Anonymous

Supersonic: Difference between revisions

From Elwiki
no edit summary
m (Text replacement - "Approx 03/27/2024 " to "03/27/2024 ")
No edit summary
(One intermediate revision by the same user not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Supersonic}}
__NOTOC__{{Languages|Supersonic}}
<tabber>
\\NA=
{{#ev:youtube|8oEOknLUwzc|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[File:LunaticPsykerSkill11 (Old).png]]
| {{SkillType|SA|B}} Make quick, repetitive strikes to the enemy ahead and give a final blow. Repetitive strikes give damage in proportion to the current HP of the enemy and the final blow will ignore enemies' defense by 100% (PvP: 10%).<br>(Can also be activated midair)
|-
|
| {{SkillText|DP Skill}}
|-
|
| {{SkillText|DMP Usage|3|Supersonic}}
|-
|
| {{SkillText|Nasod Armor Command}}
|-
|
| {{SkillText|True|Cooldown|5}}
|}
\\KR (02/29/2024)=
{{#ev:youtube|QyTnc-A361o|400|right}}
{{#ev:youtube|QyTnc-A361o|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:LunaticPsykerSkill11.png]]
| [[File:LunaticPsykerSkill11.png]]
| {{SkillType|SA|B}} Strikes the enemy in front at extreme speed.<br>(Can also be activated midair)
| {{SkillType|SA|B}} Strikes the enemy with extreme speed.<br>(Can also be activated midair)
|-
|-
|
|
Line 39: Line 18:
| {{SkillText|True|Cooldown|4}}
| {{SkillText|True|Cooldown|4}}
|}
|}
</tabber>
<br>
<br>


Line 53: Line 31:


== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=3 | MP Usage !! colspan=2 | DP Usage !! rowspan=3 | Cooldown
|-
! rowspan=2 | Repeat Hits !! rowspan=2 | Repeat Hits (on boss) !! colspan=2 | Final Hit !! rowspan=2 | Repeat Hits !! rowspan=2 | Final Hit !! rowspan=2 | Dissolution !! rowspan=2 | {{DCM}}
|-
! Damage !! Defense Ignore
|-
| colspan=11 | '''Normal'''
|-
| {{PvE}} || rowspan=2 | 4% of target's<br>current HP || 795% || 5276% || 100% || rowspan=2 | 9 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 23 seconds
|-
| {{PvP}} || 213% || 1413% || 10%
|-
| colspan=11 | '''[Enhanced]'''
|-
| {{PvE}} || rowspan=2 | 4% of target's<br>current HP || 795% || 5276% || 100% || rowspan=2 | 9 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 18 seconds
|-
| {{PvP}} || 213% || 1413% || 10%
|}
\\KR (03/14/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
Line 94: Line 49:
| {{PvP}} || 164%
| {{PvP}} || 164%
|}
|}
</tabber>
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
<tabber>
\\NA=
{{Traits|Add|Supersonic|Light, Heavy|mp=250|cd=23|cd_enhanced=18}}
\\KR (02/29/2024)=
{{Traits|Add|Supersonic|Light, Heavy|mp=250|cd=21|cd_enhanced=17}}
{{Traits|Add|Supersonic|Light, Heavy|mp=250|cd=21|cd_enhanced=17}}
</tabber>
<br>
<br>


== Total Damage ==
== Total Damage ==
{{#vardefine: hp_per  | 4}}
{{#vardefine: hp_hits  | 9}}
{{#vardefine: hp_total | {{formatnum:{{#expr: (1 - (1 - {{#var:hp_per}} / 100) ^ {{#var:hp_hits}} round4) * 100}} }}% HP}}
{{Damage
|dmg=5276
|pvp_dmg=1413
|awk_dmg=i*1.15
|pvp_awk_dmg=i*1.15
|heavy=true
}}
{{Damage
|dmg=795, 5276
|pvp_dmg=213, 1413
|awk_dmg=i*1.15, i*1.15
|pvp_awk_dmg=i*1.15, i*1.15
|hits=9, 1
|prefix=boss
|heavy=true
}}
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! rowspan=4 | Mode !! colspan=8 | Base
|-
! colspan=4 | Normal !! colspan=4 | [[Dynamo Point System|Dynamo Configuration]] (3 DMP)
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|-
! Mob !! Boss !! Mob !! Boss !! Mob !! Boss !! Mob !! Boss
|-
| {{PvE}}
| {{#var:hp_total}} + {{#var: total_damage}}
| {{#var: boss_total_damage}}
| {{#var:hp_total}} + {{#var: total_damage_heavy}}
| {{#var: boss_total_damage_heavy}}
| {{#var:hp_total}} + {{#var: total_damage_awk}}
| {{#var: boss_total_damage_awk}}
| {{#var:hp_total}} + {{#var: total_damage_awk_heavy}}
| {{#var: boss_total_damage_awk_heavy}}
|-
| {{PvP}}
| {{#var:hp_total}} + {{#var: total_damage_pvp}}
| N/A
| {{#var:hp_total}} + {{#var: total_damage_heavy_pvp}}
| N/A
| {{#var:hp_total}} + {{#var: total_damage_awk_pvp}}
| N/A
| {{#var:hp_total}} + {{#var: total_damage_awk_heavy_pvp}}
| N/A
|}
*Non-boss damage assumes no defense.
\\KR (03/14/2024)=
{{Damage|true|Add
{{Damage|true|Add
|dmg=689
|dmg=689
Line 172: Line 68:
}}
}}
*'''Average''' assumes 16 hits.
*'''Average''' assumes 16 hits.
</tabber>
<br>
<br>


Line 185: Line 80:


== Tips and Details ==
== Tips and Details ==
<tabber>
\\NA=
*Damage dealt based on opponent's HP is still affected by defense.
*In PvP, the damage will be inflicted as if they were a mob. Due to this, the PvP damage percentage of  '''Repeat Hits''' on bosses is completely useless.
*Despite the last hit stunning enemies after learning [[Blood Boil]], it still launches.
*If a target has no defense, the '''Repeat Hits''' can deal up to {{#var:hp_per}}% HP of their current health per hit. To calculate the total damage dealt by all hits, use the following formula:
<math>1 - (1 - \text{HP} / 100)^\text{hits}</math>
\\KR=
*Before unlocking [Final Enhanced], '''Supersonic''' deals different damage of 559% (PvP: 191%). The reason for the upgrade to the [Final Enhanced] value is not listed.
*Before unlocking [Final Enhanced], '''Supersonic''' deals different damage of 559% (PvP: 191%). The reason for the upgrade to the [Final Enhanced] value is not listed.
</tabber>
<br>
<br>


ElEditors, Administrators
94,375

edits