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{{Languages|Skill Attributes}}{{Development}}
{{Languages|Skill Traits}}
'''Skill Traits''' are skill enhancements that replaced the old [[Skill Notes]] after the 2015 Character Reborn update.


== Skill Attributes ==
== Skill Traits ==
'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits.


== List of Possible Attributes ==
Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory.
 
== Level Requirements ==
A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned.
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Skills !! Level Requirement
|-
| Base Job Skills || Level 20
|-
| 1st Job Skills || Level 40
|-
| 2nd Job Skills || Level 70
|-
| [[Transcendence]] Skills || Level 99
|}
 
== List of Traits ==
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead.
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! Attribute Name !! Effect
! colspan=2 | Trait Name !! rowspan=2 | Effect
|-
! KR !! NA
|-
|-
| Enhanced<br>(강화된) || {{*}}Damage increase
| Enhanced<br>(강화된) || Empowered || {{*}}Damage increase
|-  
|-  
| Gigantified<br>(거대화된) || {{*}}Skill radius / size increase
| Gigantified<br>(거대화된) || Gigantic || {{*}}Skill radius / size increase
|-
|-
| Lighter<br>(가벼워진) || {{*}}MP cost reduced
| Lighter<br>(가벼워진) || Light || {{*}}MP cost reduced
|-  
|-  
| Heavier<br>(묵직해진) || {{*}}Attack power increase{{*}}Cooldown time increase
| Heavier<br>(묵직해진) || Heavy || {{*}}Attack power increase{{*}}Cooldown time increase
|-
|-
| Useful<br>(유용해진) || {{*}}Damage reduced{{*}}Amount of hits dealt will increase
| Useful<br>(유용해진) || Useful || {{*}}Damage reduced{{*}}Amount of hits dealt will increase
|-
|-
| Maximized<br>(극대화된) || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decreases to 80%
| Maximized<br>(극대화된) || Enhanced || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decrease
|-
|-
| Innovative<br>(역발상) ||{{*}}Cooldown increase{{*}}MP cost reduced
| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
|-
|-
| Critical<br>(치명적인) || {{*}}MP cost increase{{*}}Skill will ignore defense and guard
| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore guard and 50% defense in PvE{{*}}Skill will ignore guard and 25% defense in PvP
|-
|-
| Accelerated<br>(가속화된) || {{*}}Cooldown time reduced
| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
|-
|-
| Regenerating (1)<br> (재생하는(1)) || {{*}}Certain chance of regaining some of the MP used
| Regenerating (1)<br>(재생하는(1)) || Regenerating (1) || {{*}}Certain chance of regaining some of the MP used
|-
|-
| Regenerating (2)<br>(재생하는(2)) || {{*}}Certain chance of reducing cooldown time
| Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}}Certain chance of reducing cooldown time
|-
|-
| Merciless<br>(무자비한) || {{*}}Skill will cancel Mana Break
| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown increase
|-
|-
| Evil<br>(사악한) || {{*}}Skill will burn Mana
| Evil<br>(사악한) || Evil || {{*}}Skill will burn Mana
|-
|-
| Tough<br>(강인한) || {{*}}Super Armor added to the skill{{*}}Cooldown increase
| Tough<br>(강인한) || Powerful || {{*}}Super Armor added to the skill{{*}}Cooldown increase
|-
|-
| Sure-kill (1)<br>(확인사살(1)) || {{*}} Skill Buff duration increase
| Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || {{*}}Skill effect's duration increase
|-
|-
| Sure-kill (2)<br>(확인사살(2)) || {{*}}Skill Buff effectiveness increase
| Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || {{*}}Skill effect's effectiveness increase
|-
|-
| Absorbing<br>(흡수하는) || {{*}}Skill's Mana gain will increase
| Absorbing<br>(흡수하는) || Absorbing || {{*}}Skill's Mana gain will increase
|-
|-
| Persistent<br>(집요한) || {{*}}Skill will reduce KD per hit
| Tenacious<br>(집요한) || Persistent || {{*}}Skill will reduce KD per hit
|-
|-
| Transcendent<br>(초월한) || {{*}} Skill will change to a different type
| Persistent<br>(끈질긴) || Persistent || {{*}}Range/Duration increased
|-
|-
| Tenacious<br>(끈질긴) || {{*}} Skill staying power increased
| <s>Transcendent<br>(초월한)</s> || <s>Awakened</s> || {{*}}<s>Skill's ability/effect will be changed</s>
|}
|}
<br>


== Updates ==
*06/30/2016 KR
**"'''Regenerating (1)'''" and "'''Regenerating (2)'''" tooltip improved.
*10/20/2016 KR
**"'''Critical'''" changed from ignoring 100% defense to 50% defense (25% in PvP).
*11/03/2016 KR
**Cooldown increased to 200% effect added to "'''Ruthless'''".
*07/13/2017 KR | 07/26/2017 NA
**Awakened Trait deleted.
**Unified unlock level of traits based on class advancement :
***Base class : Level 20
***1st Job : Level 40
***2nd Job : Level 70
***Transcendent : Level 99
<br>


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