Status Effects: Difference between revisions

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| Invincibility
| Invincibility
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|
*Character/monster flashes white (except during skills).
*Character/monster flashes white.
*Character/monster cannot be hit.
*Character/monster cannot be hit.
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|  
*Most Special Active skills temporarily induce this effect.
*Some monsters become invincible during certain attacks.
*Some monsters become invincible during certain attacks.
*When standing up after being knocked down, you'll temporarily have this status.
*When standing up after being knocked down, you'll temporarily have this status.
*After being resurrected, you'll temporarily have this status.
*After being resurrected, you'll temporarily have this status.
*Certain enemy attacks will ignore this status.
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| Invincibility (during skills)
|
*Character cannot be hit.
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*Most Special Actives induce this effect for a short time upon use.
*Some monster attacks will ignore this status.
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| Hyper Armor
| Hyper Armor