Sweep Rolling: Difference between revisions
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__NOTOC__{{Languages|Sweep Rolling}} | __NOTOC__{{Languages|Sweep Rolling}} | ||
{{#ev:youtube|MmWAkdcqH68|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File: | | [[File:CodeElectraSkill2.png]] | ||
| {{SkillType|SA|S}} Summon a power triangle. | | {{SkillType|SA|S}} Summon a power triangle ahead. The power triangle will spin and attack continuously. After a certain duration, the triangle will become even more powerful. | ||
|- | |- | ||
| | | | ||
| {{SkillText|ForceField | | {{SkillText|ForceField}} | ||
{{SkillText|CoreActivation}} | |- | ||
{{SkillText|True|1.2}} | | | ||
| {{SkillText|CoreActivation}} | |||
|- | |||
| | |||
| {{SkillText|True|1.2}} | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |- | ||
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== Skill Information == | == Skill Information == | ||
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" |Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown | ! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" | Triangle Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown | ||
|- | |- | ||
! colspan="2" |Normal | ! colspan="2" |Normal | ||
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| colspan="17" |'''Normal''' | | colspan="17" |'''Normal''' | ||
|- | |- | ||
| | |{{PvE}}||176% | ||
| 325% | | 325% | ||
|194% | |194% | ||
Line 90: | Line 66: | ||
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | | rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | ||
|- | |- | ||
| | |{{PvP}}||42% | ||
|78% | |78% | ||
|46% | |46% | ||
Line 103: | Line 79: | ||
| colspan="17" |'''[Enhanced]''' | | colspan="17" |'''[Enhanced]''' | ||
|- | |- | ||
| | |{{PvE}}||212% | ||
|390% | |390% | ||
|233% | |233% | ||
Line 116: | Line 92: | ||
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | | rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | ||
|- | |- | ||
| | | {{PvP}}||51% | ||
|93% | |93% | ||
|56% | |56% | ||
Line 127: | Line 103: | ||
|46% | |46% | ||
|} | |} | ||
<br> | <br> | ||
==[[Skill Traits]]== | ==[[Skill Traits]]== | ||
{| | {{Traits|Eve|Sweep Rolling|Critical, Regenerating (1)|mp=200}} | ||
| | |||
<br> | <br> | ||
== Total Damage== | == Total Damage== | ||
{{SkillText|FreeTraining}} | {{SkillText|FreeTraining}} | ||
{{Columns| | {{Columns| | ||
<div> | <div> | ||
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</div> | </div> | ||
}} | }} | ||
<br> | <br> | ||
==Related Skills== | ==Related Skills== | ||
{ | {{SkillTable | ||
| | | | ||
CodeElectraSkill1.png; El Crystal Spectrum; | |||
CodeSarielPassive1.png; Overload; | |||
}} | |||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
* | *The triangle will pull enemies towards its center on hit. While in {{color|green|Reactive}} or {{color|grey|Fusion}} mode, enemies will be pulled along with the triangle as it travels. | ||
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before. | |||
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in. | |||
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them | |||
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun. | *If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun. | ||
<br> | |||
== Old Version == | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
|- | |||
! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|WuoVpy-T6YE|300}} | |||
|Between its initial release and the 03/30/2023 KR Patch, [[Sweep Rolling]] could be charged and traveled forward when the skill was released. Additionally, it would only be affected by force fields after released. | |||
|} | |||
<br> | <br> | ||
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*{{nerf|Initial damage decreased.}} | *{{nerf|Initial damage decreased.}} | ||
|- | |- | ||
|03/30/2023|| | | 03/30/2023 || 04/26/2023 || colspan="2" align="left" | | ||
*Skill features changed. | *Skill features changed. | ||
*The way the skill reacts to Force Fields is changed. | *The way the skill reacts to Force Fields is changed. |