Statistics: Difference between revisions

 
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<div class="stats">
<div class="stats">
{{Segment
{{Segment
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|SectionCls=mw-collapsible section-border
|Title1=[[File:Stats 1.png]]&nbsp;&nbsp;Combat Stats
|Title1=[[File:Stats 1.png]]&nbsp;&nbsp;Combat Stats
|Content1=<dfn>{{</dfn>
|Content1=<dfn>{{</dfn>
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{{Segment
{{Segment
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|SectionCls=mw-collapsible section-border
|Title1=[[File:Stats 2.png]] {{gap}}Defensive Stats
|Title1=[[File:Stats 2.png]] {{gap}}Defensive Stats
|Content1=<dfn>{{</dfn>
|Content1=<dfn>{{</dfn>
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==== Additively calculated ====
==== Additively calculated ====
{{Stat|A}}
{{Stat|A}}
Additive effects increase the base stat by adding into its multiplier before other effects. They are affected by maximum stat limits (also referred to as "the stat cap"). These increases show in the statistics window and affect your Combat Power (as long as they come from fixed options).
Additive effects increase the base stat by adding into its multiplier before other effects. They are affected by maximum stat limits (also referred to as "stat caps"). These increases show in the statistics window and affect your Combat Power (as long as they come from fixed options).
*Some stats are affected by normalization. Normalized increases for stats that normalize will be marked as {{Stat|N}} across the wiki.
*Some stats are affected by normalization. Normalized increases for stats that normalize will be marked as {{Stat|N}} across the wiki.


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===== Relative loss of efficiency =====
===== Relative loss of efficiency =====
The difference in real damage when obtaining an additive stat increase for stats like All Skill Damage, Adaptation, EXP or Boss Damage will naturally scale with your current value of the stat - the more you have, the less effective in comparison it gets<ref>https://ashal.eu/faq#effectiveness</ref> (for the same stat increase). This happens all the time and has no magic breakpoints. '''Not to be confused with normalization.'''
The difference in damage when obtaining an additive stat increase for stats like All Skill Damage, Adaptation, EXP or Boss Damage will naturally scale with the current value of the stat - the more you have, the less effective it gets in comparison<ref>https://ashal.eu/faq#effectiveness</ref> (for the same stat increase). This happens all the time and has no magic breakpoints. '''Not to be confused with normalization.'''


==== Multiplicatively calculated ====
==== Multiplicatively calculated ====
{{Stat|M}}
{{Stat|M}}
Such stats most commonly come from buffs. They are not affected by normalization and will ignore stat limits. These apply to your final stat and multiply it by the value. In most cases, the difference between damage with such effect and without equals the effect's value. The only exception is Critical Damage, where multiplicative effects apply to the 150% base before additive increases are added. Multiplicative effects do not show in the statistics window, but may affect your Combat Power if they come from gear.
Multiplicative increases are commonly associated with buffs. They are not affected by normalization and will ignore stat limits, applying to your final stat and multiplying it by their value. In most cases, the difference between damage with such effect and without equals the effect's value. The only exception is Critical Damage, where multiplicative effects apply to the 150% base before additive increases are added. Multiplicative effects do not show in the statistics window, but may affect your Combat Power if they come from gear.


==== Adaptation ====
==== Adaptation ====
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*[[Socketing Equipment|Sockets]]
*[[Socketing Equipment|Sockets]]
*[[Skill Traits]]
*innate effects, e.g. [[Double Slash]] or [[Skill Traits]]
*innate effects, e.g. [[Double Slash]]
*buffs, e.g. {{Mod|Phoenix Talon|1}}
*buffs, e.g. {{Mod|Phoenix Talon|1}}
*debuffs, e.g. [[Armor Break]]
*debuffs, e.g. [[Armor Break]]
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*''Defense Ignore<sub>n</sub>'' - Defense Ignore value from the n source<br />
*''Defense Ignore<sub>n</sub>'' - Defense Ignore value from the n source<br />
Some innate passive effects are additive to innate defense ignore from skills. These include:
*[[Counter Wave]]
*[[Moonlight System|Blood Moon]] persistent effect
*[[Death Wish]] Phantom's Mark / Hunter's Mark effect
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