Anonymous

Story/Elysion: Difference between revisions

From Elwiki
m
Text replacement - "Halted Sun's Memory" to "Halted Sun's Memory"
m (Text replacement - "Halted Sun's Memory" to "Halted Sun's Memory")
(3 intermediate revisions by the same user not shown)
Line 25: Line 25:
*Lv. 85
*Lv. 85
|Objectives=
|Objectives=
*[[10-4|Celestial Crossroads]], "Any Difficulty"  
*[[Celestial Crossroads]], "Any Difficulty"  
*Defeat Hernacyds (Celestial Crossroads, "Any Difficulty")
*Defeat Hernacyds (Celestial Crossroads, "Any Difficulty")
|Description= While searching for clues about Solace and the El Lady, you've discovered that the Hernacyds are responding to a special code. Let's go to <font color=blue>Celestial Crossroads</font> and investigate the <font color=blue>Hernacyds</font>.
|Description= While searching for clues about Solace and the El Lady, you've discovered that the Hernacyds are responding to a special code. Let's go to <font color=blue>Celestial Crossroads</font> and investigate the <font color=blue>Hernacyds</font>.
Line 191: Line 191:
*Lv. 85
*Lv. 85
|Objectives=
|Objectives=
* [[10-4|Celestial Crossroads]], "Very Hard"
* [[Celestial Crossroads]], "Very Hard"
* Defeat Hernia Orb (Celestial Crossroads, "Very Hard") 0/1
* Defeat Hernia Orb (Celestial Crossroads, "Very Hard") 0/1
* Defeat Hernia Shield (Celestial Crossroads, "Very Hard") 0/1
* Defeat Hernia Shield (Celestial Crossroads, "Very Hard") 0/1
Line 640: Line 640:
*Lv. 86
*Lv. 86
|Objectives=
|Objectives=
*[[10-4|Celestial Crossroads]], "Very Hard"
*[[Celestial Crossroads]], "Very Hard"
* Collect 'Solid Memory' (Celestial Crossroads, "Very Hard") 0/10
* Collect 'Solid Memory' (Celestial Crossroads, "Very Hard") 0/10
|Description= While battling the Hernacyds and rescuing the imprisoned citizens, we discovered that there are more imprisoned citizens left. Among the memories of the rescued citizens, information about Solace's Fortress was discovered! But due to a fatal error, more was unable to be extracted. To carry out Bernard's request and save the imprisoned citizens, we decided to return to <font color=blue>Celestial Crossroads</font> to find a citizens with a Solid Memory.
|Description= While battling the Hernacyds and rescuing the imprisoned citizens, we discovered that there are more imprisoned citizens left. Among the memories of the rescued citizens, information about Solace's Fortress was discovered! But due to a fatal error, more was unable to be extracted. To carry out Bernard's request and save the imprisoned citizens, we decided to return to <font color=blue>Celestial Crossroads</font> to find a citizens with a Solid Memory.
Line 773: Line 773:
*Lv. 86
*Lv. 86
|Objectives=
|Objectives=
* [[10-5|Adrian's Palace]]
* [[Adrian's Palace]]
* Clear 'Adrian's Palace' 0/1
* Clear 'Adrian's Palace' 0/1
|Description= To meet Herbaon and Adrian, we passed through the barrier surrounding <font color=blue>Adrian's Palace</font> and go inside.
|Description= To meet Herbaon and Adrian, we passed through the barrier surrounding <font color=blue>Adrian's Palace</font> and go inside.
Line 974: Line 974:
*Lv. 86
*Lv. 86
|Objectives=
|Objectives=
* [[10-5|Adrian's Palace]]
* [[Adrian's Palace]]
* Defeat 'Dekal' 0/1
* Defeat 'Dekal' 0/1
|Description= Hugo informed us about the Emperacyds' components and a method to easily destroy them. The method was to destroy the barrier surrounding Adrian's Palace. He said that getting rid of the threat will make high alert emergency be lifted. To destroy the barrier, we entered <font color=blue>Adrian's Palace</font> and came across the one who create it, <font color=blue>Dekal</font>.
|Description= Hugo informed us about the Emperacyds' components and a method to easily destroy them. The method was to destroy the barrier surrounding Adrian's Palace. He said that getting rid of the threat will make high alert emergency be lifted. To destroy the barrier, we entered <font color=blue>Adrian's Palace</font> and came across the one who create it, <font color=blue>Dekal</font>.
