Stoic Thresholds/fr: Difference between revisions

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A Stoic Threshold is a feature possessed by certain bosses and monsters of Elsword. The main purpose behind this mechanic is to prevent bosses from being stunlocked. A monster's Stoic Threshold is the number of hits that they could take before they automatically enter Super Armored status. All attacks will contribute to the Stoic Threshold, '''even if the attack does not provide hitstun'''. Any hits that are inflicted upon them when they are already under in Super Armor will not count towards the Stoic Threshold.  
A Stoic Threshold is a feature possessed by certain bosses and monsters of Elsword. The main purpose behind this mechanic is to prevent bosses from being stunlocked. A monster's Stoic Threshold is the number of hits that they could take before they automatically enter Super Armored status. All attacks will contribute to the Stoic Threshold, '''even if the attack does not provide hitstun'''. Any hits that are inflicted upon them when they are already under in Super Armor will not count towards the Stoic Threshold.  


When a monster reached their Stoic Threshold, they will obtain Super Armor for a brief amount of time and their appearance will temporarily change to pitch black with a red outline. Any target within close proximity will be pushed back and knocked down, similar to the effect of [[Stoic - Strong]]. This will be considered an attack, meaning it can trigger certain skills / Character-exclusive systems and is affected by evasion. It will also contribute to your hit counter at the dungeon results screen, which means you must take this feature into account when performing speed runs for certain [[titles]].  
When a monster reached their Stoic Threshold, they will obtain Super Armor for a brief amount of time and their appearance will temporarily change to pitch black with a red outline. Any target within close proximity will be pushed back and knocked down, similar to the effect of [[Iron Body - Strong]]. This will be considered an attack, meaning it can trigger certain skills / Character-exclusive systems and is affected by evasion. It will also contribute to your hit counter at the dungeon results screen, which means you must take this feature into account when performing speed runs for certain [[titles]].  


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