Sunken Holy Ground: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 116: Line 116:
*'''{{color|red|Unknown Mark}}''': Target one random player through {{Se|844|2=Unknown Mark|4=ed}} and send out a homing missile after them. If the missile comes in contact with the marked individual, it deals a lot of damage to everyone in range, while also inflicting {{Se|2=Silence}}.
*'''{{color|red|Unknown Mark}}''': Target one random player through {{Se|844|2=Unknown Mark|4=ed}} and send out a homing missile after them. If the missile comes in contact with the marked individual, it deals a lot of damage to everyone in range, while also inflicting {{Se|2=Silence}}.
*'''{{color|red|Crush}}:''' Jump high up to then descend, dealing a lot of damage to players in range. Even if you are in the Super Armor status, you will still get pushed (without being knocked down). Will only be performed if a party member is away from the boss.
*'''{{color|red|Crush}}:''' Jump high up to then descend, dealing a lot of damage to players in range. Even if you are in the Super Armor status, you will still get pushed (without being knocked down). Will only be performed if a party member is away from the boss.
*'''Abyssal Door''': A mysterious door appears on the battlefield. Players must pass the stage hidden behind the door to prevent the boss from healing. Two kinds of doors can be spawned. When the boss reaches 150 bars, two kinds will be spawned at once, but only one needs to be cleared to pass the pattern. (See: ''Obstacles'')
*'''Abyssal Door''': A mysterious door appears on the battlefield. Players must pass the stage hidden behind the door to prevent the boss from healing. Two kinds of doors can be spawned. When the boss reaches 150 bars, both will be spawned at once, but only one needs to be cleared to pass the pattern. (See: ''Obstacles'')
**When the stage is cleared, players must immediately move onto the boss stage, otherwise they will be executed.
**When the stage is cleared, players must immediately move onto the boss stage, otherwise they will be executed.
*'''{{color|red|Spider Web Explosion}}:''' The first ultimate attack. Summon a gigantic spider web divided into four sections. The web will sequentially light up the parts where it will later explode. Players must memorize the pattern and then repeat it to avoid getting killed. Every time this move is performed, the number of explosions will increase exponentially. (Max. 8 times)
*'''{{color|red|Spider Web Explosion}}:''' The first ultimate attack. Summon a gigantic spider web divided into four sections. The web will sequentially light up the parts where it will later explode. Players must memorize the pattern and then repeat it to avoid getting killed. Every time this move is performed, the number of explosions will increase exponentially. (Max. 8 times)