Socketing Equipment: Difference between revisions

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Text replacement - "SpecialMaximize8.png" to "HQ Shop Item 163358.png"
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! Weapon !! Armor
! Weapon !! Armor
|-
|-
| style="color:{{ColorSel|ItemRarity|Normal}}" class="textfloat" | '''Common''' || 1 || 1
| style="color:{{ColorSel|ItemRarity|Old}}" class="textfloat" | '''Old''' || 0 || 0
|-
| style="color:{{ColorSel|ItemRarity|Normal}}" class="textfloat" | '''Normal''' || 1 || 1
|-
|-
| style="color:{{ColorSel|ItemRarity|Rare}}" class="textfloat" | '''Rare''' || 2 || 1
| style="color:{{ColorSel|ItemRarity|Rare}}" class="textfloat" | '''Rare''' || 2 || 1
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| '''Refined Magic Stone'''
| '''Refined Magic Stone'''
| Gives equipment a random stat, with higher values than regular and advanced magic stones, but lower maximum values than sage stones.
| Gives equipment a random stat, with higher values than regular and advanced magic stones, but lower maximum values than sage stones.
| [[Image:Refined Magic Stone.png]]
| [[Image:HQ Shop Item 109956.png]]
|-
|-
| '''Sage's Magic Stone'''<br>(현자의 마법석)
| '''Sage's Magic Stone'''<br>(현자의 마법석)
| Gives equipment a random stat, with double the higher values normally possible (i.e. the maximum socket value for Awakening Time on a weapon is 9%, a Sage's Magic Stone can grant you up to double that value, 18%).
| rowspan=2 | Gives equipment a random stat, with double the higher values normally possible (i.e. the maximum socket value for Awakening Time on a weapon is 9%, a Sage's Magic Stone can grant you up to double that value, 18%).
*'''Exception''':  
*'''Exception''':  
**'''Weapon''': For Awakening Charge Speed, Sage's Magic Stone can only grant 6% more than the higher values normally possible.
**'''Weapon''': For Awakening Charge Speed, Sage's Magic Stone can only grant 6% more than the higher values normally possible.
| [[Image:HQ Shop Item 135184.png]]
| [[Image:HQ Shop Item 135184.png]]
|-
| '''Brightly Shining Witch's Amber'''<br>(영롱하게 빛나는 마녀의 호박석)
| [[Image:HQ Shop Item 168192.png]]
|-
|-
| '''Twisted Sage's Magic Stone'''<br>(뒤틀린 현자의 마법석)
| '''Twisted Sage's Magic Stone'''<br>(뒤틀린 현자의 마법석)
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| '''Special Additional Damage Magic Stone''' (추가데미지 특급 마법석) (10%)
| '''Special Additional Damage Magic Stone''' (추가데미지 특급 마법석) (10%)
| Sockets your weapon with 10% Additional Damage. When used on armor, the stats will be halved.<br>  
| Sockets your weapon with 10% Additional Damage. When used on armor, the stats will be halved.<br>  
| [[Image:Item - Special Additional Damage Magic Stone (10%).png]]
| [[Image:HQ Shop Item 168413.png]]
|-
|-
| '''Special Critical Magic Stone''' (크리티컬 특급 마법석) (6%)
| '''Special Critical Magic Stone''' (크리티컬 특급 마법석) (6%)
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| '''Special Action Speed Magic Stone''' (동작속도 특급 마법석) (10%)
| '''Special Action Speed Magic Stone''' (동작속도 특급 마법석) (10%)
| Sockets your weapon with 10% Action Speed. When used on armor, the stats will be halved.<br>  
| Sockets your weapon with 10% Action Speed. When used on armor, the stats will be halved.<br>  
| [[Image:Item - Special Attack Speed Magic Stone (10%).png]]
| [[Image:HQ Shop Item 168415.png]]
|-
|-
| '''Special Damage Reduction Magic Stone''' (데미지감소 특급 마법석) (6%)
| '''Special Damage Reduction Magic Stone''' (데미지감소 특급 마법석) (6%)
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| '''Special Movement Speed Magic Stone''' (이동속도 특급 마법석) (6%)
| '''Special Movement Speed Magic Stone''' (이동속도 특급 마법석) (6%)
| Sockets your weapon with 6% Movement Speed. When used on armor, the stats will be halved.<br>  
| Sockets your weapon with 6% Movement Speed. When used on armor, the stats will be halved.<br>  
| [[Image:SpecialHP6.png]]
| [[Image:HQ Shop Item 163353.png]]
|-
|-
| '''Special Movement Speed Magic Stone''' (이동속도 특급 마법석) (7%)
| '''Special Movement Speed Magic Stone''' (이동속도 특급 마법석) (7%)
