Soul Infest: Difference between revisions

941 bytes added ,  25 September 2020
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== Tips and Details ==
== Tips and Details ==
*The souls explode on contact with an enemy and do not pierce, but their explosion is capable of hitting any nearby enemies as well, so the skill can still deal full damage to multiple enemies close to each other.
*The souls spread out in a very erratic pattern from Lu's gloves, going directly up, down and forward, and take a little bit of time before they start homing. The souls going directly up or down have a harder time reaching enemies because of this, though they will usually still do full damage to a single target within visible range.
*The souls' explosions will launch enemies slightly, and while the earlier rapid hits keep enemies in place, some of the trailing hits from the souls fired up/down may miss a given target due to this, especially when used at point blank.
*The '''Gigantic''' trait has no effect on the homing range of the souls, only increasing the area of the grenades and the explosion range of the souls.
*The '''Soul Shackles''' debuff takes priority over the '''Move Slowdown''', so only its Jump Speed reduction will actually have any effect. The only time Move Slowdown's Movement Speed reduction would apply is if an enemy resisted or absorbed (such as certain player passives) the Soul Shackles, but not the Move Slowdown.
*The '''Soul Shackles''' debuff takes priority over the '''Move Slowdown''', so only its Jump Speed reduction will actually have any effect. The only time Move Slowdown's Movement Speed reduction would apply is if an enemy resisted or absorbed (such as certain player passives) the Soul Shackles, but not the Move Slowdown.
*This skill can be countered.
*This skill can be countered.
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