Statistics: Difference between revisions

1,504 bytes removed ,  29 May 2019
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====Summing up all the types====
====Summing up all the types====
They are all additive, but multiplicative to each other. This means that 20% ASD + 20% ASD will be equal to 40% ASD, but 20% ASD, 100% TSD and 40% SSD will be equal to 1,2 x 2 x 1,4 = 3,36x damage multiplier, since you have to deal with damage multipliers, not with Skill Damage percentages. (100% is 2x damage multiplier, 200% is 3x damage multiplier etc., a 1x is added because less than 1x value would mess up the calculation)
They are all additive, but multiplicative to each other. This means that 20% ASD + 20% ASD will be equal to 40% ASD, but 20% ASD, 100% TSD and 40% SSD will be equal to 1,2 x 2 x 1,4 = 3,36x damage multiplier, since you have to deal with damage multipliers, not with Skill Damage percentages. (100% is 2x damage multiplier, 200% is 3x damage multiplier etc., a 1x is added because less than 1x value would mess up the calculation)
===Adding stats===
The formula for the damage increase while adding stats is:
Damage increase = (S%+100%)/B
*''S'' = Stat percentage that you want to add
*''B'' = Base Stat. For the first calculation, it is 100% for the following: Physical Attack Power, Magical Attack Power, All Skill Damage, Tier Skill Damage, Stacking Skill Damage, Damage Dealt to Boss Monsters. Critical Damage's Base Stat is 150%. You can't simply divide your current stat by 100 or 150, because the bigger stat value is, the less efficient it is. This means that you have to count all the single stat increases and sum up them. The order of calculating doesn't matter.
*If you are calculating Skill Damage, Critical Damage or Damage Dealt to Boss Monsters, the value is a damage multiplier, eg. 1.18. If you want to count damage increase percent, use ''S/B x 100% - 100''.
====Example====
You are wearing a Black Mass set, an Elrianode Equipment with 4x +3% Critical Damage El Tears, and an El Officer set of accessories:
*From the Black Mass set, the Critical Damage will increase your damage output by 108/100 x 100% - 100 = '''8%'''.
*From the Elrianode Equipment with 4x +3% Critical Damage El Tears, your damage output will be increased by (108+12)/108 x 100% - 100 = '''11.1%'''.
*From the El Officer set, your damage output will be increased by (120+10)/120 x 100% - 100 = '''8.3%'''.
You could start calculating from both Elrianode Equipment and El Officer set. Your total damage increase would be roughly '''27.4%'''.


===Additional Damage===
===Additional Damage===
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