Skill Traits

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Skill Attributes

List of Possible Attributes

Attribute Name Effect Note
Enhanced
(강화된)
  • Damage increase ||
Gigantified
(거대화된)
  • Skill radius / size increase ||
Lighter
(가벼워진)
  • MP cost reduced ||
Heavier
(묵직해진)
  • Damage increase
  • Cooldown time increase ||
Useful
(유용해진)
  • Amount of hits dealt increased
  • Damage decreased ||
Maximized
(극대화된)
  • Ability to always inflict Critical hit rate
  • Attack Power decreases to 80% ||
Innovative
(역발상)
  • MP cost decreased
  • Cooldown increase ||
Critical
(치명적인)
  • Ability to ignore defense and guard
  • MP cost increased ||
Accelerated
(가속화된)
  • Cooldown time decreased ||
Regenerating (1)
(재생하는(1))
  • Ability to chance of regaining some of the MP used ||
Regenerating (2)
(재생하는(2))
  • Ability to chance of reducing cooldown time ||
Merciless
(무자비한)
  • Ability to cancel Mana Break || Opponent can still mana break if they charging over 100MP.
Evil
(사악한)
  • Ability to burn Mana || Reduce opponent's MP gain when attacked on certain skill.
Tough
(강인한)
  • Super Armor additional
  • Cooldown increase ||
Sure-kill (1)
(확인사살(1))
  • Skill Buff duration increase ||
Sure-kill (2)
(확인사살(2))
  • Skill Buff effectiveness increase ||
Absorbing
(흡수하는)
  • Skill's Mana gain will increase ||
Persistent
(집요한)
  • Ability to reduce KD per hit || Breached or Reached KD Limit still knockdown opponents if certain skill hits.
Transcendent
(초월한)
  • Skill will change to a different type ||
Tenacious
(끈질긴)
  • Skill staying power increased || Unknown (Need Testing)


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