Soul Entrapment: Difference between revisions

Templates!
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Templates!)
 
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{{Languages|Soul Entrapment}}
{{Languages|Soul Entrapment}}
<div style="float: right;">{{#ev:youtube|fo99tVnpJxM|400}}</div>
{{#ev:youtube|fo99tVnpJxM|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:NBTrans1.png|54px]]
| [[File:NBTrans1.png]]
| {{SkillType|SA|T}} Create a magic circle to trap the enemy and deal multiple hits.
| {{SkillType|SA|T}} Create a magic circle to trap the enemy and deal multiple hits.
|-
|-
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Traits|LuCiel|Soul Entrapment|Empowered, Evil|130|3}}
|-
! Empowered Soul Entrapment !! Evil Soul Entrapment
|-
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Empowered|130}} || {{SkillText|Evil|3}}
|}
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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Damage|true|LuCiel
|-
|dmg=1095, 588
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=417, 168
|-
|hits=1, 3
! Normal !! Empowered
|empowered=1.3
|-
}}
| {{PvE}}
| {{formatnum:{{#expr: 1095 + 588*3}}}}% || {{formatnum:{{#expr: (1095 + 588*3)*1.3}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 417 + 168*3}}}}% || {{formatnum:{{#expr: (417 + 168*3)*1.3}}}}%
|}
*Does not account for splash damage.
*Does not account for splash damage.
=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
Noblesse01.png; Nobility Locked-Expert;
| width="40" | [[Image:Noblesse01.png]]
NBTrans5.png; Noblesse Oblige Locked-Trans2;
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
InnoPassive1.png; Innocent Duet;
| width="40" | [[File:NBTrans5.png]]
}}
| align="center" width="150" | [[Noblesse Oblige]] {{Locked Skill|Trans2}}
| width="40" | [[Image:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
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*The '''Summon Soul''' deals splash damage, allowing for high damage on tightly grouped enemies.
*The '''Summon Soul''' deals splash damage, allowing for high damage on tightly grouped enemies.
**The summon's radius is the entire demonic portal visual, meaning that while the '''Shockwave''' cannot hit enemies a platform higher than you, those enemies can be hit by other enemies that were hit by the shockwave.
**The summon's radius is the entire demonic portal visual, meaning that while the '''Shockwave''' cannot hit enemies a platform higher than you, those enemies can be hit by other enemies that were hit by the shockwave.
*Only the '''Shockwave''' has its attack radius increased by the [Enhanced] effect, the Summon Soul does not.
*Only the '''Shockwave''' has its attack radius increased by the [Enhanced] effect, the '''Summon Soul''' does not.
**However, because the skill causes '''Summon Soul''' to occur on anything the initial shockwave hits, it is still an effective total range increase is it will cause Summon Soul to appear further away on more enemies.
**However, because the skill causes '''Summon Soul''' to occur on anything the initial shockwave hits, it is still an effective total range increase is it will cause '''Summon Soul''' to appear further away on more enemies.
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