Stasis Field: Difference between revisions
→Tips and Details: Added how charging works
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**If the detonation hits an enemy while you're knocked-down, you can immediately start Nasod Armor Combos | **If the detonation hits an enemy while you're knocked-down, you can immediately start Nasod Armor Combos | ||
*The range of explosion covers about the whole screen. | *The range of explosion covers about the whole screen. | ||
*[[Statis Field]] | *[[Statis Field]] charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP. | ||
**The initial summon damage counts | **Detonation and MP recovery charge at different rates and have different max charge values. | ||
* | ***MP recovery charges at a rate 3 times greater than the detonation damage increase. | ||
***Detonation damage can be increased by a maximum of 50%. | |||
***MP recovery can be increase by a maximum of 100%. | |||
**The initial summon damage counts toward the charge. | |||
*Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation. | |||
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