 120%
| Heavier<br>(묵직해진) || Heavy || Heavier || {{*}}Attack power increase to 144%{{*}}Cooldown time increase to 120%
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|-
| Useful<br>(유용해진) || Useful || {{*}}Damage reduced{{*}}Amount of hits dealt will increase
| Useful<br>(유용해진) || Useful || More useful || {{*}}Damage reduced{{*}}Amount of hits dealt will increase
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|-
| Maximized<br>(극대화된) || Enhanced || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decrease
| Maximized<br>(극대화된) || Enhanced || Maximised || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decrease
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|-
| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
| Innovative<br>(역발상) || Reversed || Turned || {{*}}Cooldown increase{{*}}MP cost reduced
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| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore 50% defense in PvE (25% in PvP)
| Critical<br>(치명적인) || Critical || Lethal || {{*}}MP cost increase{{*}}Skill will ignore 50% defense in PvE (25% in PvP)
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| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
| Accelerated<br>(가속화된) || Haste || Faster || {{*}}Cooldown time reduced
|-
|-
| Regenerating (1)<br>(재생하는(1)) || Regenerating (1) || {{*}}Certain chance of regaining some of the MP used
| Regenerating (1)<br>(재생하는(1)) || colspan=2 | Regenerating (1) || {{*}}Certain chance of regaining some of the MP used
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| Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}}50% chance of reducing cooldown time to 60%
| Regenerating (2)<br>(재생하는(2)) || colspan=2 | Regenerating (2) || {{*}}50% chance of reducing cooldown time to 60%
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| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown is doubled
| Merciless<br>(무자비한) || colspan=2 | Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown is doubled
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| Evil<br>(사악한) || Evil || {{*}}Skill will burn MP per hit
| Evil<br>(사악한) || Evil || Mean-Looking || {{*}}Skill will burn MP per hit
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| Tough<br>(강인한) || Powerful || {{*}}Super Armor added to the skill{{*}}Cooldown increase
| Tough<br>(강인한) || Powerful || Stronger || {{*}}Super Armor added to the skill{{*}}Cooldown increase
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|-
| Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || {{*}}Skill effect's duration increase
| Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || Safer (1) || {{*}}Skill effect's duration increase
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| Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || {{*}}Skill effect's effectiveness increase
| Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || Safer (2) || {{*}}Skill effect's effectiveness increase
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| Absorbing<br>(흡수하는) || Absorbing || {{*}}Skill's Mana gain will increase
| Absorbing<br>(흡수하는) || Absorbing || Absorbent || {{*}}Skill's Mana gain will increase
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| Tenacious<br>(집요한) || Persistent || {{*}}Skill will reduce KD per hit
| Tenacious<br>(집요한) || Persistent || Tenacious || {{*}}Skill will reduce KD per hit
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|-
| Persistent<br>(끈질긴) || Persistent || {{*}}Range/Duration increased
| Persistent<br>(끈질긴) || Persistent || Tenacious || {{*}}Range/Duration increased
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|-
| <s>Transcendent<br>(초월한)</s> || <s>Awakened</s> || {{*}}<s>Skill's ability/effect will be changed</s>
| <s>Transcendent<br>(초월한)</s> || <s>Awakened</s> || <s>Awakened</s> || {{*}}<s>Skill's ability/effect will be changed</s>
|}
|}
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