Sweep Rolling: Difference between revisions
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Text replacement - "'''{{PvP}}'''" to "{{PvP}}"
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File: | | [[File:CodeElectraSkill2.png]] | ||
| {{SkillType|SA|S}} Summon a power triangle. Charges up until the skill key is no longer held down and fires. Super Armor status during charge. | | {{SkillType|SA|S}} Summon a power triangle. Charges up until the skill key is no longer held down and fires. Super Armor status during charge. | ||
|- | |- | ||
| | | | ||
| {{SkillText|ForceField | | {{SkillText|ForceField}} | ||
{{SkillText|CoreActivation}} | |- | ||
{{SkillText|True|1.2}} | | | ||
| {{SkillText|CoreActivation}} | |||
|- | |||
| | |||
| {{SkillText|True|1.2}} | |||
|} | |} | ||
<br> | <br> | ||
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| colspan="17" |'''Normal''' | | colspan="17" |'''Normal''' | ||
|- | |- | ||
| | |{{PvE}}||176% | ||
| 325% | | 325% | ||
|194% | |194% | ||
Line 63: | Line 67: | ||
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | | rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | ||
|- | |- | ||
| | |{{PvP}}||42% | ||
|78% | |78% | ||
|46% | |46% | ||
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| colspan="17" |'''[Enhanced]''' | | colspan="17" |'''[Enhanced]''' | ||
|- | |- | ||
| | |{{PvE}}||212% | ||
|390% | |390% | ||
|233% | |233% | ||
Line 89: | Line 93: | ||
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | | rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | ||
|- | |- | ||
| | | {{PvP}}||51% | ||
|93% | |93% | ||
|56% | |56% | ||
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{{SkillTable | {{SkillTable | ||
| | | | ||
CodeElectraSkill1.png; El Crystal Spectrum; | |||
CodeSarielPassive1.png; Overload | |||
}} | }} | ||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
* | *The triangle will pull enemies towards its center on hit. While in <font color="green">Reactive</font> or <font color="grey">Fusion</font> mode, enemies will be pulled along with the triangle as it travels. | ||
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before. | |||
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in. | |||
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them | |||
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun. | *If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun. | ||
<br> | <br> |