Supersonic: Difference between revisions

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__NOTOC__{{Languages|Supersonic}}
__NOTOC__{{Languages|Supersonic}}
{{#ev:youtube|8oEOknLUwzc|400|right}}
{{#ev:youtube|QyTnc-A361o|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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| [[File:LPTrans6.png]]
| [[File:LunaticPsykerSkill11.png]]
| {{SkillType|SA|B}} Make quick, repetitive strikes to the enemy ahead and give a final blow. Repetitive strikes give damage in proportion to the current HP of the enemy and the final blow will ignore enemies' defense by 100% (PvP: 10%).
| {{SkillType|SA|B}} Strikes the enemy with extreme speed.<br>(Can also be activated midair)
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| {{SkillText|True|Cooldown|5}}
| {{SkillText|True|Cooldown|4}}
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! Class !! Level Required
! Class !! Level Required
|-
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| [[Lunatic Psyker]] : Transcendent || 95
| [[Lunatic Psyker]]: Transcendent || 95
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | DP Usage !! rowspan=3 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Continuous Strike (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! colspan=2 | DP Usage !! rowspan=2 | Cooldown
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! rowspan=2 | Repeat Hits !! rowspan=2 | Repeat Hits (on boss) !! colspan=2 | Final Hit !! rowspan=2 | Repeat Hits !! rowspan=2 | Final Hit
! Dissolution !! {{DCM}}
|-
! Damage !! Defense Ignore
|-  
|-  
| colspan=10 | '''Normal'''
| colspan=11 | '''Normal'''
|-
|-
| '''{{PvE}}''' || rowspan=2 | 4% of target's<br>current HP || 795% || 5276% || 100% || rowspan=2 | 9 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 23 seconds
| {{PvE}} || 689% || rowspan=2 | 20 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 21 seconds
|-
|-
| '''{{PvP}}''' || 213% || 1413% || 10%
| {{PvP}} || 164%
|-  
|-  
| colspan=10 | '''[Enhanced]'''
| colspan=11 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || rowspan=2 | 4% of target's<br>current HP || 795% || 5276% || 100% || rowspan=2 | 9 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 18 seconds
| {{PvE}} || 689% || rowspan=2 | 20 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 17 seconds
|-
|-
| '''{{PvP}}''' || 213% || 1413% || 10%
| {{PvP}} || 164%
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{Traits|Add|Supersonic|Light, Heavy|mp=250|cd=23|cd_enhanced=18}}
{{Traits|Add|Supersonic|Light, Heavy|mp=250|cd=21|cd_enhanced=17}}
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{{Damage|true|Add
|-
|dmg=689
! rowspan=4 | Mode !! colspan=8 | Base
|pvp_dmg=164
|-
|awk_dmg=i*1.15
! colspan=4 | Normal !! colspan=4 | {{DCM}} (3 DMP)
|pvp_awk_dmg=i*1.15
|-
|avg_hits=16
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|hits=20
|-
|passive1=Blood Boil
! Mob !! Boss !! Mob !! Boss !! Mob !! Boss !! Mob !! Boss
|heavy=true
|-
|dmp=3
| {{PvE}}  
}}
| 30.75% HP + 5,276% || {{formatnum:{{#expr: 795*9 + 5276}}}}% || 30.75% HP + {{formatnum:{{#expr: 5276*1.44 round2}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.44}}}}% || 30.75% HP + {{formatnum:{{#expr: 5276*1.15 round2}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.15 round2}}}}% || 30.75% HP + {{formatnum:{{#expr: 5276*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (795*9 + 5276)*1.44*1.15 round2}}}}%
*'''Average''' assumes 16 hits.
|-
| '''{{PvP}}'''  
| 30.75% HP + 1,413% || {{formatnum:{{#expr: 213*9 + 1413}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.44}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.15 round2}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.15 round2}}}}% || 30.75% HP + {{formatnum:{{#expr: (1413)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (213*9 + 1413)*1.44*1.15 round2}}}}%
|}
*Non-boss damage assumes no defense.
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{{SkillTable
{{SkillTable
|
|
DBPassive1.png; Blood Boil;
PsychicTracerPassive2.png; Particle Storm;
DBPassive2.png; Enhanced Plasma;
DoomBringerPassive1.png; Blood Boil;
DoomBringerPassive2.png; Enhanced Plasma;
}}
}}
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== Tips and Details ==
== Tips and Details ==
*Damage dealt based on opponent's HP is still affected by defense.
*You will move forward by abit after activating the skill, causing you to sometimes miss smaller targets at point-blank.
*If a target has no defense, the '''Repeat Hits''' can deal up to 30.75% HP of their current health.
*You will momentarily vanish while using the skill, however you still can be damaged by boss attacks that ignore inviciblity frames.
*In PvP, the damage will be inflicted as if they were a mob. Due to this, the PvP damage percentage of  '''Repeat Hits''' on bosses is completely useless.  
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== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|8oEOknLUwzc|300}}
|Between its initial release and the 02/29/2024 KR Patch, '''Supersonic''' used to perform a flurry of close ranged punches and a final strong punch. The flurry would deal damage proportional to a target's current HP for non-boss enemies and last hit ignores 100% defense.
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*{{buff|'''Final Hit''' Defense Ignore added.}}
*{{buff|'''Final Hit''' Defense Ignore added.}}
*{{buff|Can be used in midair.}}
*{{buff|Can be used in midair.}}
|-
| 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |
*Skill features changed.
*Icon changed from [[File:LunaticPsykerSkill11 (Old).png|30px]] to [[File:LunaticPsykerSkill11.png|30px]]
|-
| 03/14/2023 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|}
|}
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