| Sockets your weapon with 7% Movement Speed. When used on armor, the stats will be halved.<br>  
| Sockets your weapon with 7% Movement Speed. When used on armor, the stats will be halved.<br>  
| [[Image:SpecialHP7.png]]
| [[Image:HQ Shop Item 163354.png]]
|-
|-
| '''Special Movement Speed Magic Stone''' (이동속도 특급 마법석) (8%)
| '''Special Movement Speed Magic Stone''' (이동속도 특급 마법석) (8%)
| Sockets your weapon with 8% Movement Speed. When used on armor, the stats will be halved.<br>  
| Sockets your weapon with 8% Movement Speed. When used on armor, the stats will be halved.<br>  
| [[Image:SpecialHP8.png]]
| [[Image:HQ Shop Item 163355.png]]
|-
|-
| '''Special Maximize Magic Stone''' (극대화 특급 마법석) (6%)
| '''Special Maximize Magic Stone''' (극대화 특급 마법석) (6%)
| Sockets your weapon with 6% Maximize. When used on armor, the stats will be halved.<br>  
| Sockets your weapon with 6% Maximize. When used on armor, the stats will be halved.<br>  
| [[Image:SpecialMaximize6.png]]
| [[Image:HQ Shop Item 163356.png]]
|-
|-
| '''Special Maximize Magic Stone''' (극대화 특급 마법석) (7%)
| '''Special Maximize Magic Stone''' (극대화 특급 마법석) (7%)
| Sockets your weapon with 7% Maximize. When used on armor, the stats will be halved.<br>  
| Sockets your weapon with 7% Maximize. When used on armor, the stats will be halved.<br>  
| [[Image:SpecialMaximize7.png]]
| [[Image:HQ Shop Item 163357.png]]
|-
|-
| '''Special Maximize Magic Stone''' (극대화 특급 마법석) (8%)
| '''Special Maximize Magic Stone''' (극대화 특급 마법석) (8%)
| Sockets your weapon with 8% Maximize. When used on armor, the stats will be halved.<br>  
| Sockets your weapon with 8% Maximize. When used on armor, the stats will be halved.<br>  
| [[Image:SpecialMaximize8.png]]
| [[Image:HQ Shop Item 163358.png]]
|-
|-
| '''Special HP Magic Stone''' (HP 특급 마법석) (6%)
| '''Special HP Magic Stone''' (HP 특급 마법석) (6%)
| Sockets your weapon with 6% HP. When used on armor, the stats will be halved.<br>  
| Sockets your weapon with 6% HP. When used on armor, the stats will be halved.<br>  
| [[Image:SpecialHP6.png]]
| [[Image:HQ Shop Item 163353.png]]
|-
|-
| '''Special HP Magic Stone''' (HP 특급 마법석) (7%)
| '''Special HP Magic Stone''' (HP 특급 마법석) (7%)
| Sockets your weapon with 7% HP. When used on armor, the stats will be halved.<br>  
| Sockets your weapon with 7% HP. When used on armor, the stats will be halved.<br>  
| [[Image:SpecialHP7.png]]
| [[Image:HQ Shop Item 163354.png]]
|-
|-
| '''Special HP Magic Stone''' (HP 특급 마법석) (8%)
| '''Special HP Magic Stone''' (HP 특급 마법석) (8%)
| Sockets your weapon with 8% HP. When used on armor, the stats will be halved.<br>  
| Sockets your weapon with 8% HP. When used on armor, the stats will be halved.<br>  
| [[Image:SpecialHP8.png]]
| [[Image:HQ Shop Item 163355.png]]
|}
|}


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|-
|-
| '''Impact Magic Stone<br>(강타의 마법석)'''
| '''Impact Magic Stone<br>(강타의 마법석)'''
| Sockets your '''weapon''' with Critical, Additional Damage and chance of [[Media:Double.png|'''''double attack''''']].<br>  
| Sockets your '''weapon''' with Critical, Additional Damage and chance of [[Media:Special Effect - Double Attack.gif|'''''Double Attack''''']].<br>  
| [[File:HQ Shop Item 135536.png]]
| [[File:HQ Shop Item 135536.png]]
|}
<br>
== Basic Stone Socket Probability ==
The probability of a stat appearing from a Sage's Magic Stone is documented by KoG [http://iteminfo.nexon.com/probability/elsword?sn=3814 here]. These rates can be assumed to be the same for lower tier Magic Stones, as they can give all the same stats, just with lower values. The game will roll for the type of stat first, then roll a second time for the value tier (for example, using Sage values, if the stone rolls critical, it will then roll again to decide between 6, 8, 10 or 12% for that stat). The rates for a stat differ between weapons and armor, though the rates for a value tier are the same for both. From +12 onward, the value probabilities are improved - these improved values are also always used for any costume avatar pieces.
