Anonymous

Sweep Rolling: Difference between revisions

From Elwiki
1,871 bytes added ,  5 November 2022
no edit summary
No edit summary
(42 intermediate revisions by 5 users not shown)
Line 4: Line 4:
|-
|-
| [[File:SweepRolling.png]]
| [[File:SweepRolling.png]]
| {{SkillType|SA|S}} Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging)
| {{SkillType|SA|S}} Summon a power triangle. Charges up until the skill key is no longer held down and fires. Super Armor status during charge.
|-
|-
|
|
Line 15: Line 15:
== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Code: Electra]] || 15
| [[Code: Electra]] || 15
Line 24: Line 24:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=5 | Mode !! rowspan=5 | Triangle Damage (Magical) !! colspan=9 | Max Hits !! rowspan=5 | Duration !! rowspan=5 | MP Usage !! rowspan=5 | Cooldown
! rowspan=3 | Level Required !! rowspan=3 | Triangle Damage (Magical) !! colspan=6 | Max Hits !! rowspan=3 | Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=4 | Charged !! colspan=8 | Uncharged (Immediate Release)
! rowspan=2 | Charged !! colspan=5 | Uncharged
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Normal !! colspan=7 | With Force Field
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
|-
| align="left" | 15 || 265% → 345% || rowspan=2 | 24 || rowspan=2 | 28 || rowspan=2 | 29 || rowspan=2 | 81 (26 Per triangle) || rowspan=2 | 35 || rowspan=2 | 93 || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
! rowspan=2 | Before Field !! rowspan=2 | Amplify !! colspan=2 | Spectrum !! rowspan=2 | Reactive !! colspan=2 | Fusion
|-
|-
| align="left" | [Enhanced] || 318% → 413%
! Per Triangle !! Triangle Count !! Per Triangle !! Triangle Count
|}
|-
 
| colspan=14 | '''Normal'''
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| '''{{PvE}}''' || 346% → 898% || rowspan=2 | 24 || rowspan=2 | 28 || rowspan=2 | 3 || rowspan=2 | 26 || rowspan=2 | 26 || rowspan=2 | 3 || rowspan=2 colspan=3 | N/A || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Level Required !! Triangle Damage (Magical)
| '''{{PvP}}''' || 67% → 714%
|-
| colspan=14 | '''[Enhanced]'''
|-
|-
| align="left" | 15 || 86% → 112%
| '''{{PvE}}''' || 415% → 1078% || rowspan=2 | 24 || rowspan=2 | 28 || rowspan=2 | 3 || rowspan=2 | 26 || rowspan=2 | 26 || rowspan=2 | 3 || rowspan=2 | 30 || rowspan=2 | 30 || rowspan=2 | 3 || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 103% → 133%
| '''{{PvP}}''' || 80% → 209%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Critical Sweep Rolling !! colspan=2 | Regenerating (1) Sweep Rolling
! colspan=2 | Critical Sweep Rolling !! colspan=2 | Regenerating (1) Sweep Rolling
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Recovery
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Recovery
|-
|-
Line 61: Line 62:


