Spectrum Dynamics: Difference between revisions

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| [[File:CodeElectraPassive1.png]]<br>[[File:CodeElectraPassive1A.png]]
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| {{SkillType|P}} All skills' physical damage will be converted to magical damage.<br><br>Increases the range of certain Electron/Beam commands and activates Spectrum Mode to allow use of Force Field.<br><br>Additional Force Field: Spectrum (Spectrum)
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| [[Image:SpectrumDynamics.png]]
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| [[File:SpectroElCrystal02.png]]
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| {{SkillType|P}} All skills' physical damage will be converted to magical damage.<br>Increases the range of certain Electron/Beam attacks and activates Spectrum Mode to allow use of Force Field.<br><br>Additional Force Field: Spectrum (Blue)
*Use [[El Crystal Spectrum]] skill key to switch.
*Use [[El Crystal Spectrum]] skill key to switch.
*Electron/Beam attacks are divided into 3.
*Electron/Beam attacks are divided into 3.
<br>When Force Field is activated, Special Active Cooldown is decreased.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|029|Force Field}}<br>(Spectrum Mode) || rowspan=2 | Electron/Beam Attacks<br>Range Increase
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! Beam / Electron Damage || Beam / Electron Count
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| colspan="5" | '''{{PvE}}'''/'''{{PvP}}'''
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| align="left" | 1 || 15 || rowspan=4 | x0.45 || rowspan=4 | x3 || 20%
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| align="left" | 2 || 31 || 30%
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| align="left" | 3 || 39 || 40%
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| align="left" | 4 || 83 || 50%
|}
\\KR (05/11/2023)=
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|029|Force Field}}<br>(Spectrum Mode) || rowspan=2 | Electron/Beam Commands<br>Range Increase !! rowspan="2" | Special Active Cooldown Reduction<br>(When Force Fields are Active)
! Skill Level !! Level Required !! Command Beam / Electron Ball<br> Range Increase !! Special Active Skill Cooldown Decrease<br>(When Force Fields are Active)
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! Beam / Electron Damage || Beam / Electron Count
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|-
| colspan="6" | {{PvE}}
| colspan="6" | {{PvE}}
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|-
| align="left" | 1 || 15 || rowspan=4 | x0.45 || rowspan=4 | x3 || rowspan=4 | 50% ||
| align="left" | 1 || 15 || rowspan=4 | 50% || 4%
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|-
| align="left" | 2 || 31 ||  
| align="left" | 2 || 31 || 6%
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|-
| align="left" | 3 || 39 ||  
| align="left" | 3 || 39 || 8%
|-
|-
| align="left" | 4 || 83 || 10%
| align="left" | 4 || 83 || 10%
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| colspan="6" | {{PvP}}
| colspan="6" | {{PvP}}
|-
|-
| align="left" | 1 || 15 || rowspan=4 | x0.45 || rowspan=4 | x3 || rowspan=4 | 50% ||
| align="left" | 1 || 15 || rowspan=4 | 50% || 2%
|-
|-
| align="left" | 2 || 31 ||  
| align="left" | 2 || 31 || 3%
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|-
| align="left" | 3 || 39 ||  
| align="left" | 3 || 39 || 4%
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|-
| align="left" | 4 || 83 || 5%
| align="left" | 4 || 83 || 5%
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</tabber>
 
=== {{color|blue|Spectrum Mode}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
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! colspan=2 | {{se|029|Force Field}}
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! Affected Command Damage !! Additional Effect
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| x0.45
| align="left" |
*Splits Beam / Electron attacks into 3.
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== Tips and Details ==
== Tips and Details ==
*For most attacks, this mode will amount to a 35% damage increase, though this varies for certain skills like [[Sweep Rolling]] and [[Energy Needles]].
*Due to {{color|blue|Spectrum Mode}} splitting the affected attack into 3, it is typically more effective for clearing than the comparatively small size benefit from {{color|red|Amplify Mode}}. It will also often do more damage than said mode when used up close to enemies.
**For attacks that don't actually use a field but simply change their damage based on the current mode, such as [[Final Strike (Eve)|Final Strike]], the damage differences depend entirely on the skill itself.
**For commands, the effective damage increase is around 35%, though this varies for skills due to their unique damage values depending on the current mode.
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*{{nerf|[[Giga Stream]] and [[Linear Divider]] are changed not to be affected by the Range Increase effect.}}
*{{nerf|[[Giga Stream]] and [[Linear Divider]] are changed not to be affected by the Range Increase effect.}}
|-
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| rowspan=2 | 05/11/2023 || rowspan=2 | - || colspan=2 align="left"|  
| 05/11/2023 || 06/07/2023 || colspan=2 align="left"|  
*The Electron / Beam range increase effect is applied only to some commands, and the increased value is changed to be applied equally regardless of skill level.
* Electron/Beam Skills '''Range Increase''' changed to apply to the skills by default.
*Reduce cooldown time of special active skill while force field is active function is added.
* The range increase now only affects Electron/Beam Commands.
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* {{buff|'''Special Active Cooldown Decrease when Force Fields are Active''' added.}}
| align="left" |
*{{buff|Reduction of special active skill cooldown during force field activation by 10%.}}
| align="left" |
*{{buff|Reduction of special active skill cooldown during force field activation by 5%.}}
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