Stasis Field: Difference between revisions

→‎Tips and Details: Added how charging works
(→‎Tips and Details: Added how charging works)
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**If the detonation hits an enemy while you're knocked-down, you can immediately start Nasod Armor Combos
**If the detonation hits an enemy while you're knocked-down, you can immediately start Nasod Armor Combos
*The range of explosion covers about the whole screen.
*The range of explosion covers about the whole screen.
*[[Statis Field]] only needs a small amount of damage in order to be fully charged.
*[[Statis Field]] charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP.
**The initial summon damage counts for the charge.
**Detonation and MP recovery charge at different rates and have different max charge values.
**Getting hit will also charge the skill at a fast rate.
***MP recovery charges at a rate 3 times greater than the detonation damage increase.
***Detonation damage can be increased by a maximum of 50%.
***MP recovery can be increase by a maximum of 100%.
**The initial summon damage counts toward the charge.
*Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation.
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