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Skill Traits: Difference between revisions

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== Skill Traits ==
== Skill Traits ==
'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives, Transcendence skills and Passives will not have any traits.  
'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits.  


Each Special Active and Active possesses two traits, which are unlocked after the character reaches certain levels. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory.
Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory.
 
== Level Requirements ==
A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned.
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Skills !! Level Requirement
|-
| Base Job Skills || Level 20
|-
| [[1st Jobs|1st Job]] Skills || Level 40
|-
| [[2nd Jobs|2nd job]] Skills || Level 70
|-
| [[Transcendence]] Skills || Level 99
|}


== List of Traits ==
== List of Traits ==
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{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! colspan=2 | Trait Name !! rowspan=2 | Effect
! colspan=3 | Trait Name !! rowspan=2 | Effect
|-
|-
! KR !! NA
! KR !! NA !! UK
|-
|-
| Enhanced<br>(강화된) || Empowered || {{*}}Damage increase
| Enhanced<br>(강화된) || Empowered || Strengthened || {{*}}Damage increased
|-  
|-  
| Gigantified<br>(거대화된) || Gigantic || {{*}}Skill radius / size increase
| Gigantified<br>(거대화된) || Gigantic || Greater || {{*}}Skill radius / size increased
|-
|-
| Lighter<br>(가벼워진) || Light || {{*}}MP cost reduced
| Lighter<br>(가벼워진) || Light || Lighter || {{*}}MP cost reduced
|-  
|-  
| Heavier<br>(묵직해진) || Heavy || {{*}}Attack power increase{{*}}Cooldown time increase
| Heavier<br>(묵직해진) || Heavy || Heavier || {{*}}Attack power increased to 144%{{*}}Cooldown time increased to 120%
|-
|-
| Useful<br>(유용해진) || Useful || {{*}}Damage reduced{{*}}Amount of hits dealt will increase
| Useful<br>(유용해진) || Useful || More useful || {{*}}Damage reduced{{*}}Amount of hits dealt increased
|-
|-
| Maximized<br>(극대화된) || Enhanced || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decrease
| Maximized<br>(극대화된) || Enhanced || Maximised || {{*}}Critical hit rate increased to 100%{{*}}Attack Power decreased
|-
|-
| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
| Innovative<br>(역발상) || Reversed || Turned || {{*}}Cooldown increased{{*}}MP cost reduced
|-
|-
| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore defense and guard
| Critical<br>(치명적인) || Critical || Lethal || {{*}}MP cost increased{{*}}Skill will ignore 50% defense in PvE (25% in PvP)
|-
|-
| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
| Accelerated<br>(가속화된) || Haste || Faster || {{*}}Cooldown time reduced
|-
|-
| Regenerating (1)<br>(재생하는(1)) || Regenerating (1) || {{*}}Certain chance of regaining some of the MP used
| Regenerating (1)<br>(재생하는(1)) || colspan=2 | Regenerating (1) || {{*}}Certain chance of regaining some of the MP used
|-
|-
| Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}}Certain chance of reducing cooldown time
| Regenerating (2)<br>(재생하는(2)) || colspan=2 | Regenerating (2) || {{*}}50% chance of reducing cooldown time to 60%
|-
|-
| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break
| Merciless<br>(무자비한) || colspan=2 | Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown is doubled
|-
|-
| Evil<br>(사악한) || Evil || {{*}}Skill will burn Mana
| Evil<br>(사악한) || Evil || Mean-Looking || {{*}}Skill will burn MP per hit
|-
|-
| Tough<br>(강인한) || Powerful || {{*}}Super Armor added to the skill{{*}}Cooldown increase
| Tough<br>(강인한) || Powerful || Stronger || {{*}}Super Armor added to the skill{{*}}Cooldown increased
|-
|-
| Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || {{*}}Skill effect's duration increase
| Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || Safer (1) || {{*}}Skill effect's duration increased
|-
|-
| Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || {{*}}Skill effect's effectiveness increase
| Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || Safer (2) || {{*}}Skill effect's effectiveness increased
|-
|-
| Absorbing<br>(흡수하는) || Absorbing || {{*}}Skill's Mana gain will increase
| Absorbing<br>(흡수하는) || Absorbing || Absorbent || {{*}}Skill's Mana gain will increase
|-
|-
| Tenacious<br>(집요한) || Persistent || {{*}}Skill will reduce KD per hit
| Tenacious<br>(집요한) || Persistent || Tenacious || {{*}}Skill will reduce KD per hit
|-
|-
| Transcendent<br>(초월한) || Awakened || {{*}}Skill's ability/effect will be changed
| Persistent<br>(끈질긴) || Persistent || Tenacious || {{*}}Range/Duration increased
|-
|-
| Persistent<br>(끈질긴) || Persistent || {{*}}Range/Duration increased
| <s>Transcendent<br>(초월한)</s> || <s>Awakened</s> || <s>Awakened</s> || {{*}}<s>Skill's ability/effect will be changed</s>
|}
|}
<br>


== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|Misc}}"
! colspan=2 | Date !! colspan=2 | Changes
|- style="background-color: {{ColorSel|Misc}}"
! KR !! NA !! PvE !! PvP
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*"'''Regenerating (1)'''" and "'''Regenerating (2)'''" tooltip improved.
|-
| 10/20/2016 || - || align="left" |
*{{nerf|"'''Critical'''" changed from ignoring 100% defense to 50% defense.}}
| align="left" |
*{{nerf|"'''Critical'''" changed from ignoring 100% defense to 25% defense.}}
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|Cooldown increased to 200% effect added to "'''Ruthless'''".}}
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |
*Awakened Trait deleted.
*Unified unlock level of traits based on class advancement :
**Base class : Level 20
**1st Job : Level 40
**2nd Job : Level 70
**Transcendent : Level 99
|-
| 01/11/2018 || - || colspan=2 align="left" |
*{{nerf|Passive Skills no longer affect Skill Traits.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|"'''Heavy'''" streamlined to "Damage increased to 144%, Cooldown increased to 120%".}}
|-
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |
*{{buff|"'''Regenerating (2)'''" streamlined to "50% chance to reduce Cooldown by 60%".}}
|-
| 12/19/2019 || 01/15/2020 || colspan=2 align="left" |
*{{nerf|"'''Critical'''" can no longer ignore guard effect.}}
|}
<br>


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