Line 1,312: Line 1,312:
*Lv. 87
*Lv. 87
|Objectives=
|Objectives=
* [[10-5|Adrian's Palace]]
* [[Adrian's Palace]]
* Defeat 'Herbaon', 0/1
* Defeat 'Herbaon', 0/1
|Description= Hugo's PooPang Attack Code operated correctly. As commanded, the PooPangs solved the puzzles and guided us to where Adrian was. We were able to reach Adrian safely, but Herbaon, who was protecting Adrian, mistaken us for intruders. Win the battle against <font color=blue>Herbaon</font> in <font color=blue>Adrian's Palace</font> and resolve the misunderstanding.
|Description= Hugo's PooPang Attack Code operated correctly. As commanded, the PooPangs solved the puzzles and guided us to where Adrian was. We were able to reach Adrian safely, but Herbaon, who was protecting Adrian, mistaken us for intruders. Win the battle against <font color=blue>Herbaon</font> in <font color=blue>Adrian's Palace</font> and resolve the misunderstanding.
Line 1,580: Line 1,580:
*Complete the '''[Village] What's Happened So Far''' story quest
*Complete the '''[Village] What's Happened So Far''' story quest
|Objectives=
|Objectives=
* [[10-6|Solace's Fortress]]
* [[Solace's Fortress]]
* Elysion - Clear 'Solace's Fortress'  0/1
* Elysion - Clear 'Solace's Fortress'  0/1
|Description= Adrian explains to the El Search Party about Solace's Fortress. Afterwards, he leaves Herbaon in command in order to go back to slumber. The Party continues on their way into Solace's Fortress with Elysion allies.
|Description= Adrian explains to the El Search Party about Solace's Fortress. Afterwards, he leaves Herbaon in command in order to go back to slumber. The Party continues on their way into Solace's Fortress with Elysion allies.
Line 1,818: Line 1,818:
*Complete the '''[Village] Why They Are Strong''' story quest
*Complete the '''[Village] Why They Are Strong''' story quest
|Objectives=
|Objectives=
* [[10-6|Solace's Fortress]]
* [[Solace's Fortress]]
* Defeat Diceon Device, ('Solace's Fortress') 0/2
* Defeat Diceon Device, ('Solace's Fortress') 0/2
|Description= Let's go to the location that the accessory merchant told us, where the sub-core of the Diceon energy device should be. (Elsword feels something familiar) The party breaks two devices but the attacks don't seem to be weakening. The Party discovers there are other hidden devices, thus they ask for help form the accessory merchant again.
|Description= Let's go to the location that the accessory merchant told us, where the sub-core of the Diceon energy device should be. (Elsword feels something familiar) The party breaks two devices but the attacks don't seem to be weakening. The Party discovers there are other hidden devices, thus they ask for help form the accessory merchant again.
Line 1,952: Line 1,952:
*Complete the '''Sub-core Destruction''' story quest
*Complete the '''Sub-core Destruction''' story quest
|Objectives=
|Objectives=
* [[10-6|Solace's Fortress]]
* [[Solace's Fortress]]
* Elysion - Clear 'Solace's Fortress' 0/1
* Elysion - Clear 'Solace's Fortress' 0/1
|Description= As he gets nearer to the central core, Elsword once again feels something familiar. It's a familiar feeling, like the one you've know for a long time, but there's something else about it. When the Party arrive at at the central core, the surroundings change all of a sudden with huge tremors. Finally the shaking stops, and the Party sees a woman in front of them, sleeping in a capsule. Instantly noticing that the woman is the El Lady, Elesis suffers from a serious headache once more. Solace stares at Elesis, feeling sorry for her, and hands a sword to Elsword. Elesis and Elsword barely recover their senses, and the rest of the Party engages in a battle with Solace. When the battle comes to an end, the Party collapses by the force of Solace, and it was only Elsword who struggles to his feet. Upon looking at Elsword standing, Solace says that the time has come and starts the device. At the same time, the light beams through the device, and Solace and Elsword disappear into the light.
