Skills: Difference between revisions

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[[File:Skill.png|right]]  
[[File:Skill.png|right]]  
== [[File:Skill Icon.png]] Skills ==
== [[File:Skill Icon.png]] Skills ==
'''Skills''' are special moves that can be executed by characters which deal greater amounts of damage than normal moves at the cost of Mana (MP), Health Points (HP), Cannonball, Spirit Energy (SE), Dynamo Point (DP), Combination Point (CP), or ECP. Skills can be learnt by leveling, and obtain Final Enhanced effects upon advancing to the next job (including [[Transcendence]]). When enhanced, the skill's tooltip will be updated to reflect the Final Enhanced effect. Through the use of '''Skill Rings''', special '''Titles'''', '''Equipment''', and '''Magic Stones''', the damage of the Skills can increase.  
'''Skills''' are special moves that can be executed by characters which deal greater amounts of damage than normal moves at the cost of Mana (MP), Health Points (HP), Cannonball, Energy (SE), Dynamo Point (DP), Combination Point (CP), or ECP. Skills can be learnt by leveling, and obtain Final Enhanced effects upon advancing to the next job (including [[Transcendence]]). When enhanced, the skill's tooltip will be updated to reflect the Final Enhanced effect. Through the use of '''Skill Rings''', special '''Titles'''', '''Equipment''', and '''Magic Stones''', the damage of the Skills can increase.  




[[Image:Untrewqritled.png]]
[[Image:UI - Skill Slots.png]]




Skills that you wish to use can be placed in these "'''Skill Slots'''". The letters: A, S, D, C, Q, W, E, and R are the hotkeys that must be pressed to execute the respective skill. Additionally, there is one skill slot dedicated only for '''Hyper Actives''', defaulted to LShift.
Skills that you wish to use can be placed in these "'''Skill Slots'''". The default keys for these skill slots are A, S, D, C, Q, W, E, and R (And F and T after Transcendence) are the hotkeys that must be pressed to execute the respective skill. Additionally, there is one skill slot dedicated only for '''Hyper Actives''', defaulted to LShift, and one skill slot dedicated only for '''Master Skills''', defaulted to LAlt.


After a skill is used (in normal circumstances), there will be a cooldown counter which has to be counted down before a skill can be used again.  
After a skill is used (in normal circumstances), there will be a cooldown counter which has to be counted down before a skill can be used again.  


There are numerous skills in the world of Elsword, which can be divided into eight categories: '''Passives''', '''Buffs''', '''Couple Skills''', '''Event Skills''', '''Actives''', '''Special Actives''', '''Hyper Actives''', and '''Master Skills''', each of which have their special characteristics and abilities.
There are numerous skills in the world of Elsword, which can be divided into eight categories: '''Passives''', '''Buffs''', '''Bonding Skills''', '''Event Skills''', '''Actives''', '''Special Actives''', '''Hyper Actives''', and '''Master Skills''', each of which have their special characteristics and abilities.
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An example of a Special Active skill, as seen in the picture, is "[[Lightning Bolt]]", where [[Aisha]] casts a bolt of lightning in front of her.
An example of a Special Active skill, as seen in the picture, is "[[Lightning Bolt]]", where [[Aisha]] casts a bolt of lightning in front of her.


Special Actives can be divided into three types: '''[[:Category: Tenacity Skills|Tenacity]]''', '''[[:Category: Strength Skills|Strength]]''', and '''[[:Category: Bravery Skills|Bravery]]'''. In most cases, the skill's type can be determined by their MP cost. However, this may not always be the case for certain characters due to some skills requiring additional resources, such as Spirit Energy, Dynamo Point, or Combination Points.
Special Actives can be divided into three types: '''[[:Category: Tenacity Skills|Tenacity]]''', '''[[:Category: Strength Skills|Strength]]''', and '''[[:Category: Bravery Skills|Bravery]]'''. In most cases, the skill's type can be determined by their MP cost. However, this may not always be the case for certain characters due to some skills requiring additional resources, such as Energy, Dynamo Point, or Combination Points.
*Tenacity: 70 MP ~ 120 MP
*Tenacity: 70 MP ~ 120 MP
*Strength: 130 MP ~ 240 MP
*Strength: 130 MP ~ 240 MP
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== [[File:Skill Icon.png]] Couple Skills ==
== [[File:Skill Icon.png]] Bonding Skills ==
[[Image:CSZE.png|right|link=Extreme Heavenly Love]]
[[Image:RelationSkill1.png|right|link=Extreme Heavenly Love]]


'''Couple Skill''' is a kind of skill that is related to the [[Wedding System]]. Each basic job has this skill.
'''Bonding Skill''' is a kind of skill that is related to the [[Wedding System]]. Each basic job has this skill.


