Sweep Rolling: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Sweep Rolling}}
<div style="float: right;">{{#ev:youtube|WuoVpy-T6YE|300}}</div>
{{#ev:youtube|MmWAkdcqH68|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SweepRolling.png]] <br />
| [[File:CodeElectraSkill2.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active - Penetration Electrons]''' Eve generates a rotating Electron Triangle to either lock targets on the spot or push targets away.
| {{SkillType|SA|S}} Summon a power triangle ahead. The power triangle will spin and attack continuously. After a certain duration, the triangle will become even more powerful.
|-
|
| {{SkillText|ForceField}}
|-
|
| {{SkillText|CoreActivation}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! Class !! Level Required
|-
| [[Code: Electra]] || 15
|}
<br>
<br>
== Requirements  ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Skill Information ==
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" | Triangle Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown
|-
! colspan="2" |Normal
! colspan="2" |Amplify
! colspan="2" |Spectrum
! colspan="2" |Reactive
! colspan="2" |Fusion
! rowspan="2" |Initial
! rowspan="2" |After 3.5 Seconds
! rowspan="2" |Triangle Count (Spectrum/Fusion Only)
|-
!Initial
!After 3.5 Seconds
!Initial
!After 3.5 Seconds
!Initial
!After 3.5 Seconds
!Initial
! After 3.5 Seconds
!Initial
!After 3.5 Seconds
|-
| colspan="17" |'''Normal'''
|-
|{{PvE}}||176%
| 325%
|194%
|358%
|70%
| 130%
|158%
|293%
|88%
| 163% || rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|{{PvP}}||42%
|78%
|46%
|85%
|16%
|31%
|37%
|70%
|21%
|39%
|-
| colspan="17" |'''[Enhanced]'''
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class'''
|{{PvE}}||212%
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
|390%
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement'''
|233%
|429%
|85%
|156%
|191%
|351%
|106%
|195%|| rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|-
| [[Code Electra]]
| {{PvP}}||51%
| <center>Lv5</center>
|93%
| <center>50 SP</center>
|56%
|102%
| 20%
|37%
| 46%
|84%
| 25%
|46%
|}
|}
<br>


==[[Skill Traits]]==
{{Traits|Eve|Sweep Rolling|Critical, Regenerating (1)|mp=200}}
<br>
<br>
== Skill Information ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Initial Triangle<br>(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="10" {{!}} '''When Released'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="4" {{!}} '''When Charging'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Cooldown'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Amplify'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Spectrum'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Induction'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Fusion'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Size Increment'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Damage Increment'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Max Hits'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits'''
{{!}}-
{{!}} 1
{{!}} align="center" {{!}} 95%
{{!}} align="center" {{!}} 1710%
{{!}} align="center" rowspan="5" {{!}} 18
{{!}} align="center" {{!}} 2014%
{{!}} align="center" rowspan="5" {{!}} 18
{{!}} align="center" {{!}} 1131%
{{!}} align="center" rowspan="5" {{!}} 24
{{!}} align="center" {{!}} 1710%
{{!}} align="center" rowspan="5" {{!}} 18
{{!}} align="center" {{!}} 1306%-1401%
{{!}} align="center" rowspan="5" {{!}} 55-59
{{!}} align="center" rowspan="5" {{!}} 20%/sec
{{!}} align="center" rowspan="5" {{!}} 6.67%/sec
{{!}} align="center" {{!}} 1944%?
{{!}} align="center" rowspan="5" {{!}} 19
{{!}} align="center" rowspan="5" {{!}} 5 Seconds
{{!}} align="center" rowspan="5" {{!}} 200MP
{{!}} align="center" rowspan="5" {{!}} 10 Seconds
{{!}}-
{{!}} 2
{{!}} align="center" {{!}} 113%
{{!}} align="center" {{!}} 2034%
{{!}} align="center" {{!}} 2396%
{{!}} align="center" {{!}} 1345%
{{!}} align="center" {{!}} 2034%
{{!}} align="center" {{!}} 1554%-1667%
{{!}} align="center" {{!}} 2368%
{{!}}-
{{!}} 3
{{!}} align="center" {{!}} 132%
{{!}} align="center" {{!}} 2376%
{{!}} align="center" {{!}} 2798%
{{!}} align="center" {{!}} 1571%
{{!}} align="center" {{!}} 2376%
{{!}} align="center" {{!}} 1815%-1947%
{{!}} align="center" {{!}} 2767%
{{!}}-
{{!}} 4
{{!}} align="center" {{!}} 151%
{{!}} align="center" {{!}} 2718%
{{!}} align="center" {{!}} 3222%
{{!}} align="center" {{!}} 1797%
{{!}} align="center" {{!}} 2718%
{{!}} align="center" {{!}} 2076%-2227%
{{!}} align="center" {{!}} 3170%
{{!}}-
{{!}} 5 (M)
{{!}} align="center" {{!}} 180%
{{!}} align="center" {{!}} 3240%
{{!}} align="center" {{!}} 3816%
{{!}} align="center" {{!}} 2142%
{{!}} align="center" {{!}} 3240%
{{!}} align="center" {{!}} 2475%-2655%
{{!}} align="center" {{!}} 3792%
{{!}}}


