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Skill Traits: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! colspan=2 | Trait Name !! rowspan=2 | Effect
! colspan=3 | Trait Name !! rowspan=2 | Effect
|-
|-
! KR !! NA
! KR !! NA !! UK
|-
|-
| Enhanced<br>(강화된) || Empowered || {{*}}Damage increase
| Enhanced<br>(강화된) || Empowered || Strengthened || {{*}}Damage increased
|-  
|-  
| Gigantified<br>(거대화된) || Gigantic || {{*}}Skill radius / size increase
| Gigantified<br>(거대화된) || Gigantic || Greater || {{*}}Skill radius / size increased
|-
|-
| Lighter<br>(가벼워진) || Light || {{*}}MP cost reduced
| Lighter<br>(가벼워진) || Light || Lighter || {{*}}MP cost reduced
|-  
|-  
| Heavier<br>(묵직해진) || Heavy || {{*}}Attack power increase{{*}}Cooldown time increase
| Heavier<br>(묵직해진) || Heavy || Heavier || {{*}}Attack power increased to 144%{{*}}Cooldown time increased to 120%
|-
|-
| Useful<br>(유용해진) || Useful || {{*}}Damage reduced{{*}}Amount of hits dealt will increase
| Useful<br>(유용해진) || Useful || More useful || {{*}}Damage reduced{{*}}Amount of hits dealt increased
|-
|-
| Maximized<br>(극대화된) || Enhanced || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decrease
| Maximized<br>(극대화된) || Enhanced || Maximised || {{*}}Critical hit rate increased to 100%{{*}}Attack Power decreased
|-
|-
| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
| Innovative<br>(역발상) || Reversed || Turned || {{*}}Cooldown increased{{*}}MP cost reduced
|-
|-
| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore guard and 50% defense in PvE (25% in PvP)
| Critical<br>(치명적인) || Critical || Lethal || {{*}}MP cost increased{{*}}Skill will ignore 50% defense in PvE (25% in PvP)
|-
|-
| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
| Accelerated<br>(가속화된) || Haste || Faster || {{*}}Cooldown time reduced
|-
|-
| Regenerating (1)<br>(재생하는(1)) || Regenerating (1) || {{*}}Certain chance of regaining some of the MP used
| Regenerating (1)<br>(재생하는(1)) || colspan=2 | Regenerating (1) || {{*}}Certain chance of regaining some of the MP used
|-
|-
| Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}}Certain chance of reducing cooldown time
| Regenerating (2)<br>(재생하는(2)) || colspan=2 | Regenerating (2) || {{*}}50% chance of reducing cooldown time to 60%
|-
|-
| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown is doubled
| Merciless<br>(무자비한) || colspan=2 | Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown is doubled
|-
|-
| Evil<br>(사악한) || Evil || {{*}}Skill will burn MP per hit
| Evil<br>(사악한) || Evil || Mean-Looking || {{*}}Skill will burn MP per hit
|-
|-
| Tough<br>(강인한) || Powerful || {{*}}Super Armor added to the skill{{*}}Cooldown increase
| Tough<br>(강인한) || Powerful || Stronger || {{*}}Super Armor added to the skill{{*}}Cooldown increased
|-
|-
| Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || {{*}}Skill effect's duration increase
| Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || Safer (1) || {{*}}Skill effect's duration increased
|-
|-
| Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || {{*}}Skill effect's effectiveness increase
| Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || Safer (2) || {{*}}Skill effect's effectiveness increased
|-
|-
| Absorbing<br>(흡수하는) || Absorbing || {{*}}Skill's Mana gain will increase
| Absorbing<br>(흡수하는) || Absorbing || Absorbent || {{*}}Skill's Mana gain will increase
|-
|-
| Tenacious<br>(집요한) || Persistent || {{*}}Skill will reduce KD per hit
| Tenacious<br>(집요한) || Persistent || Tenacious || {{*}}Skill will reduce KD per hit
|-
|-
| Persistent<br>(끈질긴) || Persistent || {{*}}Range/Duration increased
| Persistent<br>(끈질긴) || Persistent || Tenacious || {{*}}Range/Duration increased
|-
|-
| <s>Transcendent<br>(초월한)</s> || <s>Awakened</s> || {{*}}<s>Skill's ability/effect will be changed</s>
| <s>Transcendent<br>(초월한)</s> || <s>Awakened</s> || <s>Awakened</s> || {{*}}<s>Skill's ability/effect will be changed</s>
|}
|}
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<br>


== Updates ==
== Updates ==
*06/30/2016 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**"'''Regenerating (1)'''" and "'''Regenerating (2)'''" tooltip improved.
|- style="background-color: {{ColorSel|Misc}}"
*10/20/2016 KR
! colspan=2 | Date !! colspan=2 | Changes
**"'''Critical'''" changed from ignoring 100% defense to 50% defense (25% in PvP).
|- style="background-color: {{ColorSel|Misc}}"
*11/03/2016 KR
! KR !! NA !! PvE !! PvP
**Cooldown increased to 200% effect added to "'''Ruthless'''".
|-
*07/13/2017 KR | 07/26/2017 NA
| 06/30/2016 || - || colspan=2 align="left" |
**Awakened Trait deleted.
*"'''Regenerating (1)'''" and "'''Regenerating (2)'''" tooltip improved.
**Unified unlock level of traits based on class advancement :
|-
***Base class : Level 20
| 10/20/2016 || - || align="left" |
***1st Job : Level 40
*{{nerf|"'''Critical'''" changed from ignoring 100% defense to 50% defense.}}
***2nd Job : Level 70
| align="left" |
***Transcendent : Level 99
*{{nerf|"'''Critical'''" changed from ignoring 100% defense to 25% defense.}}
*01/11/2018 KR
|-
**Passive Skills no longer affect Skill Traits.
| 11/03/2016 || - || colspan=2 align="left" |
*09/20/2018 KR
*{{nerf|Cooldown increased to 200% effect added to "'''Ruthless'''".}}
**"'''Heavy'''" changed from typically "Damage increased to 140%, Cooldown increased to 150%" to "Damage increased to 144%, Cooldown increased to 120%".
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |
*Awakened Trait deleted.
*Unified unlock level of traits based on class advancement :
**Base class : Level 20
**1st Job : Level 40
**2nd Job : Level 70
**Transcendent : Level 99
|-
| 01/11/2018 || - || colspan=2 align="left" |
*{{nerf|Passive Skills no longer affect Skill Traits.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|"'''Heavy'''" streamlined to "Damage increased to 144%, Cooldown increased to 120%".}}
|-
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |
*{{buff|"'''Regenerating (2)'''" streamlined to "50% chance to reduce Cooldown by 60%".}}
|-
| 12/19/2019 || 01/15/2020 || colspan=2 align="left" |
*{{nerf|"'''Critical'''" can no longer ignore guard effect.}}
|}
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