=== Stat Probability ===
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
! Stat
! Weapon Probability
! Armor Probability
|-
| MP Gain when Attacking || 12% || 8%
|-
| MP Gain when Attacked || 4% || 8%
|-
| Maximize || 11% || 7%
|-
| Action Speed || 11% || 7%
|-
| Critical || 11% || 7%
|-
| Additional Damage || 11% || 7%
|-
| Awakening Charge Speed || 12% || 8%
|-
| Damage Reduction || 4% || 8%
|-
| HP || 4% || 8%
|-
| Movement Speed || 7% || 10%
|-
| Jump Speed || 7% || 11%
|-
| Awakening Time || 6% || 11%
|}
=== Value Probability ===
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
! rowspan=2 | Enhance Stage
! colspan=4 | Value Tier
|-
! 1 || 2 || 3 || 4
|-
| +0~11 || 26% || 33% || 21% || 20%
|-
| +12~13<br>(Includes Costumes) || colspan=2 | N/A || 70% || 30%
|}
|}
<br>
<br>
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|-
|-
! width="6%" | Character
! width="6%" | Character
! width="46%" | [[Image:HQ Shop Item 72550.png]]{{Gap}}Specialization A
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[Image:HQ Shop Item 72560.png]]{{Gap}}Specialization B
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| [[File:Icon - Elsword.png|center|link=Elsword]] || Destruction and Vitality gain amount +x% (Except when either Destruction and Vitality is activated) (Max: 40%) || Destruction and Vitality consume amount -x% (Max: 50%)
| [[File:Icon - Elsword.png|center|link=Elsword]] || Destruction and Vitality gain amount +x% (Except when either Destruction and Vitality is activated) (Max: 40%) || Destruction and Vitality consume amount -x% (Max: 50%)
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| Double Attack
| Double Attack
|
|
| Increases your chance of [[Media: Double.png|'''''double attack''''']] +x% amount. <font color=red>'''(Only available from Impact Magic Stone)'''</font>
| Increases your chance of [[Media: Double.png|'''''Double Attack''''']] +x% amount. <font color=red>'''(Only available from Impact Magic Stone)'''</font>
| On Weapon: 1%
| On Weapon: 1%
| On Weapon: 3%
| On Weapon: 3%
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* Maximize : (1916/143) = 13.4%
* Maximize : (1916/143) = 13.4%
* HP : (4080/1570) = 2.6%
* HP : (4080/1570) = 2.6%
== Efficiency Stages ==
When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%.
* Stats that do not possess this normalization effect is Awakening Time and HP. But instead they have maximum value of 40% and 50% respectively. The exception is Critical Damage, which does not possess normalization effect and hasn't got maximum value.
=== Maximize ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 75% || 40% ~ 70%
|-
| 80% || 70% || 50% || 70% ~ 90%
|-
| 120% || 90% || 25% || 90% ~ 100%
|-
| 160% || 100% || 0% || Greater than 100%
|}
=== Additional Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 75% || 40% ~ 70%
|-
| 80% || 70% || 50% || 70% ~ 92.5%
|-
| 125% || 92.5% || 25% || Greater than 92.5%
|}
=== Critical ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 80% || 40% ~ 68%
|-
| 75% || 68% || 60% || 68% ~ 86%
|-
| 105% || 86% || 40% || 86% ~ 100%
|-
| 140% || 100% || 0% || Greater than 100%
|}
=== Action Speed / Movement Speed / Jump Speed ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 20%
|-
| 20% || 20% || 30% || 20% ~ 24.5%
|-
| 35% || 24.5% || 20% || 24.5% ~ 28.5%
|-
| 55% || 28.5% || 10% || 28.5% ~ 30%
|-
| 70% || 30% || 0% || Greater than 30%
|}
=== MP Gain when Attacked  / MP Gain when Attacking ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 30%
|-
| 30% || 30% || 35% || 30% ~ 38.75%
|-
| 55% || 38.75% || 25% || 38.75% ~ 46.25%
|-
| 85% || 46.25% || 15% || 46.25% ~ 50%
|-
| 110% || 50% || 0% || Greater than 50%
|}
=== Damage Reduction ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 20%
|-
| 20% || 20% || 50% || 20% ~ 32.5%
|-
| 45% || 32.5% || 35% || 32.5% ~ 41.25%
|-
| 70% || 41.25% || 15% || 41.25% ~ 45%
|-
| 95% || 45% || 0% || Greater than 45%
|}
=== Awakening Charge Speed ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 20%
|-
| 20% || 20% || 85% || 20% ~ 32.75%
|-
| 35% || 32.75% || 75% || 32.75% ~ 40.25%
|-
| 45% || 40.25% || 65% || 40.25% ~ 50%
|-
| 60% || 50% || 0% || Greater than 50%
|}
<br>
{{Guides}}
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