Sonic Jump: Difference between revisions

1,008 bytes added ,  3 September 2019
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| {{SkillText|Heavy}} || 15.6 Seconds || {{SkillText|Haste|80}} || 10.4 Seconds
| {{SkillText|Heavy}} || 15.6 Seconds || {{SkillText|Haste|80}} || 10.4 Seconds
|}
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Add}}"
! Average !! Max !! Average !! Max
|-
! {{PvE}}
| {{formatnum:{{#expr: 1502 + 1000*4}}}}% || {{formatnum:{{#expr: 1502 + 1000*10}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 543 + 361*4}}}}% || {{formatnum:{{#expr: 543 + 361*10}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44}}}}%
|}
*Average
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== Tips and Details  ==
== Tips and Details  ==
*While positioning also matter a fair amount, if a humanoid sized enemy well within the area of effect will typically take between 3~5 hits.
**Targets located one platform above are capable to taking significantly more hits.
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