Sonic Jump: Difference between revisions

Added some tips from JP wikiwiki
(Added some tips from JP wikiwiki)
 
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:SonicJump.png|54px]]
| [[File:PsychicTracerSkill4.png|54px]]
| {{SkillType|SA|S}} Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair)
| {{SkillType|SA|S}} Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair)
|-
|-
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! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! colspan=2 | DP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! colspan=2 | DP Usage !! rowspan=2 | Cooldown
|-
|-
! Charge !! Nano Machine Explosion !! Charge !! Nano Machine Explosion !! Normal !! {{DCM}}
! Charge !! Nano Machine Explosion !! Charge !! Nano Machine Explosion !! Dissolution !! {{DCM}}
|-
|-
| colspan="8" | '''Normal'''
| colspan="9" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 1252% || 833% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
| {{PvE}} || 1252% || 833% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 453% || 300%
| {{PvP}} || 453% || 300%
|-
|-
| colspan="8" | '''[Enhanced]'''
| colspan="9" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 1502% || 1000% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
| {{PvE}} || 1502% || 1000% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 543% || 361%
| {{PvP}} || 543% || 361%
|}
|}
<br>
<br>
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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
<!--
{{Damage|true|Add
{{Damage|true|Add
|dmg=1502, 1000
|dmg=1502, 1000
|pvp_dmg=543, 361
|pvp_dmg=543, 361
|hits=1, 10
|hits=1, 10
|awk_dmg=1502*1.15, 1000*1.15
|avg_hits=1, 5
|pvp_awk_dmg=543*1.15, 361*1.15
|heavy=true
|heavy=true
|awk_dmg=i*1.15, i*1.15
|pvp_awk_dmg=i*1.15, i*1.15
|dmp=3
}}
}}
-->
*Average assume 5 '''Nano Machine Explosion''' hits.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! rowspan=3 | Mode !! colspan=4 | Base
|-
! colspan=2 | Normal !! colspan=2 | {{DCM}} (3 DMP)
|-
! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{formatnum:{{#expr: 1502 + 1000*10}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44}}}}%
| {{formatnum:{{#expr: (1502 + 1000*10)*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44*1.15 round2}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 543 + 361*10}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44}}}}%
| {{formatnum:{{#expr: (543 + 361*10)*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44*1.15 round2}}}}%
|}


=== Miscellaneous ===
=== Miscellaneous ===
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{{SkillTable
{{SkillTable
|
|
DBPassive1.png; Blood Boil;
PsychicTracerPassive2.png; Particle Storm;
DoomBringerPassive1.png; Blood Boil;
}}
}}
<br>
<br>
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*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
**Targets located one platform above are capable of taking significantly more hits.
**Targets located one platform above are capable of taking significantly more hits.
*The hitbox of the '''Nano Machine Explosion''' is independent of your character's hitbox. As a result, if you cast this skill and are stopped by a wall, the explosions will continue to travel their intended distance and explode inside/beyond the wall.
*The '''Charge''' portion is able to follow curved paths, but the '''Nano Machine Explosions''' cannot.
**Even the '''Charge''' portion will not hit on sharp curves, however.
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<br>


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|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump
|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump
|UK=Supersonic Leap
|UK=Supersonic Leap
|JP=ソニックジャンプ |JPName=Sonic Jump
}}
}}
<br>
<br>
{{SkillNav - Psychic Tracer}}
{{SkillNav - Psychic Tracer}}
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