Sweep Rolling: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*When fully held down, the skill will explode in place right as it reaches maximum charge, dealing 1 additional max charge hit.
*When charged, this skill will receive an average damage increase of ~1.406% per hit.
*When charged, this skill will receive an average damage increase of ~1.05% per hit.
**When charged for more than 20 hits, the skill will deal an immediate 21st hit at around 0.39% damage higher, before continuing to climb normally for the final two hits.
**When fully held down for all 23 hits, the skill will explode in place right as it reaches maximum charge, dealing 1 additional max charge hit.
*When released, '''Sweep Rolling''' will jump to maximum charge damage after the 16th hit interval and continue to deal around 12 maximum charge hits without force field.
*When released, '''Sweep Rolling''' will jump to maximum charge damage after the 16th hit interval and continue to deal around 12 maximum charge hits without force field.
**When released immediately in <font color="red">Amplify</font>/<font color="blue">Spectrum</font>/<font color="green">Reactive</font>/<font color="gray">Fusion</font> Mode, the skill will do <font color="red">29</font>/<font color="blue">81</font>/<font color="green">35</font>/<font color="gray">93</font> hits instead of 28, with 3 hits being normal damage, <font color="red">15</font>/<font color="blue">45</font>/<font color="green">16</font>/<font color="gray">45</font> hits of uncharged damage with force field's bonus, and <font color="red">11</font>/<font color="blue">33</font>/<font color="green">16</font>/<font color="gray">45</font> hits of max charge damage with force field's bonus.   
**When released immediately in <font color="red">Amplify</font>/<font color="blue">Spectrum</font>/<font color="green">Reactive</font>/<font color="gray">Fusion</font> Mode, the skill will do <font color="red">29</font>/<font color="blue">81</font>/<font color="green">35</font>/<font color="gray">93</font> hits instead of 28, with 3 hits being normal damage, <font color="red">15</font>/<font color="blue">45</font>/<font color="green">16</font>/<font color="gray">45</font> hits of uncharged damage with force field's bonus, and <font color="red">11</font>/<font color="blue">33</font>/<font color="green">16</font>/<font color="gray">45</font> hits of max charge damage with force field's bonus.   
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