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'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits. | '''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits. | ||
Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory. | Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the [[File:HQ Shop Common New Memo.png|20px]] '''Tome of Amnesia''' is present in the character's inventory. | ||
== Level Requirements == | == Level Requirements == | ||
A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned. | A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned. | ||
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! Skills !! Level Requirement | ! Skills !! Level Requirement | ||
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== List of Traits == | == List of Traits == | ||
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead. | Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead. | ||
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! colspan=3 | Trait Name !! rowspan=2 | Effect | ! colspan=3 | Trait Name !! rowspan=2 | Effect |