The picture is "[[Extreme Heavenly Love]]", currently the only Wedding Skill, which allows character to throw a heart and recover HP and MP with Power of Love.
The picture is "[[Extreme Heavenly Love]]", currently the only Wedding Skill, which allows character to throw a heart and recover HP and MP with Power of Love.
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== [[File:Skill Icon.png]] Event Skills ==
== [[File:Skill Icon.png]] Event Skills ==
:''Main Article: [[:Category:Event Skills|Event Skills]]''<br>
[[Image:ElPower.png|right|link=Power of El]]
[[Image:ElPower.png|right|link=Power of El]]


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=== Auras ===
=== Auras ===
[[Image:SOA.png|right|link=Acceleration Aura]]
[[Image:DarkMagicianSkill3.png|right|link=Acceleration Aura]]
'''Auras''' are party buffs that give all characters within an area increased stats for a moderate period of time. Only [[Eve]] and [[Lu/Ciel]]'s basic job, all [[Aisha]]'s 1st job, and [[Add]]'s 1st job [[Time Tracer]] are capable of using Auras.  
'''Auras''' are party buffs that give all characters within an area increased stats for a moderate period of time. Only [[Eve]] and [[Lu/Ciel]]'s basic job, all [[Aisha]]'s 1st job, and [[Add]]'s 1st job [[Time Tracer]] are capable of using Auras.  


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=== Self Buffs ===
=== Self Buffs ===
[[File:HeavyBarrel9.png|right|link=Miracle Vision]]
[[File:HeavyBarrelSkill8.png|right|link=Miracle Vision]]
'''Self Buffs''' are a type of buff that are currently exclusive to all of [[Rose]]'s 1st job classes and [[Apostasia]]. However, there exist a few active skills that act like buffs, but they are not counted among them (e.g. [[Iron Body]], [[Shadow Body]] or [[Repel]]). Unlike Auras which provides a buff to the user and all nearby players, Self Buffs only enhance the user's abilities.
'''Self Buffs''' are a type of buff that are currently exclusive to all of [[Rose]]'s 1st job classes and [[Apostasia]]. However, there exist a few active skills that act like buffs, but they are not counted among them (e.g. [[Iron Body]], [[Shadow Body]] or [[Repel]]). Unlike Auras which provides a buff to the user and all nearby players, Self Buffs only enhance the user's abilities.


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== [[File:Skill Icon.png]] Passives ==
== [[File:Skill Icon.png]] Passives ==
[[File:Knight.png|right|link=Knighthood]]
[[File:SwordKnightPassive1.png|right|link=Knighthood]]


'''[[:Category: Passive Skills|Passives]]''', as implied by the name itself, are skills that cannot be used by the character but instead enhances the stats or abilities of the character.
'''[[:Category: Passive Skills|Passives]]''', as implied by the name itself, are skills that cannot be used by the character but instead enhances the stats or abilities of the character.
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[[Image:LumenTellusStage4.png|right|link=Lumen Tellus/Stage 4]]
[[Image:LumenTellusStage4.png|right|link=Lumen Tellus/Stage 4]]


