Status Effects: Difference between revisions

m
→‎Unique Status Effects: Brought Hyper Armor a bit higher seeing as its more common than the rest and for the sake of refferencing in the future
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m (→‎Unique Status Effects: Brought Hyper Armor a bit higher seeing as its more common than the rest and for the sake of refferencing in the future)
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*When standing up after being knocked down, you'll temporarily have this status (except for Aishas with noted [[Teleport]]).
*When standing up after being knocked down, you'll temporarily have this status (except for Aishas with noted [[Teleport]]).
*After being resurrected, you'll temporarily have this status.
*After being resurrected, you'll temporarily have this status.
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| Hyper Armor
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*Monsters' body flashes purple.
*Monsters' will not flinch.
*Monsters' debuffs are removed, and cannot be debuffed.
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*Most '''[[Elrianode]]'''/'''[[Varnimyr]]''' Bosses gain this during specific attacks.
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| Time Slow Field
| Time Slow Field
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*Gained when standing inside the aura emitted by Shadow Defenders in Hamel.
*Gained when standing inside the aura emitted by Shadow Defenders in Hamel.
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| Hyper Armor
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*Monsters' body flashes purple.
*Monsters' will not flinch.
*Monsters' debuffs are removed, and cannot be debuffed.
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*Most '''[[Elrianode]]'''/'''[[Varnimyr]]''' Bosses gain this during specific attacks.
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|}
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