Statistics: Difference between revisions

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Attack and Defense of weapons and armors:
Attack and Defense of weapons and armors:
Weapon/Armor Attack/Defense = (BCM + (Level + Item_Level + Bonus_Level) × ICM) × SM × EM + RB
 
<math>(\text{BCM} + (\text{Level} + \text{Item Level} + \text{Bonus Level}) \times \text{ICM}) \times \text{SM} \times \text{EM} + \text{RB}</math>
 
HP of weapons and armors:
HP of weapons and armors:
Weapon/Armor HP = (110 + 18.7 × (Level - 1)) × BCM × Item_Level × ICM × SM × EM / (BCM + ICM × 0.1) + RB × 10
 
<math>(110 + 18.7 \times (\text{Level} - 1)) \times \text{BCM} \times \text{Item Level} \times \text{ICM} \times \text{SM} \times \frac{\text{EM}}{\text{BCM} + \text{ICM} \times 0.1} + \text{RB} \times 10</math>


*''BCM'' = Base Attack/Defense Class Modifier of your base class
*''BCM'' = Base Attack/Defense Class Modifier of your base class
*''ICM'' = Incremental Attack/Defense Class Modifier of your base class
*''ICM'' = Incremental Attack/Defense Class Modifier of your base class
*''Level'' = The equipment's level required to equip
*''Level'' = The equipment's level required to equip
*''Item_Level'' = Balance El Tear level or Heroic Equipment Level
*''Item Level'' = Balance El Tear level or Heroic Equipment Level
*''Bonus_Level'' = Attack/Defense Level coming from your statistics
*''Bonus Level'' = Attack/Defense Level coming from your statistics
*''SM''  - Slot Modifier
*''SM''  - Slot Modifier
*''EM''  - Enhancement Modifier
*''EM''  - Enhancement Modifier