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Skill Traits: Difference between revisions

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== Skill Traits ==
== Skill Traits ==
'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits.  
'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives, Transcendence skills, and Passives will not have any traits.  


Each Special Active and Active possesses two traits, which are unlocked after the character reaches certain levels. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory.  
Each Special Active and Active possesses two traits, which are unlocked after the character reaches certain levels. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory.


== List of Traits ==
== List of Traits ==
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior 01/27/2016 NA Patch, the trait's name will be added to the end of the skill's name instead.  
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead.  
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| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
|-
|-
| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore defense and guard
| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore guard and 50% defense in PvE{{*}}Skill will ignore guard and 25% defense in PvP
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| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
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| Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}}Certain chance of reducing cooldown time
| Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}}Certain chance of reducing cooldown time
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|-
| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break
| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown increase
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|-
| Evil<br>(사악한) || Evil || {{*}}Skill will burn Mana
| Evil<br>(사악한) || Evil || {{*}}Skill will burn Mana
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| Transcendent<br>(초월한) || Awakened || {{*}}Skill's ability/effect will be changed
| Transcendent<br>(초월한) || Awakened || {{*}}Skill's ability/effect will be changed
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|-
| Persistent<br>(끈질긴) || || {{*}}Range/Duration increased
| Persistent<br>(끈질긴) || Persistent || {{*}}Range/Duration increased
|}
|}
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== Updates ==
*06/30/2016 KR
**"'''Regenerating (1)'''" and "'''Regenerating (2)'''" tooltip improved.
*10/20/2016 KR
**"'''Critical'''" changed from ignoring 100% defense to 50% defense (25% in PvP).
*11/03/2016 KR
**Cooldown increased to 200% effect added to "'''Ruthless'''".
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