Skill Traits: Difference between revisions

m (Text replacement - "06/30/2016 || -" to "06/30/2016 || 07/13/2016")
 
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'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits.  
'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits.  


Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory.
Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the [[File:HQ Shop Common New Memo.png|20px]] '''Tome of Amnesia''' is present in the character's inventory.


== Level Requirements ==
== Level Requirements ==
A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned.
A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned.
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{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" class="wikitable"
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! Skills !! Level Requirement
! Skills !! Level Requirement
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== List of Traits ==
== List of Traits ==
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead.  
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead.  
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" class="wikitable"
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! colspan=3 | Trait Name !! rowspan=2 | Effect
! colspan=3 | Trait Name !! rowspan=2 | Effect
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| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*"'''Regenerating (1)'''" and "'''Regenerating (2)'''" tooltip improved.
*'''Regenerating (1)''' and '''Regenerating (2)''' tooltip improved.
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| 10/20/2016 || - || align="left" |  
| 10/20/2016 || - || align="left" |  
*{{nerf|"'''Critical'''" changed from ignoring 100% defense to 50% defense.}}
*{{nerf|'''Critical''' changed from ignoring 100% defense to 50% defense.}}
| align="left" |  
| align="left" |  
*{{nerf|"'''Critical'''" changed from ignoring 100% defense to 25% defense.}}
*{{nerf|'''Critical''' changed from ignoring 100% defense to 25% defense.}}
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| 11/03/2016 || - || colspan=2 align="left" |  
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
*{{nerf|Cooldown increased to 200% effect added to "'''Ruthless'''".}}
*{{nerf|Cooldown increased to 200% effect added to '''Ruthless'''.}}
|-
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| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
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| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
*{{buff|"'''Heavy'''" streamlined to "Damage increased to 144%, Cooldown increased to 120%".}}
*{{buff|'''Heavy''' streamlined to "Damage increased to 144%, Cooldown increased to 120%".}}
|-
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| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |  
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |  
*{{buff|"'''Regenerating (2)'''" streamlined to "50% chance to reduce Cooldown by 60%".}}
*{{buff|'''Regenerating (2)''' streamlined to "50% chance to reduce Cooldown by 60%".}}
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| 12/19/2019 || 01/15/2020 || colspan=2 align="left" |  
| 12/19/2019 || 01/15/2020 || colspan=2 align="left" |  
*{{nerf|"'''Critical'''" can no longer ignore guard effect.}}
*{{nerf|'''Critical''' can no longer ignore guard.}}
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{{Guides}}
{{Guides}}