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=3 | Mode !! colspan=6 | Regular
! rowspan=4 | Mode !! colspan=8 | Base
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=5 | Uncharged !! rowspan=2 | Charged
! colspan=7 | Uncharged !! rowspan=3 | Charged
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
! rowspan=2 | Normal !! rowspan=2 | Amplify !! colspan=2 | Spectrum !! rowspan=2 | Reactive !! colspan=2 | Fusion
|-
! Per Triangle !! Max !! Per Triangle !! Max
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: (318*16)+(413*12)}}}}%
| {{formatnum:{{#expr: (415*20)+(1078*8)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*15*1.2)+(413*11*1.2)}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*1.2)+(1078*7*1.2)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*15*0.45*3)+(413*11*0.45*3)}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*0.45)+(1078*7*0.45)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*16*0.55)+(413*16*0.55)}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*0.45*3)+(1078*7*0.45*3)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*15*0.25*3)+(413*15*0.25*3)}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*0.55)+(1078*11*0.55)}}}}%
| {{formatnum:{{#expr: 318*0.0105*2443.476 + 413 round2}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*0.25)+(1078*11*0.25)}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*0.25*3)+(1078*11*0.25*3)}}}}%
| {{formatnum:{{#expr: 415 * (1 + 1.01406 + 1.02812 + 1.04218 + 1.05624 + 1.0703 + 1.08436 + 1.09842 + 1.11248 + 1.12654 + 1.1406 + 1.15466 + 1.16872 + 1.18278 + 1.19684 + 1.2109 + 1.22496 + 1.23902 + 1.25308 + 1.26714 + 1.27104 + 1.2851 + 1.29916 + 1.29916) round2}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: (103*16)+(133*12)}}}}%
| {{formatnum:{{#expr: (80*20)+(209*8)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*15*1.2)+(133*11*1.2)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*1.2)+(209*7*1.2)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*15*0.45*3)+(133*11*0.45*3)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*0.45)+(209*7*0.45)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*16*0.55)+(133*16*0.55)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*0.45*3)+(209*7*0.45*3)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*15*0.25*3)+(133*15*0.25*3)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*0.55)+(209*11*0.55)}}}}%
| {{formatnum:{{#expr: 103*0.0105*2443.476 + 413 round2}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*0.25)+(209*11*0.25)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*0.25*3)+(209*11*0.25*3)}}}}%
| {{formatnum:{{#expr: 80 * (1 + 1.01406 + 1.02812 + 1.04218 + 1.05624 + 1.0703 + 1.08436 + 1.09842 + 1.11248 + 1.12654 + 1.1406 + 1.15466 + 1.16872 + 1.18278 + 1.19684 + 1.2109 + 1.22496 + 1.23902 + 1.25308 + 1.26714 + 1.27104 + 1.2851 + 1.29916 + 1.29916) round2}}}}%
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:SpectroElCrystal.png]]
| width="40" | [[Image:SpectroElCrystal.png]]
Line 98: Line 105:


