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Soul Extortion: Difference between revisions

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__NOTOC__{{Languages|Soul Extortion}}
__NOTOC__{{Languages|Soul Extortion}}
<div style="float: right;">{{#ev:youtube|8hkhWa6oIe8|400}}</div>
{{#ev:youtube|8hkhWa6oIe8|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:Royalguard5.png]]
| [[File:Royalguard5.png]]
| {{SkillType|SA|T}} Absorb the souls of enemies in front. Recover MP after absorbing 5 souls.<br>50% chance to receive maximum stack benefits.
| {{SkillType|SA|T}} Absorb the souls of enemies in front. Recover MP after absorbing 5 souls.<br>50% chance to receive maximum stack benefits.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Drain Soul (Magic) !! rowspan=2 | [[Soul Collector|Gathered Souls]] Gain<br>(Per Hit) !! colspan=2 | Maximize Souls !! Overflowing Souls !! rowspan=2 | Max Hits !! rowspan=2 | CP Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Drain Soul (Magic) !! colspan=3 | {{se|248|Gathered Soul}} !! rowspan=2 | Max Hits !! rowspan=2 | Combination Gauge Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Chance !! Effect !! MP Recovery<br>(Per Excess Soul)
! Gain per Hit !! Max Stack<br>Gain Chance !! MP Recovery<br>(Per Excess Soul)
|-  
|-  
! colspan=10 | Normal
| colspan="9" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 931% || rowspan="2" | +1 x Enemies Hit || rowspan="2" | 50% || rowspan=2 | Set '''Gathered Souls''' to 5 stacks || rowspan="2" | 20 MP || rowspan="2" | 2 || rowspan="2" | 2 CP || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
| {{PvE}} || 931% || rowspan=2 | 1 x Enemies Hit || rowspan=2 | 50% || rowspan=2 | 20 MP || rowspan=2 | 2 || rowspan=2 | 2 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds
|-
|-
| '''{{PvP}}''' || 220%
| {{PvP}} || 220%
|-  
|-  
! colspan=10 | [Enhanced]
| colspan="9" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 1024% || rowspan="2" | +1 x Enemies Hit || rowspan="2" | 50% || rowspan=2 | Set '''Gathered Souls''' to 5 stacks || rowspan="2" | 20 MP || rowspan="2" | 2 || rowspan="2" | 2 CP || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
| {{PvE}} || 1024% || rowspan=2 | 1 x Enemies Hit || rowspan=2 | 50% || rowspan=2 | 20 MP || rowspan=2 | 2 || rowspan=2 | 2 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds
|-
|-
| '''{{PvP}}''' || 243%
| {{PvP}} || 243%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|LuCiel|Soul Extortion|Gigantic, Reversed|130|mp=100|cd=9}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Gigantic Soul Extortion !! colspan=3 | Reversed Soul Extortion
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! Attribute Effect  !! MP Usage !! Cooldown
|-
| {{SkillText|Gigantic|130}} || {{SkillText|Reversed|60|150}} || 60 MP||13.5 Seconds
|}  
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|LuCiel
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|dmg=1024
! Mode !! Base
|pvp_dmg=243
|-
|hits=2
! {{PvE}}
}}
| {{formatnum:{{#expr: 1024*2}}}}%
 
|-
! {{PvP}}
| {{formatnum:{{#expr: 243*2}}}}%
|}
=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Royalguard3.png; Soul Collector;
| width="40" | [[Image:Royalguard3.png]]
Noblesse02.png; Tribute;
| align="center" width="150" | [[Soul Collector]]
Noblesse01.png; Nobility Locked-Expert;
| width="40" | [[Image:Noblesse01.png]]
NBTrans5.png; Noblesse Oblige Locked-Trans2;
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
InnoPassive1.png; Innocent Duet;
| width="40" | [[File:NBTrans5.png]]
}}
| align="center" width="150" | [[Noblesse Oblige]] {{Locked Skill|Trans2}}
| width="40" | [[Image:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
<br>
<br>


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*As it gathers souls per hit, if an enemy dies from the first hit, you won't gain souls from them on the second hit.
*As it gathers souls per hit, if an enemy dies from the first hit, you won't gain souls from them on the second hit.
*Enemies will be pulled in when they are hit by '''Drain Soul'''.
*Enemies will be pulled in when they are hit by '''Drain Soul'''.
*'''Maximize Souls''' will never trigger if you are already at 5 souls, so the skill cannot refresh the duration of your '''Gathered Souls''' buff when used on thin air.
*The max stack chance will never trigger if you are already at 5 souls, so the skill cannot refresh the duration of your {{se|248|Gathered Soul}} buff when used on thin air.
**Since it triggers at the very end of the skill, it can only trigger if you didn't already gain enough souls from hit enemies.
**Since it triggers at the very end of the skill, it can only trigger if you didn't already gain enough souls from hit enemies.
*Without '''[Enhanced]''', the skill is actually not affected by Action Speed at all. However, upon unlocking it, the skill gains casting speed and becomes affected by Action Speed on top of that.
*Without '''[Enhanced]''', the skill is actually not affected by Action Speed at all. However, upon unlocking it, the skill gains a casting speed increase and becomes affected by Action Speed on top of that.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |
| align="left" |
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Royal Guard}}
{{RGSkills}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]]
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