|Description= As he gets nearer to the central core, Elsword once again feels something familiar. It's a familiar feeling, like the one you've know for a long time, but there's something else about it. When the Party arrive at at the central core, the surroundings change all of a sudden with huge tremors. Finally the shaking stops, and the Party sees a woman in front of them, sleeping in a capsule. Instantly noticing that the woman is the El Lady, Elesis suffers from a serious headache once more. Solace stares at Elesis, feeling sorry for her, and hands a sword to Elsword. Elesis and Elsword barely recover their senses, and the rest of the Party engages in a battle with Solace. When the battle comes to an end, the Party collapses by the force of Solace, and it was only Elsword who struggles to his feet. Upon looking at Elsword standing, Solace says that the time has come and starts the device. At the same time, the light beams through the device, and Solace and Elsword disappear into the light.
Line 2,262: Line 2,262:
*Complete the '''Final Battle''' story quest
*Complete the '''Final Battle''' story quest
|Objectives=
|Objectives=
* [[10-7|Halted Sun's Memory]], "Hard of Higher"
* [[Halted Sun's Memory]], "Hard of Higher"
* Defeat Knight, Soldier, Spearman, and Magician of Solace's Family ('Halted Sun's Memory', "Hard of Higher") 0/20
* Defeat Knight, Soldier, Spearman, and Magician of Solace's Family ('Halted Sun's Memory', "Hard of Higher") 0/20
|Description= Sigmund tires to hurt Hernia to take her El energy away, and Hernia desperately calls for Fenriart in a faint consciousness. Fenriart intuitively feels Hernia is in danger and saves her from Sigmund. Realizing Hernia can no longer be safe around his family, Fenriart suggests she should leave with him on the Night of Ishmael, when the successor of the El Lady is chosen.
|Description= Sigmund tires to hurt Hernia to take her El energy away, and Hernia desperately calls for Fenriart in a faint consciousness. Fenriart intuitively feels Hernia is in danger and saves her from Sigmund. Realizing Hernia can no longer be safe around his family, Fenriart suggests she should leave with him on the Night of Ishmael, when the successor of the El Lady is chosen.
Line 2,347: Line 2,347:
*Complete the '''Night of Ishmael''' story quest
*Complete the '''Night of Ishmael''' story quest
|Objectives=
|Objectives=
* [[10-7|Halted Sun's Memory]], "Very Hard"
* [[Halted Sun's Memory]], "Very Hard"
* Defeat El's Guard Envoy ('Halted Sun's Memory', "Very Hard") 0/5
* Defeat El's Guard Envoy ('Halted Sun's Memory', "Very Hard") 0/5
|Description= Fenriart becomes shocked and saddened by Hernia's departure. Believing he cannot live a life without Hernia, he goes on to train to become a Master, only with the goal of getting back with Hernia.
|Description= Fenriart becomes shocked and saddened by Hernia's departure. Believing he cannot live a life without Hernia, he goes on to train to become a Master, only with the goal of getting back with Hernia.
Line 2,394: Line 2,394:
*Complete the '''To Become a Master''' story quest
*Complete the '''To Become a Master''' story quest
|Objectives=
|Objectives=
* [[10-7|Halted Sun's Memory]], "Very Hard"
* [[Halted Sun's Memory]], "Very Hard"
* Clear 'Halted Sun's Memory', "Very Hard" 0/1
* Clear 'Halted Sun's Memory', "Very Hard" 0/1
|Description= Fenriart, appointed as the Sun Master, knows what sad life the El Lady is destined to have only to be a slave to the El. He grows a deep hatred of the El, the El Lady and the Master System. He only wishes to run away with Hernia and starts to make a plan. Solace falls in anguish when the preparation came to an end. He still hasn't made up his mind when the Harmony Festival is drawing near.
|Description= Fenriart, appointed as the Sun Master, knows what sad life the El Lady is destined to have only to be a slave to the El. He grows a deep hatred of the El, the El Lady and the Master System. He only wishes to run away with Hernia and starts to make a plan. Solace falls in anguish when the preparation came to an end. He still hasn't made up his mind when the Harmony Festival is drawing near.
ElEditors, Administrators
122,470

edits