Story/Elysion/de: Difference between revisions

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Text replacement - "{{Quest |Generic=true" to "{{Quest"
m (Text replacement - "*'''High Priest''':" to "*{{StoryIcon|High Priest}} '''High Priest:'''")
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{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Code-Reaktionen untersuchen
|QuestName= [Dungeon] Code-Reaktionen untersuchen
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*[[Celestial Crossroads/de|Himmlischer Scheideweg]]
*[[Celestial Crossroads/de|Himmlischer Scheideweg]]
*Hernasyd (Himmlischer Scheideweg, mind."normal) 0/20
*Hernasyd (Himmlischer Scheideweg, mind."normal) 0/20
|Description= Es wurde auf der Suche nach Solace und ELs Frau bekannt, dass die Hernasyd auf einen speziellen Code reagieren. Um das näher zu beleuchten, solltest du zum <font color=blue>Himmlischen Scheideweg</font> gehen und die <font color=blue>Hernasyd</font> näher untersuchen.
|Description= Es wurde auf der Suche nach Solace und ELs Frau bekannt, dass die Hernasyd auf einen speziellen Code reagieren. Um das näher zu beleuchten, solltest du zum {{color|blue|Himmlischen Scheideweg}} gehen und die {{color|blue|Hernasyd}} näher untersuchen.
|QuestAD=  
|QuestAD=  
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{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Auf nach Elysion!
|QuestName= [Dungeon] Auf nach Elysion!
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* [[Celestial Crossroads/de|Himmlischer Scheideweg]], "schwer oder höher"
* [[Celestial Crossroads/de|Himmlischer Scheideweg]], "schwer oder höher"
* Himmlischer Scheideweg, mind. "schwer" 0/1
* Himmlischer Scheideweg, mind. "schwer" 0/1
|Description= Es ist klar geworden, dass die Hernasyd auf einen besonderen Code reagieren. Dies solltest du dir zunutze machen, um dich bei den Nasod als entsandte Streitkraft aus Atlas auszugeben und über den <font color=blue>Himmlischen Scheideweg </font> in das Dorf Elysion zu gelangen.
|Description= Es ist klar geworden, dass die Hernasyd auf einen besonderen Code reagieren. Dies solltest du dir zunutze machen, um dich bei den Nasod als entsandte Streitkraft aus Atlas auszugeben und über den {{color|blue|Himmlischen Scheideweg }} in das Dorf Elysion zu gelangen.
|QuestAD=  
|QuestAD=  
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{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Was sich uns in den Weg stellt
|QuestName= [Dungeon] Was sich uns in den Weg stellt
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* Herna-Orb (Himmlischer Scheideweg "Expere") 0/1
* Herna-Orb (Himmlischer Scheideweg "Expere") 0/1
* Herna-Schild (Himmlischer Scheideweg "Experte") 0/1
* Herna-Schild (Himmlischer Scheideweg "Experte") 0/1
|Description= Die Hernasyd wurde beseitigt, und du bist zwar bis zum Eingang des Dorfes von Elysion gelangt, aber es trat ein Funken-Hologramm auf, das uns die Worte von Solace überbrachte. Im Anschluss daran wurde die beiden Steinstatuen am Eingang des Dorfes mit Leben erfüllt und stellten sich uns in den Weg. Beseitige <font color=blue>Herna-Orb</font> und <font color=blue>Herna-Schild</font>, die den Eingang bewachen.
|Description= Die Hernasyd wurde beseitigt, und du bist zwar bis zum Eingang des Dorfes von Elysion gelangt, aber es trat ein Funken-Hologramm auf, das uns die Worte von Solace überbrachte. Im Anschluss daran wurde die beiden Steinstatuen am Eingang des Dorfes mit Leben erfüllt und stellten sich uns in den Weg. Beseitige {{color|blue|Herna-Orb}} und {{color|blue|Herna-Schild}}, die den Eingang bewachen.
|QuestAD=  
|QuestAD=  
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{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= Die Situation in Elysion
|QuestName= Die Situation in Elysion
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* Betritt das Dorf [[Elysion/de|Elysion]]
* Betritt das Dorf [[Elysion/de|Elysion]]
* Sprich mit [[Bernard/de|Bernard]].
