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Statistics: Difference between revisions

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→‎Unlisted Stats: Passive/Pet/Mount/Special Effect Damage Increase affected by "All Skill Damage Increase"
(→‎Unlisted Stats: Passive/Pet/Mount/Special Effect Damage Increase affected by "All Skill Damage Increase")
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{{Languages|Statistics}}{{Development}}__FORCETOC__
{{Languages|Statistics}}{{Development}}__FORCETOC__
Similar to many other games, characters have numerous customizable statistics that will affect their abilities in certain ways. These stats can be increased by equipping and [[Socketing Equipment|socketing]] equipment, accessories, costumes, [[titles]], [[Pet Guide|pets]], and through the use of certain [[skills]]. Some stats can also be increased with [[El Resonance]] and certain [[Character Customization System|customizations]].
Similar to many other games, characters have numerous customizable statistics that will affect their abilities in certain ways. These stats can be increased by equipping and [[Socketing Equipment|socketing]] equipment, accessories, costumes, [[titles]], [[Pet Guide|pets]], and through the use of certain [[skills]]. Some stats can also be increased with [[El Resonance]] and certain [[Character Customization System|customizations]].
== Stat Calculations ==


== List of Statistics ==
== List of Statistics ==
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! width="70%" | Effect
! width="70%" | Effect
! width="10%" | Max
! width="10%" | Max
|-
| '''Passive Skill Damage Increase''' || Increases the amount of damage dealt when activing [[:Category:Passive Skills|Passive Skills]]. || N/A
|-
| '''Pet Skill Damage Increase''' || Increases the amount of damage dealt when using [[Pet Guide|Pet Skills]]. || N/A
|-
| '''Mount Skill Damage Increase''' || Increases the amount of damage dealt when using [[Mount System|Mount Skills]]. || N/A
|-
| '''Special Effect Damage Increase''' || Increases the amount of damage dealt when activing [[Special Effect|Special Effects]]. || N/A
|-
|-
| '''Adaptation''' || '''Adaptation''' is a stat which helps you adapt to the harsh environments of the Demon Realm, and partially negate the stat decreases, restoring some of your power. || N/A
| '''Adaptation''' || '''Adaptation''' is a stat which helps you adapt to the harsh environments of the Demon Realm, and partially negate the stat decreases, restoring some of your power. || N/A
|-
| '''Debuff Effect Duration''' || Decreases the duration of debuff effect. || N/A
|-
| '''Damage upon attacking an enemy with 30% HP or less''' || Increases the amount of damage dealt when attacking an enemy with 30% HP or less. || N/A
|-
| '''Damage upon attacking an enemy with 50% HP or higher''' || Increases the amount of damage dealt when attacking an enemy with 50% HP or higher. || N/A
|-
| '''Damage upon attacking an enemy with 50% HP or less''' || Increases the amount of damage dealt when attacking an enemy with 50% HP or less. || N/A
|-
| '''Damage received when 30% HP or less''' || Reducing the amount of magical damage taken by a certain percentage when 30% HP or less. || N/A
|-
| '''Skill Cooldown Time upon defeating a Supreme Monster''' || Decreases the cooldown time when defeating a Supreme Monster. || N/A
|-
| '''Damage increase in proportion to HP lost''' || Increases the amount of damage dealt when HP lost. || N/A
|}
|}


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===Deleted Stats===
 
===<font color="red">Deleted Stats</font>===
A list of stats that were around in older versions of the game, and are no longer used.
A list of stats that were around in older versions of the game, and are no longer used.
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== Stat Calculations ==
===Additional Damage===
The formula for the '''Additional Damage''' stat is
Additional Damage = A × [9/16] × S × P<sup>0.65</sup>
*''A'' = Attack Stat
*''S'' = Percentage of Additional Damage
*''P'' = Damage percentage of Attack
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=== HP ===
=== HP ===
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=== Additional Damage ===
=== Additional Damage ===
'''Additional Damage''' provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used.  
'''Additional Damage''' provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used.  
The formula for the '''Additional Damage''' stat is
Additional Damage = A × [9/16] × S × P<sup>0.65</sup>
*''A'' = Attack Stat
*''S'' = Percentage of Additional Damage
*''P'' = Damage percentage of Attack


=== Attack Speed ===
=== Attack Speed ===
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