Skill Traits: Difference between revisions

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m (→‎Updates: I still have no idea what they mean by this; All MP/CD related passive stuff still interacts with MP/CD traits the same way...)
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| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
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| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore guard and 50% defense in PvE{{*}}Skill will ignore guard and 25% defense in PvP
| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore guard and 50% defense in PvE (25% in PvP)
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| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
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| Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}}Certain chance of reducing cooldown time
| Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}}Certain chance of reducing cooldown time
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| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown increase
| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown is doubled
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| Evil<br>(사악한) || Evil || {{*}}Skill will burn Mana
| Evil<br>(사악한) || Evil || {{*}}Skill will burn MP per hit
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| Tough<br>(강인한) || Powerful || {{*}}Super Armor added to the skill{{*}}Cooldown increase
| Tough<br>(강인한) || Powerful || {{*}}Super Armor added to the skill{{*}}Cooldown increase
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