* Sprich mit [[Bernard/de|Bernard]].
|Description= In Elysion angekommen konnten wir von <font color=blue>Bernard</font> hören, was im Dorf los ist.
|Description= In Elysion angekommen konnten wir von {{color|blue|Bernard}} hören, was im Dorf los ist.
|QuestAD=  
|QuestAD=  
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{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Recover Memory
|QuestName= [Dungeon] Recover Memory
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* [[Celestial Crossroads]], "Very Hard"
* [[Celestial Crossroads]], "Very Hard"
* Collect 'Defense System Memory' (Celestial Crossroads, "Very Hard") 0/10
* Collect 'Defense System Memory' (Celestial Crossroads, "Very Hard") 0/10
|Description= Bernard explains that because of the Herncyds monitoring the village. communication with Adrian has stopped. To investigate, he asks that we collect the memory of the defense system from the <font color=blue>Hernacyds</font> in <font color=blue>Celestial Crossroads</font>.
|Description= Bernard explains that because of the Herncyds monitoring the village. communication with Adrian has stopped. To investigate, he asks that we collect the memory of the defense system from the {{color|blue|Hernacyds}} in {{color|blue|Celestial Crossroads}}.
|QuestAD=  
|QuestAD=  
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{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= Main Culprit Behind the Incident
|QuestName= Main Culprit Behind the Incident
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* Enter [[Elysion]] Village
* Enter [[Elysion]] Village
* Talk to [[Durenda]]
* Talk to [[Durenda]]
|Description= After checking the collected memory, we were able to find out about Solace and the situation of Adrian's Palace. After realizing that the disappearance of the Elysion citizens were related to the Herncyds, Bernard asks that we deliver this message to the village chief, <font color=blue>Durenda</font>.
|Description= After checking the collected memory, we were able to find out about Solace and the situation of Adrian's Palace. After realizing that the disappearance of the Elysion citizens were related to the Herncyds, Bernard asks that we deliver this message to the village chief, {{color|blue|Durenda}}.
|QuestAD=  
|QuestAD=  
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{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Stop the Evil
|QuestName= [Dungeon] Stop the Evil
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* [[Celestial Crossroads]], "Very Hard"
* [[Celestial Crossroads]], "Very Hard"
* Defeat Hernacyds (Celestial Crossroads, "Very Hard") 0/20
* Defeat Hernacyds (Celestial Crossroads, "Very Hard") 0/20
|Description= Upon hearing the news, Durenda says he has not recieved a command nor commanded the Hernacyds. Since outside access to Adrian's Palace has been blocked, Durenda guesses that security measures have gone up due to the operating emergency defense system. Since Durenda's command won't go through and the special code can't be accessed, we decide to stop the evil deeds of the <font color=blue>Hernacyds </font> in <font color=blue>Celestial Crossroads</font> first-hand.
|Description= Upon hearing the news, Durenda says he has not recieved a command nor commanded the Hernacyds. Since outside access to Adrian's Palace has been blocked, Durenda guesses that security measures have gone up due to the operating emergency defense system. Since Durenda's command won't go through and the special code can't be accessed, we decide to stop the evil deeds of the {{color|blue|Hernacyds }} in {{color|blue|Celestial Crossroads}} first-hand.
|QuestAD=  
|QuestAD=  
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{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Operation 'Rescue Nasod'
|QuestName= [Dungeon] Operation 'Rescue Nasod'
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*[[Celestial Crossroads]], "Very Hard"
*[[Celestial Crossroads]], "Very Hard"
* Collect 'Solid Memory' (Celestial Crossroads, "Very Hard") 0/10
* Collect 'Solid Memory' (Celestial Crossroads, "Very Hard") 0/10
|Description= While battling the Hernacyds and rescuing the imprisoned citizens, we discovered that there are more imprisoned citizens left. Among the memories of the rescued citizens, information about Solace's Fortress was discovered! But due to a fatal error, more was unable to be extracted. To carry out Bernard's request and save the imprisoned citizens, we decided to return to <font color=blue>Celestial Crossroads</font> to find a citizens with a Solid Memory.
