Summon Darkness/ModA: Difference between revisions

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== Total Damage ==
== Total Damage: Darkness ==
{{Damage
{{Damage
|dmg=297
|dmg=297
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|pvp_dmg=167
|pvp_dmg=167
|hits=7
|hits=7
|range_max=1.8571428
|hits_max=13
|prefix=ground
|prefix=ground
}}
}}
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*Aside from its HP, the ability to move independently and not sharing damage taken anymore, the rest of the skill is identical to the standard version.
*Aside from its HP, the ability to move independently and not sharing damage taken anymore, the rest of the skill is identical to the standard version.
**For some reason though, it's PvP damage is much higher, even though its PvE damage is not changed from [[Summon Darkness|[Enhanced] Summon Darkness]].
**For some reason though, it's PvP damage is much higher, even though its PvE damage is not changed from [[Summon Darkness|[Enhanced] Summon Darkness]].
*Due to having its own AI instead of hovering behind Lu/Ciel as it attacks, this version is currently unable to hit [[Dragon Nest: Abyss|Ancient Bone Dragon]] and simply jumps in place in front of it due to a flaw in its hitbox recognition.
*Due to having its own AI instead of hovering behind Lu/Ciel as it attacks, this version may be unable to hit certain enemies at all if the center of their hitbox is too far away from their collision box, such as with [[Dragon Nest: Abyss|Ancient Bone Dragon]].
**Its range of movement before it is forced to teleport back to you is also quite small, so it will often aimlessly attempt to reach enemies without ever attacking, making its utility questionable compared to the base version. It does allow it to hit enemies behind you, however.
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