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Skill Traits: Difference between revisions

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{{Languages|Skill Attributes}}{{Development}}
{{Languages|Skill Traits}}
'''Skill Traits''' are skill enhancements that replaced the old [[Skill Notes]] after the 2015 Character Reborn update.


== Skill Attributes ==
== Skill Traits ==
'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits.


== List of Possible Attributes ==
Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory.
 
== Level Requirements ==
A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned.
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Skills !! Level Requirement
|-
| Base Job Skills || Level 20
|-
| [[1st Jobs|1st Job]] Skills || Level 40
|-
| [[2nd Jobs|2nd job]] Skills || Level 70
|-
| [[Transcendence]] Skills || Level 99
|}
 
== List of Traits ==
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead.
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! colspan=2 | Attribute Name !! rowspan=2 | Effect
! colspan=2 | Trait Name !! rowspan=2 | Effect
|-
|-
! KR !! NA
! KR !! NA
Line 16: Line 36:
| Lighter<br>(가벼워진) || Light || {{*}}MP cost reduced
| Lighter<br>(가벼워진) || Light || {{*}}MP cost reduced
|-  
|-  
| Heavier<br>(묵직해진) || Heavy || {{*}}Attack power increase{{*}}Cooldown time increase
| Heavier<br>(묵직해진) || Heavy || {{*}}Attack power increase to 144%{{*}}Cooldown time increase to 120%
|-
|-
| Useful<br>(유용해진) || Useful || {{*}}Damage reduced{{*}}Amount of hits dealt will increase
| Useful<br>(유용해진) || Useful || {{*}}Damage reduced{{*}}Amount of hits dealt will increase
|-
|-
| Maximized<br>(극대화된) || Enhanced || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decreases to 80%
| Maximized<br>(극대화된) || Enhanced || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decrease
|-
|-
| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
|-
|-
| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore defense and guard
| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore 50% defense in PvE (25% in PvP)
|-
|-
| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
|-
|-
| Regenerating (1)<br> (재생하는(1)) || Regenerating (1) || {{*}}Certain chance of regaining some of the MP used
| Regenerating (1)<br>(재생하는(1)) || Regenerating (1) || {{*}}Certain chance of regaining some of the MP used
|-
|-
| Regenerating (2)<br>(재생하는(2)) || || {{*}}Certain chance of reducing cooldown time
| Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}}50% chance of reducing cooldown time to 60%
|-
|-
| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break
| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown is doubled
|-
|-
| Evil<br>(사악한) || Evil || {{*}}Skill will burn Mana
| Evil<br>(사악한) || Evil || {{*}}Skill will burn MP per hit
|-
|-
| Tough<br>(강인한) || Powerful || {{*}}Super Armor added to the skill{{*}}Cooldown increase
| Tough<br>(강인한) || Powerful || {{*}}Super Armor added to the skill{{*}}Cooldown increase
|-
|-
| Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || {{*}} Skill Buff duration increase
| Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || {{*}}Skill effect's duration increase
|-
|-
| Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || {{*}}Skill Buff effectiveness increase
| Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || {{*}}Skill effect's effectiveness increase
|-
|-
| Absorbing<br>(흡수하는) || Absorbing || {{*}}Skill's Mana gain will increase
| Absorbing<br>(흡수하는) || Absorbing || {{*}}Skill's Mana gain will increase
Line 46: Line 66:
| Tenacious<br>(집요한) || Persistent || {{*}}Skill will reduce KD per hit
| Tenacious<br>(집요한) || Persistent || {{*}}Skill will reduce KD per hit
|-
|-
| Transcendent<br>(초월한) || || {{*}} Skill will change to a different type
| Persistent<br>(끈질긴) || Persistent || {{*}}Range/Duration increased
|-
|-
| Persistent<br>(끈질긴) || || {{*}} Skill duration increased
| <s>Transcendent<br>(초월한)</s> || <s>Awakened</s> || {{*}}<s>Skill's ability/effect will be changed</s>
|}
|}
<br>


== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|Misc}}"
! colspan=2 | Date !! colspan=2 | Changes
|- style="background-color: {{ColorSel|Misc}}"
! KR !! NA !! PvE !! PvP
|-
| 06/30/2016 || - || colspan=2 align="left" |
*"'''Regenerating (1)'''" and "'''Regenerating (2)'''" tooltip improved.
|-
| 10/20/2016 || - || align="left" |
*{{nerf|"'''Critical'''" changed from ignoring 100% defense to 50% defense.}}
| align="left" |
*{{nerf|"'''Critical'''" changed from ignoring 100% defense to 25% defense.}}
|-
| 11/03/2016 || - || colspan=2 align="left" |
*{{nerf|Cooldown increased to 200% effect added to "'''Ruthless'''".}}
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |
*Awakened Trait deleted.
*Unified unlock level of traits based on class advancement :
**Base class : Level 20
**1st Job : Level 40
**2nd Job : Level 70
**Transcendent : Level 99
|-
| 01/11/2018 || - || colspan=2 align="left" |
*{{nerf|Passive Skills no longer affect Skill Traits.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|"'''Heavy'''" streamlined to "Damage increased to 144%, Cooldown increased to 120%".}}
|-
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |
*{{buff|"'''Regenerating (2)'''" streamlined to "50% chance to reduce Cooldown by 60%".}}
|-
| 12/19/2019 || 01/15/2020 || colspan=2 align="left" |
*{{nerf|"'''Critical'''" can no longer ignore guard effect.}}
|}
<br>


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