|Description= While battling the Hernacyds and rescuing the imprisoned citizens, we discovered that there are more imprisoned citizens left. Among the memories of the rescued citizens, information about Solace's Fortress was discovered! But due to a fatal error, more was unable to be extracted. To carry out Bernard's request and save the imprisoned citizens, we decided to return to {{color|blue|Celestial Crossroads}} to find a citizens with a Solid Memory.
|QuestAD=  
|QuestAD=  
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{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= Solace's Fortress Area  
|QuestName= Solace's Fortress Area  
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* Enter [[Elysion]] Village
* Enter [[Elysion]] Village
* Talk to [[Bernard]]
* Talk to [[Bernard]]
|Description= Most of the data of the rescued citizens were erased or unable to be read due to an error, but thankfully we were able to piece together the bits of data to figure out that Solace's Fortress was under Adrian's Palace. The area was inaccessible, though. Bernard said that Herbaon or Adrian might know a method, so we decide to go to <font color=blue>Adrian's Palace</font> to find a method to get to Solace's Fortress.
|Description= Most of the data of the rescued citizens were erased or unable to be read due to an error, but thankfully we were able to piece together the bits of data to figure out that Solace's Fortress was under Adrian's Palace. The area was inaccessible, though. Bernard said that Herbaon or Adrian might know a method, so we decide to go to {{color|blue|Adrian's Palace}} to find a method to get to Solace's Fortress.
|QuestAD=  
|QuestAD=  
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{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Past the Barrier
|QuestName= [Dungeon] Past the Barrier
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* [[Adrian's Palace]], "Any Difficulty"
* [[Adrian's Palace]], "Any Difficulty"
* Clear 'Adrian's Palace', "Any Difficulty" 0/1
* Clear 'Adrian's Palace', "Any Difficulty" 0/1
|Description= To meet Herbaon and Adrian, we passed through the barrier surrounding <font color=blue>Adrian's Palace</font> and go inside.
|Description= To meet Herbaon and Adrian, we passed through the barrier surrounding {{color|blue|Adrian's Palace}} and go inside.
|QuestAD=  
|QuestAD=  
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}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName=  How do Deal with Emperacyd
|QuestName=  How do Deal with Emperacyd
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|Objectives=
|Objectives=
* Talk to [[Hugo]]
* Talk to [[Hugo]]
|Description= We retreated due to the violent attacks to the Emperacyds. To request help, we went to find Durenda. Durenda gave a detailed explanation about the place of Adrian and the Emperacyds, and suggested that <font color=blue>Hugo</font> might know a method to go against the Emperacyds.
|Description= We retreated due to the violent attacks to the Emperacyds. To request help, we went to find Durenda. Durenda gave a detailed explanation about the place of Adrian and the Emperacyds, and suggested that {{color|blue|Hugo}} might know a method to go against the Emperacyds.
|QuestAD=  
|QuestAD=  
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}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Destroy the Barrier
|QuestName= [Dungeon] Destroy the Barrier
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* [[Adrian's Palace]], "Hard of Higher"
* [[Adrian's Palace]], "Hard of Higher"
* Defeat 'Dekal', "Hard of Higher" 0/1
* Defeat 'Dekal', "Hard of Higher" 0/1
|Description= Hugo informed us about the Emperacyds' components and a method to easily destroy them. The method was to destroy the barrier surrounding Adrian's Palace. He said that getting rid of the threat will make high alert emergency be lifted. To destroy the barrier, we entered <font color=blue>Adrian's Palace</font> and came across the one who create it, <font color=blue>Dekal</font>.
|Description= Hugo informed us about the Emperacyds' components and a method to easily destroy them. The method was to destroy the barrier surrounding Adrian's Palace. He said that getting rid of the threat will make high alert emergency be lifted. To destroy the barrier, we entered {{color|blue|Adrian's Palace}} and came across the one who create it, {{color|blue|Dekal}}.
|QuestAD=  
|QuestAD=  
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}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Secluded Area in the Palace
|QuestName= [Dungeon] Secluded Area in the Palace
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* [[Adrian's Palace]], "Very Hard"
* [[Adrian's Palace]], "Very Hard"
* Clear 'Adrian's Palace', "Very Hard" 0/1
* Clear 'Adrian's Palace', "Very Hard" 0/1
|Description= Once Dekal was defeated, the barrier surrounding the Palace disappeared. We passed the Emperacyds that had their emergency alert lifted, and entered the secluded area inside <font color=blue>Adrian's Palace</font>.
