Socketing Equipment: Difference between revisions

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When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%.  
When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%.  
* Stats that do not possess this normalization effect is Awakening Time and HP. But instead they have maximum value of 40% and 50% respectively.
* Stats that do not possess this normalization effect is Awakening Time and HP. But instead they have maximum value of 40% and 50% respectively.
* Critical Damage is also affected by normalization. Though its efficiency begins to drop when Critical Damage reaches 210%.
=== Maximize ===
=== Maximize ===
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