Status Effects: Difference between revisions
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Text replacement - "Leg Wound" to "Wound"
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Shironsaki (talk | contribs) m (Text replacement - "Leg Wound" to "Wound") |
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| [[Image:LegWound.png|center|LegWound.png]] | | [[Image:LegWound.png|center|LegWound.png]] | ||
| | | Wound | ||
| | | | ||
*Affected individual cannot run; is forced to walk. | *Affected individual cannot run; is forced to walk. | ||
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*Damage is increased by a percentage. | *Damage is increased by a percentage. | ||
*Standard combos and Actives will drain HP from any enemies they hit. | *Standard combos and Actives will drain HP from any enemies they hit. | ||
*Standard combos and Actives will cause ''' | *Standard combos and Actives will cause '''Wound''' status. | ||
| | | | ||
*Use [[Bloody Accel]]. | *Use [[Bloody Accel]]. | ||
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| Master of Infinity | | Master of Infinity | ||
| | | | ||
*Standard combos and Actives will cause ''' | *Standard combos and Actives will cause '''Wound''' status. | ||
| | | | ||
*Use [[Iron Body]]. | *Use [[Iron Body]]. | ||
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*Hit by "[[Stigma Shot]]" Skill. | *Hit by "[[Stigma Shot]]" Skill. | ||
|- | |- | ||
| rowspan=2 | [[File:Status_085.png|center| | | rowspan=2 | [[File:Status_085.png|center|Wound]] | ||
| | | Wound | ||
| | | | ||
*Affected individual cannot run; is forced to walk. | *Affected individual cannot run; is forced to walk. |