|Description= Once Dekal was defeated, the barrier surrounding the Palace disappeared. We passed the Emperacyds that had their emergency alert lifted, and entered the secluded area inside {{color|blue|Adrian's Palace}}.
|QuestAD=  
|QuestAD=  
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}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Puzzles and Dolls
|QuestName= [Dungeon] Puzzles and Dolls
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* [[Adrian's Palace]], "Very Hard"
* [[Adrian's Palace]], "Very Hard"
* 'PooPang Maneuver Code', "Very Hard" 0/10
* 'PooPang Maneuver Code', "Very Hard" 0/10
|Description= Adrian's Palace was full of Herbaon's PooPangs and puzzles. After struggling for a bit, we decided to ask Hugo for advice again. Hugo said that although Herbaon's puzzles were annoying, they're not that hard. He asked that we bring the PooPang Maneuver Code stuck inside the PooPangs. Let's go the <font color=blue>Adrian's Palace</font> where the PooPangs are and get the <font color=blue>PooPang Maneuver Code</font>.
|Description= Adrian's Palace was full of Herbaon's PooPangs and puzzles. After struggling for a bit, we decided to ask Hugo for advice again. Hugo said that although Herbaon's puzzles were annoying, they're not that hard. He asked that we bring the PooPang Maneuver Code stuck inside the PooPangs. Let's go the {{color|blue|Adrian's Palace}} where the PooPangs are and get the {{color|blue|PooPang Maneuver Code}}.
|QuestAD=  
|QuestAD=  
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}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Install Confusion Device!
|QuestName= [Dungeon] Install Confusion Device!
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* [[Adrian's Palace]], "Very Hard"
* [[Adrian's Palace]], "Very Hard"
* Defeat 'PooPang', "Very Hard" 0/20
* Defeat 'PooPang', "Very Hard" 0/20
|Description= Hugo used the PooPang Maneuver Code that we gather and used his machine to install a confusion device inside it. Hugo informs us that if we stick this inside the PooPangs, they will stop following commands and start malfunctioning, so we head towards <font color=blue>Adrian's Palace</font> to go against the <font color=blue>PooPangs</font>.
|Description= Hugo used the PooPang Maneuver Code that we gather and used his machine to install a confusion device inside it. Hugo informs us that if we stick this inside the PooPangs, they will stop following commands and start malfunctioning, so we head towards {{color|blue|Adrian's Palace}} to go against the {{color|blue|PooPangs}}.
|QuestAD=  
|QuestAD=  
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}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Malfunctioning Dolls
|QuestName= [Dungeon] Malfunctioning Dolls
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* [[Adrian's Palace]], "Very Hard"
* [[Adrian's Palace]], "Very Hard"
* 'PooPang Attack Code', "Very Hard" 0/10
* 'PooPang Attack Code', "Very Hard" 0/10
|Description= As Hugo predicted, the PooPangs began malfunctioning. But Herbaon's puzzle became violent and began attacking everything in sight. We deliver this message to Hugo and he asks that we bring him the PooPang Attack Code. Let's go to <font color=blue>Adrian's Palace</font> and defeat the <font color=blue>PooPang</font> to get the <font color=blue>PooPang Attack Code</font>.
|Description= As Hugo predicted, the PooPangs began malfunctioning. But Herbaon's puzzle became violent and began attacking everything in sight. We deliver this message to Hugo and he asks that we bring him the PooPang Attack Code. Let's go to {{color|blue|Adrian's Palace}} and defeat the {{color|blue|PooPang}} to get the {{color|blue|PooPang Attack Code}}.
|QuestAD=  
|QuestAD=  
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}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] How Efficient is the New Chip?
|QuestName= [Dungeon] How Efficient is the New Chip?
