Sweep Rolling: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*When charged, this skill will receive an average damage increase of ~1.406% per hit.
*Releasing the skill key will release the triangle forward. Foes are continuously pushed and damaged until the triangle's duration is over. If an enemy was not grounded, they will be kept airborne by the triangle.
**When charged for more than 20 hits, the skill will deal an immediate 21st hit at around 0.39% damage higher, before continuing to climb normally for the final two hits.
**If the triangle's center is too close to the ground, enemies may be grounded by the skill's hits, even if they were held airborne before. This occurs especially frequently when it passes through either a <font color="red">Amplify</font> or <font color="blue">Spectrum</font> force field.
**When fully held down for all 23 hits, the skill will explode in place right as it reaches maximum charge, dealing 1 additional max charge hit.
*While held down, this skill will receive an average damage increase of ~1.406% per hit. The maximum charge increases the skills damage by 30%.
*When released, '''Sweep Rolling''' will jump to maximum charge damage after the 16th hit interval and continue to deal around 12 maximum charge hits without force field.
**When fully held down, the skill will explode in place right after the 23rd hit, dealing 1 additional hit with the same damage. These will not do maximum charge damage however, falling just shy of it at around 29.92% damage increase instead of 30%.
**When released immediately in <font color="red">Amplify</font>/<font color="blue">Spectrum</font>/<font color="green">Reactive</font>/<font color="gray">Fusion</font> Mode, the skill will do <font color="red">29</font>/<font color="blue">81</font>/<font color="green">35</font>/<font color="gray">93</font> hits instead of 28, with 3 hits being normal damage, <font color="red">15</font>/<font color="blue">45</font>/<font color="green">16</font>/<font color="gray">45</font> hits of uncharged damage with force field's bonus, and <font color="red">11</font>/<font color="blue">33</font>/<font color="green">16</font>/<font color="gray">45</font> hits of max charge damage with force field's bonus.   
*Regardless of being charged fully or released at any point, the 21st hit of the skill will knock enemies down if they are not currently held airborne by the skill. If the skill passes through a force field however, it will instead knock down on the 23rd hit.
*Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over.
**While being held down, this knockdown hit will occur immediately after the 20th hit, dealing around 0.39% more damage, before the damage increase continues to climb normally.
**When released, this knockdown hit oddly causes the damage to jump up to maximum charge when it occurs.
*When released immediately without a force field active, the skill will deal 21 uncharged hits and 8 maximum charge hits.
**In <font color="red">Amplify</font>/<font color="blue">Spectrum</font>/<font color="green">Reactive</font>/<font color="gray">Fusion</font> Mode, the skill will do 3 hits before the force field, <font color="red">19</font>/<font color="blue">?</font>/<font color="green">?</font>/<font color="gray">?</font> uncharged hits behind the force field, and <font color="red">7</font>/<font color="blue">?</font>/<font color="green">?</font>/<font color="gray">?</font> maximum charge hits after the force field.   
**Eve cannot be hit for a short moment when she releases the triangle.
**Eve cannot be hit for a short moment when she releases the triangle.
<!--**The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds. -->
**The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it.
**The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it.
**When using [[Code: Recovery - Breaker]] however, simply releasing the skill with a field is far more effective in damage due to the damage increase.
*When using [[Code: Recovery - Breaker]], simply releasing the skill with a field is far more effective in damage due to the damage increase.
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, making it an excellent option for providing [[Energy Needles]] with a field.
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, even outlasting the triangle itself making it an excellent option for providing [[Energy Needles]] with a field.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it.
*If an enemy target attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun.
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