Sweep Rolling: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:SweepRolling.png]]
| [[File:CodeElectraSkill2.png]]
| {{SkillType|SA|S}} Summon a power triangle. Charges up until the skill key is no longer held down and fires. Super Armor status during charge.
| {{SkillType|SA|S}} Summon a power triangle. Charges up until the skill key is no longer held down and fires. Super Armor status during charge.
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| colspan="17" |'''Normal'''
| colspan="17" |'''Normal'''
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|'''{{PvE}}'''||176%
|{{PvE}}||176%
| 325%
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|194%
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| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
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|'''{{PvP}}'''||42%
|{{PvP}}||42%
|78%  
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|46%
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| colspan="17" |'''[Enhanced]'''
| colspan="17" |'''[Enhanced]'''
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|'''{{PvE}}'''||212%
|{{PvE}}||212%
|390%
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|233%
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| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
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| '''{{PvP}}'''||51%
| {{PvP}}||51%
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CodeElectraSkill1.png; El Crystal Spectrum;
CodeElectraSkill1.png; El Crystal Spectrum;
CSPassive.png; Overload
CodeSarielPassive1.png; Overload
}}
}}
<br>
<br>


==Tips and Details==
==Tips and Details==
*The triangle will pull enemies towards its center on hit. While in <font color="green">Reactive</font> or <font color="grey">Fusion</font> mode, enemies will be pulled along with the triangle as it travels as long.  
*The triangle will pull enemies towards its center on hit. While in <font color="green">Reactive</font> or <font color="grey">Fusion</font> mode, enemies will be pulled along with the triangle as it travels.  
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before.
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in.
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