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Sweep Rolling: Difference between revisions

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|-
|-
| [[File:SweepRolling.png]]
| [[File:SweepRolling.png]]
| {{SkillType|SA|S}} Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging)
| {{SkillType|SA|S}} Summon a power triangle. Charges up until the skill key is no longer held down and fires. Super Armor status during charge.
|-
|-
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|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Code: Electra]] || 15
| [[Code: Electra]] || 15
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=5 | Mode !! rowspan=5 | Triangle Damage (Magical) !! colspan=9 | Max Hits !! rowspan=5 | Duration !! rowspan=5 | MP Usage !! rowspan=5 | Cooldown
! rowspan=5 | Mode !! rowspan=5 | Triangle Damage (Magical) !! colspan=9 | Max Hits !! rowspan=5 | Duration !! rowspan=5 | MP Usage !! rowspan=5 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=4 | Charged !! colspan=8 | Uncharged (Immediate Release)
! rowspan=4 | Charged !! colspan=8 | Uncharged (Immediate Release)
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=3 | Normal !! colspan=7 | With Force Field
! rowspan=3 | Normal !! colspan=7 | With Force Field
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=2 | Before Field !! rowspan=2 | Amplify !! colspan=2 | Spectrum !! rowspan=2 | Reactive !! colspan=2 | Fusion
! rowspan=2 | Before Field !! rowspan=2 | Amplify !! colspan=2 | Spectrum !! rowspan=2 | Reactive !! colspan=2 | Fusion
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Per Triangle !! Triangle Count !! Per Triangle !! Triangle Count
! Per Triangle !! Triangle Count !! Per Triangle !! Triangle Count
|-  
|-  
! colspan=14 | Normal
| colspan=14 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 346% → 898% || rowspan=2 | 24 || rowspan=2 | 28 || rowspan=2 | 3 || rowspan=2 | 26 || rowspan=2 | 26 || rowspan=2 | 3 || rowspan=2 colspan=3 | N/A || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| '''{{PvE}}''' || 346% → 898% || rowspan=2 | 24 || rowspan=2 | 28 || rowspan=2 | 3 || rowspan=2 | 26 || rowspan=2 | 26 || rowspan=2 | 3 || rowspan=2 colspan=3 | N/A || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
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| '''{{PvP}}''' || 67% → 714%
| '''{{PvP}}''' || 67% → 714%
|-  
|-  
! colspan=14 | [Enhanced]
| colspan=14 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 415% → 1078% || rowspan=2 | 24 || rowspan=2 | 28 || rowspan=2 | 3 || rowspan=2 | 26 || rowspan=2 | 26 || rowspan=2 | 3 || rowspan=2 | 30 || rowspan=2 | 30 || rowspan=2 | 3 || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| '''{{PvE}}''' || 415% → 1078% || rowspan=2 | 24 || rowspan=2 | 28 || rowspan=2 | 3 || rowspan=2 | 26 || rowspan=2 | 26 || rowspan=2 | 3 || rowspan=2 | 30 || rowspan=2 | 30 || rowspan=2 | 3 || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Critical Sweep Rolling !! colspan=2 | Regenerating (1) Sweep Rolling
! colspan=2 | Critical Sweep Rolling !! colspan=2 | Regenerating (1) Sweep Rolling
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Recovery
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Recovery
|-
|-
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=4 | Mode !! colspan=8 | Regular
! rowspan=4 | Mode !! colspan=8 | Base
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=7 | Uncharged !! rowspan=3 | Charged
! colspan=7 | Uncharged !! rowspan=3 | Charged
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=2 | Normal !! rowspan=2 | Amplify !! colspan=2 | Spectrum !! rowspan=2 | Reactive !! colspan=2 | Fusion
! rowspan=2 | Normal !! rowspan=2 | Amplify !! colspan=2 | Spectrum !! rowspan=2 | Reactive !! colspan=2 | Fusion
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Per Triangle !! Max !! Per Triangle !! Max
! Per Triangle !! Max !! Per Triangle !! Max
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: (415*20)+(1078*8)}}}}%
| {{formatnum:{{#expr: (415*20)+(1078*8)}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*1.2)+(1078*7*1.2)}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*1.2)+(1078*7*1.2)}}}}%
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| {{formatnum:{{#expr: 415 * (1 + 1.01406 + 1.02812 + 1.04218 + 1.05624 + 1.0703 + 1.08436 + 1.09842 + 1.11248 + 1.12654 + 1.1406 + 1.15466 + 1.16872 + 1.18278 + 1.19684 + 1.2109 + 1.22496 + 1.23902 + 1.25308 + 1.26714 + 1.27104 + 1.2851 + 1.29916 + 1.29916) round2}}}}%
| {{formatnum:{{#expr: 415 * (1 + 1.01406 + 1.02812 + 1.04218 + 1.05624 + 1.0703 + 1.08436 + 1.09842 + 1.11248 + 1.12654 + 1.1406 + 1.15466 + 1.16872 + 1.18278 + 1.19684 + 1.2109 + 1.22496 + 1.23902 + 1.25308 + 1.26714 + 1.27104 + 1.2851 + 1.29916 + 1.29916) round2}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: (80*20)+(209*8)}}}}%
| {{formatnum:{{#expr: (80*20)+(209*8)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*1.2)+(209*7*1.2)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*1.2)+(209*7*1.2)}}}}%
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== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:SpectroElCrystal.png]]
| width="40" | [[Image:SpectroElCrystal.png]]
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*While the damage of <font color="green">Reactive</font> and <font color="gray">Fusion</font> Mode is substantially lower, the homing properties allow them to much more easily actually deal full damage to a single target, even ones that cannot be moved, so they are often the preferred mode.
*While the damage of <font color="green">Reactive</font> and <font color="gray">Fusion</font> Mode is substantially lower, the homing properties allow them to much more easily actually deal full damage to a single target, even ones that cannot be moved, so they are often the preferred mode.
*Eve cannot be hit for a short moment when she releases the triangle.
*Eve cannot be hit for a short moment when she releases the triangle.
*The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it.
*The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like {{se||Freeze}} will still cancel it.
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, even outlasting the triangle itself making it an excellent option for providing [[Energy Needles]] with a field.
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, even outlasting the triangle itself making it an excellent option for providing [[Energy Needles]] with a field.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it.
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/29/2017 || - || colspan=2 align="left" |  
| 06/29/2017 || - || colspan=2 align="left" |  
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|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
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*{{buff|Hit count increased.}}
*{{buff|Hit count increased.}}
*{{nerf|Duration decreased.}}
*{{nerf|Duration decreased.}}
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
*'''Absorbing''' trait changed to '''Critical'''.
*'''Absorbing''' trait changed to '''Critical'''.
|-
|-
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}}
}}
<br>
<br>
 
{{SkillNav - Code: Electra}}
{{CLSkills}}
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