Sniping Ranger: Difference between revisions

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|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Rena}}
| Speed=2
| Speed=2
| Range=3
| Range=3
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| Damage=M
| Damage=M
}}}}
}}}}
<center>{{quotation|You have been warned!}}</center>
<center>{{quotation|I feel I can pierce through everything.}}</center>
<br>
<br>


= [[File:Icon - Sniping Ranger.png]] Sniping Ranger =
= [[File:Icon - Sniping Ranger.png]] Sniping Ranger =
{{ADSquare}}
 
'''[A ranger trained only using the bow]'''
=== Background ===
=== Background ===
{{Background
{{Background
|NA=
|NA=
An elf masksman that focuses on training her abilities to use bow and arrows.
An elfen marksman that focuses on training her abilities to use bow and arrows.


Her magic arrows are stronger, faster, and strikes further.
Her magic arrows are stronger, faster, and strike further.


Her affinity with nature enables her to gain magic faster.
Her affinity with nature enables her to gain magic faster.
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{Tabber
 
|NA=
{{:Skill Tree: Sniping Ranger ST3-1}}
|KR (04/14/2022)=
{{:Skill Tree: Sniping Ranger}}
{{:Skill Tree: Sniping Ranger}}
}}
<br>
<br>


== Additional Combos ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|Arrow Mastery}}
  {{SkillText|Combo|Arrow Mastery}}
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="30%" |Image  
! width="30%" |Image  
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|[[File:Combo - Sniping Ranger 1.png|520px]]  
|[[File:Combo - Sniping Ranger 1.png|520px]]  
|
|
After doing the standard {{CDR}}{{CX}} combo, fire another volley of 3 arrows before landing and causing a shockwave. {{CUU}}{{CX}} will still cause a shockwave when not using the extension.
After doing the standard {{CDU}}{{CX}} combo, fire another volley of 3 arrows before landing and causing a shockwave. {{CUU}}{{CX}} will still cause a shockwave when not using the extension.
|  
|  
{{CUU}}<br>
{{CUU}}<br>
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{{CX}} 98% Mag. Damage x3 + 182% Phy. Damage
{{CX}} 98% Mag. Damage x3 + 182% Phy. Damage
|-
|-
|[[File:Combo - Sniping Ranger 2.png|520px]]  
| [[File:Combo - Sniping Ranger 2.png|520px]]  
|
|
After doing the standard {{CDR}}{{CX}} combo, fire another arrow and go into {{CSM}} '''[[Siege Mode]]'''.
After doing the standard {{CDR}}{{CX}} combo, fire another arrow while in Super Armor and go into {{CSM}} '''[[Siege Mode]]'''.
*Since the addition of [[Siege Mode]] replaced the final {{CX}}, the combo only requires 2 inputs, not 3.
*Since the addition of [[Siege Mode]] replaced the final {{CX}}, the combo only requires 2 inputs, not 3.
|  
|  
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{{CX}} 98% Mag. Damage x3  
{{CX}} 98% Mag. Damage x3  
|-
|-
|[[File:Combo - Sniping Ranger 4.png]]  
|[[File:Combo - Sniping Ranger XXXX.png|350px]] {{CX}}{{CX}}{{CX}}{{CX}}{{CSM}}
|
|
{{CX}}{{CX}}{{CX}}{{CX}} combo is rework to fire more stylishly and goes into {{CSM}} '''[[Siege Mode]]''' at the end.
{{CX}}{{CIO|X}}{{CIO|X}}{{CIO|X}} combo is reworked to fire more stylishly. {{CX}}{{CX}}{{CX}}{{CIO|X}} will be in Super Armor and finish the combo by entering {{CSM}} '''[[Siege Mode]]''' at the end.
|  
|  
{{CX}} 261% Mag. Damage<br>{{CX}} 295% Mag. Damage x2<br>{{CX}} 165% Mag. Damage x2<br>{{CX}} 380% Mag. Damage<br>{{CSM}}
{{CX}} 261% Mag. Damage<br>{{CX}} 295% Mag. Damage x2<br>{{CX}} 165% Mag. Damage x2<br>{{CX}} 380% Mag. Damage<br>{{CSM}}
|}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA
! KR !! NA
|-
|-
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|-
|-
| 12/13/2012 || - || align="left" |  
| 12/13/2012 || - || align="left" |  
*{{buff|Modified {{CDR}}{{CX}}{{CX}}{{CX}}:}}
*{{buff|Modified {{CDR}}{{CX}}{{CX}}{{CX}} to {{CDR}}{{CX}}{{CX}}{{CSM}}}}
**Replaced final {{CX}} input with [[Siege Mode]].
*{{buff|Animation speed for {{CX}}{{CX}}{{CX}}{{CX}} increased.}}
*{{buff|Animation speed for {{CX}}{{CX}}{{CX}}{{CX}} increased.}}
|-
|-
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| 06/20/2019 || 07/17/2019 || align="left" |  
| 06/20/2019 || 07/17/2019 || align="left" |  
*{{buff|Added additional impact hit to {{CUU}}{{CX}}{{CX}} upon landing.}}
*{{buff|Added additional impact hit to {{CUU}}{{CX}}{{CX}} upon landing.}}
*{{buff|Added Super Armor to the {{CX}} preceding [[Siege Mode]] in the following commands:}}
*{{buff|Super Armor added to {{CX}}{{CX}}{{CX}}{{CIO|X}}{{CSM}}}}
**{{CX}}{{CX}}{{CX}}{{CX}} + [[Siege Mode]]
*{{buff|Super Armor added to {{CDR}}{{CX}}{{CIO|X}}{{CSM}}}}
**{{CDR}}{{CX}}{{CX}} + [[Siege Mode]]
|}
|}
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