== Tips and Details ==
== Tips and Details ==
*When charged, this skill will receive an average damage increase of ~1.406% per hit.
*Releasing the skill key will release the triangle forward. Foes are continuously pushed and damaged until the triangle's duration is over. If an enemy was not grounded, they will be kept airborne by the triangle.
**When charged for more than 20 hits, the skill will deal an immediate 21st hit at around 0.39% damage higher, before continuing to climb normally for the final two hits.
**If the triangle's center is too close to the ground, enemies may be grounded by the skill's hits, even if they were held airborne before. This occurs especially frequently when it passes through a force field.
**When fully held down for all 23 hits, the skill will explode in place right as it reaches maximum charge, dealing 1 additional max charge hit.
*While held down, this skill will receive an average damage increase of ~1.406% per hit. The maximum charge attainable this way increases the skills damage by ~29.6%, nowhere near the listed maximum damage, making releasing the skill immediately almost always the better choice, especially with [[Code: Recovery - Breaker]] and any field active.
*When released, '''Sweep Rolling''' will jump to maximum charge damage after the 16th hit interval and continue to deal around 12 maximum charge hits without force field.
**When fully held down, the skill will explode in place right after the 23rd hit, dealing 1 additional hit with the same damage.
**When released immediately in <font color="red">Amplify</font>/<font color="blue">Spectrum</font>/<font color="green">Reactive</font>/<font color="gray">Fusion</font> Mode, the skill will do <font color="red">29</font>/<font color="blue">81</font>/<font color="green">35</font>/<font color="gray">93</font> hits instead of 28, with 3 hits being normal damage, <font color="red">15</font>/<font color="blue">45</font>/<font color="green">16</font>/<font color="gray">45</font> hits of uncharged damage with force field's bonus, and <font color="red">11</font>/<font color="blue">33</font>/<font color="green">16</font>/<font color="gray">45</font> hits of max charge damage with force field's bonus. 
*Regardless of being charged fully or released at any point, the 21st hit of the skill will knock enemies down if they are not currently held airborne by the skill. If the skill passes through a force field however, it will instead knock down on the 23rd hit.
*Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over.
**While being held down, this knockdown hit will occur immediately after the 20th hit, dealing around 0.39% more damage, before the damage increase continues to climb normally.
**Eve cannot be hit for a short moment when she releases the triangle.
**When released, this knockdown hit causes the damage to jump up to maximum charge when it occurs. This is the only way to attain the listed maximum damage, and this interaction is not mentioned anywhere on the skill.
<!--**The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds. -->
*When released immediately without a force field active, the skill will deal 21 uncharged hits and 8 maximum charge hits.
**The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it.
**In <font color="red">Amplify</font>/<font color="blue">Spectrum</font>/<font color="green">Reactive</font>/<font color="gray">Fusion</font> Mode, the skill will do 3 hits before the force field, <font color="red">19</font>/<font color="blue">57 (19 Per Triangle)</font>/<font color="green">19</font>/<font color="gray">57 (19 Per Triangle)</font> uncharged hits after the force field, and <font color="red">7</font>/<font color="blue">21 (7 Per Triangle)</font>/<font color="green">11</font>/<font color="gray">33 (11 Per Triangle)</font> maximum charge hits after the force field.
**When using [[Code: Recovery - Breaker]] however, simply releasing the skill with a field is far more effective in damage due to the damage increase.
*While the damage of <font color="green">Reactive</font> and <font color="gray">Fusion</font> Mode is substantially lower, the homing properties allow them to much more easily actually deal full damage to a single target, even ones that cannot be moved, so they are often the preferred mode.
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, making it an excellent option for providing [[Energy Needles]] with a field.
*Eve cannot be hit for a short moment when she releases the triangle.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
*The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like {{se||Freeze}} will still cancel it.
*If an enemy target attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, even outlasting the triangle itself making it an excellent option for providing [[Energy Needles]] with a field.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it.
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
Line 123: Line 132:
*'''Sweep Rolling''' added.
*'''Sweep Rolling''' added.
|-
|-
| 06/27/2013 || - || colspan=2 align="left" |  
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
*Renamed '''Sweep Rolling - Over Charge'''.
*Renamed to '''Sweep Rolling - Over Charge'''.
|-
|-
| 11/07/2013 || - || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*{{buff|Initial triangle size increased.}}
*{{buff|Initial triangle size increased.}}
*{{buff|Initial attack increased.}}
*{{buff|Initial damage increased.}}
*{{buff|Damage boost from charging increased.}}
*{{buff|Damage increase over time increased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Hitbox changed to follow the visual effect, so it becomes smaller.}}
|-
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*Renamed '''Sweep Rolling'''.
*Renamed to '''Sweep Rolling'''.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/29/2017 || - || colspan=2 align="left" |  
| 06/29/2017 || - || colspan=2 align="left" |  
Line 149: Line 158:
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
Line 155: Line 164:
*{{buff|Hit count increased.}}
*{{buff|Hit count increased.}}
*{{nerf|Duration decreased.}}
*{{nerf|Duration decreased.}}
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
*'''Absorbing''' trait changed to '''Critical'''.
*'''Absorbing''' trait changed to '''Critical'''.
|-
|-
| 09/26/2019 || 10/23/2019 || colspan=2 align="left" |  
| 09/26/2019 || 10/23/2019 || colspan=2 align="left" |  
*Hit that knocks down applied later during the skill.
*Hit that knocks down applied later during the skill.
|-
| rowspan=2 | 01/28/2021 || rowspan=2 | 02/24/2021 || colspan=2 align="left" |
*{{buff|Maximum damage increased.}}
**Damage increase over time unchanged.
|-
| align="left" |
*{{buff|Initial damage increased.}}
| align="left" |
*{{nerf|Initial damage decreased.}}
|}
|}
<br>
<br>
Line 178: Line 196:
}}
}}
<br>
<br>
 
{{SkillNav - Code: Electra}}
{{CLSkills}}
ElEditors, Administrators
94,139

edits