Sweep Rolling: Difference between revisions

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*When released immediately without a force field active, the skill will deal 21 uncharged hits and 8 maximum charge hits.
*When released immediately without a force field active, the skill will deal 21 uncharged hits and 8 maximum charge hits.
**In <font color="red">Amplify</font>/<font color="blue">Spectrum</font>/<font color="green">Reactive</font>/<font color="gray">Fusion</font> Mode, the skill will do 3 hits before the force field, <font color="red">19</font>/<font color="blue">57 (19 Per Triangle)</font>/<font color="green">?</font>/<font color="gray">?</font> uncharged hits behind the force field, and <font color="red">7</font>/<font color="blue">21 (7 Per Triangle)</font>/<font color="green">?</font>/<font color="gray">?</font> maximum charge hits after the force field.   
**In <font color="red">Amplify</font>/<font color="blue">Spectrum</font>/<font color="green">Reactive</font>/<font color="gray">Fusion</font> Mode, the skill will do 3 hits before the force field, <font color="red">19</font>/<font color="blue">57 (19 Per Triangle)</font>/<font color="green">?</font>/<font color="gray">?</font> uncharged hits behind the force field, and <font color="red">7</font>/<font color="blue">21 (7 Per Triangle)</font>/<font color="green">?</font>/<font color="gray">?</font> maximum charge hits after the force field.   
**Eve cannot be hit for a short moment when she releases the triangle.
**The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it.
*When using [[Code: Recovery - Breaker]], simply releasing the skill with a field is far more effective in damage due to the damage increase.
*When using [[Code: Recovery - Breaker]], simply releasing the skill with a field is far more effective in damage due to the damage increase.
*Eve cannot be hit for a short moment when she releases the triangle.
*The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it.
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, even outlasting the triangle itself making it an excellent option for providing [[Energy Needles]] with a field.
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, even outlasting the triangle itself making it an excellent option for providing [[Energy Needles]] with a field.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it.
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