'''[[:Category: Master Skills|Master Skills]]''' are a unique Special Active class part of the [[Master Class]] advancement. They are divided up into four stages categorized under '''Master Skill Stage 1''', '''Master Skill Stage 2''', '''Master Skill Stage 3''', and '''Master Skill Stage 4''' which cost 100, 200, 300, and 400 MP respectively. These skills can always cause a great deal of damage. However, they cannot be used frequently in dungeons or PvP due to the cooldown, though not to the same extreme of Hyper Actives. '''Master Skills''' have their own individual skill slot which is mapped on the LAlt key by default.
'''[[:Category: Master Skills|Master Skills]]''' are a unique part of the [[Master Class]] advancement. They are divided up into four stages categorized under '''Master Skill Stage 1''', '''Master Skill Stage 2''', '''Master Skill Stage 3''', and '''Master Skill Stage 4''' which cost 100, 200, 300, and 400 MP respectively. These skills can always cause a great deal of damage. However, they cannot be used frequently in dungeons or PvP due to the cooldown, though not to the same extreme of Hyper Actives. '''Master Skills''' have their own individual skill slot which is mapped on the LAlt key by default.


An example, as seen in the picture, is a skill called "[[Lumen Tellus/Stage 4|Lumen Tellus]]" which allows [[Laby]] to create a large round friend to deal damage.
An example, as seen in the picture, is a skill called "[[Lumen Tellus/Stage 4|Lumen Tellus]]" which allows [[Laby]] to create a large round friend to deal damage.
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:''Main Article: [[Skill Quest]]''<br>
:''Main Article: [[Skill Quest]]''<br>
When advancing to your 1st or 2nd Job advancement, you will notice several skills with a padlock symbol on it. These skills are called '''Locked Skills'''. <br>
When advancing to your 1st or 2nd Job advancement, you will notice several skills with a padlock symbol on it. These skills are called '''Locked Skills'''. <br>
Normally you cannot upgrade nor obtain that certain skill. In order to unlock a Locked Skill, you must need to complete a series of 5 quests for each skill. Once completed, you can unlock the skill and add Skill Points to it.<br>
Normally you cannot upgrade nor obtain that certain skill. In order to unlock a Locked Skill, you must need to complete a series of quests for each skill or use their respective manuals. Once the quests are completed, the skill will be unlocked automatically.<br>
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== [[File:Skill Icon.png]] Skill Traits ==
== [[File:Skill Icon.png]] Skill Traits ==
:''Main Article: [[Skill Traits]]''<br>
:''Main Article: [[Skill Traits]]''<br>
'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits. <br>
'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives, Passives, and Master Skills will not have any traits. <br>
Each Special Active and Active possesses two traits, which are unlocked after the character reaches certain levels. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory.<br>
Each Special Active and Active possesses two traits, which are unlocked after the character reaches certain levels. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory.<br>
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:''Main Article: [[Transcendence]]''<br>
:''Main Article: [[Transcendence]]''<br>


'''Transcendence Skills''' are boosted skills placed in the '''Transcendence Skill Slots''', F key, or the purchasable, T, key. Transcendence skills are only unlocked after achieving the Transcendence enhancement at Level 70.
'''Transcendence Skills''' are boosted skills placed in the '''Transcendence Skill Slots''', being the F key and T key. Transcendence skills are only unlocked after achieving the Transcendence enhancement at Level 70.


Whenever players enter '''Transcendence Mode''' via [[Awakening Mode]], the skill placed in the '''Transcendence Skill Slot''' will have its cooldown reset and receive and additional 20% damage. (Except Hyper Actives/Wedding Skill)
Whenever players enter '''Transcendence Mode''' via [[Awakening Mode]], the skill placed in the '''Transcendence Skill Slot''' will have its cooldown reduced and receive and additional 20% damage. (Except Hyper Actives/Wedding Skill)
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:''Main Article: [[:Category: First Job Skills|First Job Skills]]''<br>
:''Main Article: [[:Category: First Job Skills|First Job Skills]]''<br>
:''Main Article: [[:Category: Second Job Skills|Second Job Skills]]''<br>
:''Main Article: [[:Category: Second Job Skills|Second Job Skills]]''<br>
:''Main Article: [[:Category: Transcendence Skills|Transcendence Skills]]''<br>
:''Main Article: [[:Category: Third Job Skills|Third Job Skills]]''<br>
:''Main Article: [[:Category: Third Job Skills|Third Job Skills]]''<br>
Skill organized based on type for each of their respective job categories.
Skill organized based on type for each of their respective job categories.
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