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* [[Adrian's Palace]], "Very Hard"
* [[Adrian's Palace]], "Very Hard"
* Clear 'Adrian's Palace', "Very Hard" 0/1
* Clear 'Adrian's Palace', "Very Hard" 0/1
|Description= We deliver the collected PooPang Attack Code to Hugo. After careful thought, Hugo installs a special device. Hugo tells us that when the device activates, there will be a system error and we will be briefly recognized as PooPangs. He also told us that with this device, we can 'command' the PooPangs. After hearing the news, we head over to <font color=blue>Adrian's Palace</font> once more.
|Description= We deliver the collected PooPang Attack Code to Hugo. After careful thought, Hugo installs a special device. Hugo tells us that when the device activates, there will be a system error and we will be briefly recognized as PooPangs. He also told us that with this device, we can 'command' the PooPangs. After hearing the news, we head over to {{color|blue|Adrian's Palace}} once more.
|QuestAD=  
|QuestAD=  
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}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Protector of Adrian
|QuestName= [Dungeon] Protector of Adrian
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* [[Adrian's Palace]], "Very Hard"
* [[Adrian's Palace]], "Very Hard"
* Defeat 'Herbaon', "Very Hard" 0/1
* Defeat 'Herbaon', "Very Hard" 0/1
|Description= Hugo's PooPang Attack Code operated correctly. As commanded, the PooPangs solved the puzzles and guided us to where Adrian was. We were able to reach Adrian safely, but Herbaon, who was protecting Adrian, mistaken us for intruders. Win the battle against <font color=blue>Herbaon</font> in <font color=blue>Adrian's Palace</font> and resolve the misunderstanding.
|Description= Hugo's PooPang Attack Code operated correctly. As commanded, the PooPangs solved the puzzles and guided us to where Adrian was. We were able to reach Adrian safely, but Herbaon, who was protecting Adrian, mistaken us for intruders. Win the battle against {{color|blue|Herbaon}} in {{color|blue|Adrian's Palace}} and resolve the misunderstanding.
|QuestAD=  
|QuestAD=  
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}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= What's Happened So Far
|QuestName= What's Happened So Far
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<br>
<br>
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Fortress Entry
|QuestName= [Dungeon] Fortress Entry
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}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Secure Passage
|QuestName= [Dungeon] Secure Passage
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}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Unit Relocation
|QuestName= [Dungeon] Unit Relocation
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}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Lost Birds
|QuestName= [Dungeon] Lost Birds
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}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= Why They Are Strong
|QuestName= Why They Are Strong
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}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Sub-core Destruction
|QuestName= [Dungeon] Sub-core Destruction
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}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Other Sub-cores
|QuestName= [Dungeon] Other Sub-cores
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}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Where She Leads
|QuestName= [Dungeon] Where She Leads
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}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Final Battle
|QuestName= [Dungeon] Final Battle
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Elsword is transported to Solace's distant past and the truth slowly unfolds before our hero's eyes. The tragic series of events eventually leads back to our hero, Elsword. What choice will Elsword make for the people of Elrios? Continue the journey to find out!
Elsword is transported to Solace's distant past and the truth slowly unfolds before our hero's eyes. The tragic series of events eventually leads back to our hero, Elsword. What choice will Elsword make for the people of Elrios? Continue the journey to find out!
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Solace and Hernia
|QuestName= [Dungeon] Solace and Hernia
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}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Promise
|QuestName= [Dungeon] Promise
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}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Night of Ishmael 1
|QuestName= [Dungeon] Night of Ishmael 1
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}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Night of Ishmael 2
|QuestName= [Dungeon] Night of Ishmael 2
Line 2,012: Line 2,012:
}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] To Become a Master
|QuestName= [Dungeon] To Become a Master
Line 2,059: Line 2,059:
}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Harmony Festival 1
|QuestName= [Dungeon] Harmony Festival 1
Line 2,123: Line 2,123:
}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] Harmony Festival 2
|QuestName= [Dungeon] Harmony Festival 2
Line 2,206: Line 2,206:
}}
}}
{{Quest
{{Quest
|HeaderColor={{ColorSel|Village|10}}
|HeaderColor={{ColorSel|Village|11}}
|QuestType=Story
|QuestType=Story
|QuestName= [Dungeon] The Moment of Choice
|QuestName= [Dungeon] The Moment of Choice