== Total Damage==
{{SkillText|FreeTraining}}
{{Columns|
<div>
===Normal===
{{Damage|true|Eve
|dmg=212, 390
|pvp_dmg=51, 93
|hits=20, 14
}}
</div>
<div>
===Amplify===
{{Damage|true|Eve
|dmg=233, 429
|pvp_dmg=56, 102
|hits=20, 14
}}
</div>
<div>
=== Spectrum===
{{Damage|true|Eve
|dmg=85, 156
|pvp_dmg=20, 37
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
<div>
===Reactive ===
{{Damage|true|Eve
|dmg=191, 351
|pvp_dmg=46, 84
|hits=20, 14
}}
</div>
<div>
===Fusion===
{{Damage|true|Eve
|dmg=106, 195
|pvp_dmg=25, 46
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
}}
<br>
<br>


== [[Skill Note]] ==
==Related Skills==
'''Name:''' Reaction Acceleration (반응 가속)
{{SkillTable
|
CodeElectraSkill1.png; El Crystal Spectrum;
CodeSarielPassive1.png; Overload;
}}
<br>


'''Description:''' Triangle Size and Speed increased by 20%. Damage and Charge time increased by 10%.  
==Tips and Details==
*The triangle will pull enemies towards its center on hit. While in {{color|green|Reactive}} or {{color|grey|Fusion}} mode, enemies will be pulled along with the triangle as it travels.
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in.
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun.
<br>


== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|WuoVpy-T6YE|300}}
|Between its initial release and the 03/30/2023 KR Patch, [[Sweep Rolling]] could be charged and traveled forward when the skill was released. Additionally, it would only be affected by force fields after released.
|}
<br>
<br>


== Tips and Details ==
==Updates==
*This skill is affected by the [[El Crystal Spectrum]].
{| class="colortable-Eve updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*The Max hits for Amplify Mode is the total of: 2 initial hits that get buffed, followed by 16 hits of buffed damage.
|-
*The Max hits for Spectrum mode is the total of: 2 initial hits that do not get debuffed 22 hits from split triangles.
! colspan="2" | Date!! colspan="2" |Changes
*If skill key is held down, Eve gains super armor and the power and size of the triangle steadily increases as it is held in place.
|-
**Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated).
! KR!!NA!!PvE!!PvP
**If held in place, it will not be affected by the [[El Crystal Spectrum]].
|-
*Can prevent Avalanche from making consecutive retreats of he is damaged past multiple HP thresholds, much like Wind Ward or Maelstrom Rage.
|01/26/2012||04/03/2013|| colspan="2" align="left" |
**To do this, cast this skill where he appears just as he returns from the background.
*'''Sweep Rolling''' added.
*Useful in party's to help your allies to get full hits in some skills (like Aisha's Gust Storm), as it locks the target while you're holding down the skill key.
|-
*After the release of [[Code: Battle Seraph]], '''Sweep Rolling''' now pulls targets along with it when released (even off platforms).
|06/27/2013||11/06/2013|| colspan="2" align="left" |
**For North America Sweep Rolling got this modification after the Hunting Fields patch.
*Renamed to '''Sweep Rolling - Over Charge'''.
|-
|11/07/2013||02/12/2014|| colspan="2" align="left" |
*{{buff|Initial triangle size increased.}}
*{{buff|Initial damage increased.}}
*{{buff|Damage increase over time increased.}}
|-
|04/20/2015||-|| colspan="2" align="left" |
*{{nerf|Hitbox changed to follow the visual effect, so it becomes smaller.}}
|-
|08/20/2015||01/27/2016|| colspan="2" align="left" |
*Renamed to '''Sweep Rolling'''.
|-
|01/12/2017||01/24/2017|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|-
|04/27/2017||05/10/2017|| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
|06/29/2017||-|| colspan="2" align="left" |
*Fixed issue where Damage Modifier not work in Reactive Mode.
|-
|04/05/2018||04/18/2018|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|-
|09/11/2019||09/25/2019|| colspan="2" align="left" |
*{{buff|Casting speed increased.}}
*{{buff|Hit count increased.}}
*{{nerf|Duration decreased.}}
*{{nerf|'''Damage''' decreased.}}
*'''Absorbing''' trait changed to '''Critical'''.
|-
|09/26/2019||10/23/2019|| colspan="2" align="left" |
*Hit that knocks down applied later during the skill.
|-
| rowspan="2" |01/28/2021|| rowspan="2" |02/24/2021|| colspan="2" align="left" |
*{{buff|Maximum damage increased.}}
**Damage increase over time unchanged.
|-
| align="left" |
*{{buff|Initial damage increased.}}
| align="left" |
*{{nerf|Initial damage decreased.}}
|-
| 03/30/2023 || 04/26/2023 || colspan="2" align="left" |
*Skill features changed.
*The way the skill reacts to Force Fields is changed.
|}
<br>


==Alternative Names==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|KR=스위프 롤링                        |KRName=Sweep Rolling
|FR=Vrille d'électrons |FRName=Electron Spin
|JP=スイープローリング |JPName=Sweep Rolling
|CN=翻滚扫描 |CNName=Sweep Rolling
|NA=Sweep Rolling - Over Charge (between November 6, 2013 and January 27, 2016)
|DE=Elektronenschraube |DEName=Electron Screw
|ES=Hélice de electrones |ESName=Electron Helix
|IT=Vite di Elettroni |ITName=Electron Spin
|PL=Elektro-Śruba |PLName=Electro Screw
|BR=Circuito Giratório |BRName=Spinning Circuit
}}
<br>
<br>
{{CLSkills}}
{{SkillNav - Code: Electra}}
[[Category:Code Electra Skills]]
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