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Sonic Jump: Difference between revisions

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__NOTOC__{{Languages|Sonic Jump}}
__NOTOC__{{Languages|Sonic Jump}}
{{#ev:youtube|7hY-NlRcd4o|300|right}}
{{#ev:youtube|7hY-NlRcd4o|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:SonicJump.png|54px]]
| [[Image:SonicJump.png|54px]]
| {{SkillType|SA|S}}  
| {{SkillType|SA|S}} Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair)
|-
|-
|
|
| {{SkillText|True|1.2}}
| {{SkillText|DP Using Skill}}
{{SkillText|DMP Usage|3|Sonic Jump}}
{{SkillText|True|1.2}}
|}
|}
<br>
<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | DP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! colspan=2 | DP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! - !! - !! - !! -
! Charge !! Nano Machine Explosion !! Charge !! Nano Machine Explosion !! Normal !! DP Mode
|-
|-
| align="left" | 30 || % || % || rowspan=2 | 1 || rowspan=2 | - || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 13 Seconds
| align="left" | 30 || % || % || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
|-
|-
| align="left" | [Enhanced] || 1502% || 1000%
| align="left" | [Enhanced] || 1502% || 1000%
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! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! - !! -
! Charge !! Nano Machine Explosion
|-
|-
| align="left" | 30 || % || %
| align="left" | 30 || % || %
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=2 | - Sonic Jump !! colspan=2 | - Sonic Jump
! colspan=2 | Heavy Sonic Jump !! colspan=2 | Haste Sonic Jump
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Attribute Effect !! - !! Attribute Effect !! -
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
|-
| {{SkillText|-|-}} || || {{SkillText|-|-}} || -
| {{SkillText|Heavy}} || 15.6 Seconds || {{SkillText|Haste|80}} || 10.4 Seconds
|}
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=4 | Mode !! colspan=8 | Regular
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=4 | Normal !! colspan=4 | DP Mode (3 DMP)
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Add}}"
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-
! {{PvE}}
| {{formatnum:{{#expr: 1502 + 1000*4}}}}% || {{formatnum:{{#expr: 1502 + 1000*10}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44}}}}%
| {{formatnum:{{#expr: (1502 + 1000*4)*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44*1.15 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 543 + 361*4}}}}% || {{formatnum:{{#expr: 543 + 361*10}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44}}}}%
| {{formatnum:{{#expr: (543 + 361*4)*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44*1.15 round2}}}}%
|}
*Average damage assumes 4 '''Nano Machine Explosion''' hits
<br>
<br>


== Tips and Details  ==
== Tips and Details  ==
*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
**Targets located one platform above are capable of taking significantly more hits.
<br>
<br>


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|Color={{ColorSel|CharLight|Add}}
|Color={{ColorSel|CharLight|Add}}
|KR=소닉 점프 |KRName=Sonic Jump
|KR=소닉 점프 |KRName=Sonic Jump
|DE=Überschallsprung |DEName=Supersonic Jump
|ES=Salto ultrasónico |ESName=Supersonic Jump
|FR=Saut supersonique |FRName=Supersonic Jump
|IT=Vectigal |ITName={{tt|Vectigal|Latin for Tribute or Profit}}
|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump
|UK=Supersonic Leap
}}
}}
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<br>


{{PTSkills}}
{{PTSkills}}
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