Super Nova: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*For every monster in range of the blue circular ray gains 10% damage bonus, 10% increase in size and range of the whirlwind. | *For every monster in range of the blue circular ray Super Nova gains a 10% damage bonus and, 10% increase in size and range of the whirlwind. | ||
**The bonus will be accumulated up to 100%(which is twice the damage), meaning 10 monster(including objects that can be destroyed) can make the maximum range and damage. | **The bonus will be accumulated up to 100%(which is twice the damage), meaning 10 monster(including objects that can be destroyed) can make the maximum range and damage. | ||
**The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is | **The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast. | ||
*The monsters | *The monsters do not have to be in the front, as long as the monster is within the screen | ||
*This move is essentially a super version of [[Death Field]], the more enemies together, the more damage. | *This move is essentially a super version of [[Death Field]], the more enemies together, the more damage. | ||
{{BaMSkills}} | {{BaMSkills}} |