Sweep Rolling: Difference between revisions
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File: | | [[File:CodeElectraSkill2.png]] | ||
| {{SkillType|SA|S}} Summon a power triangle. | | {{SkillType|SA|S}} Summon a power triangle ahead. The power triangle will spin and attack continuously. After a certain duration, the triangle will become even more powerful. | ||
|- | |- | ||
| | | | ||
| {{SkillText|ForceField | | {{SkillText|ForceField}} | ||
{{SkillText|CoreActivation}} | |- | ||
{{SkillText|True|1.2}} | | | ||
| {{SkillText|CoreActivation}} | |||
|- | |||
| | |||
| {{SkillText|True|1.2}} | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |- | ||
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{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" |Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown | ! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" | Triangle Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown | ||
|- | |- | ||
! colspan="2" |Normal | ! colspan="2" |Normal | ||
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| colspan="17" |'''Normal''' | | colspan="17" |'''Normal''' | ||
|- | |- | ||
| | |{{PvE}}||176% | ||
| 325% | | 325% | ||
|194% | |194% | ||
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| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | | rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | ||
|- | |- | ||
| | |{{PvP}}||42% | ||
|78% | |78% | ||
|46% | |46% | ||
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| colspan="17" |'''[Enhanced]''' | | colspan="17" |'''[Enhanced]''' | ||
|- | |- | ||
| | |{{PvE}}||212% | ||
|390% | |390% | ||
|233% | |233% | ||
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| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | | rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | ||
|- | |- | ||
| | | {{PvP}}||51% | ||
|93% | |93% | ||
|56% | |56% | ||
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{{SkillTable | {{SkillTable | ||
| | | | ||
CodeElectraSkill1.png; El Crystal Spectrum; | |||
CodeSarielPassive1.png; Overload; | |||
}} | }} | ||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
* | *The triangle will pull enemies towards its center on hit. While in {{color|green|Reactive}} or {{color|grey|Fusion}} mode, enemies will be pulled along with the triangle as it travels. | ||
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before. | |||
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them | *There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in. | ||
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun. | *If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun. | ||
<br> | <br> | ||
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|{{#ev:youtube|WuoVpy-T6YE|300}} | |{{#ev:youtube|WuoVpy-T6YE|300}} | ||
|Between its initial release and the 03/30/2023 KR Patch, | |Between its initial release and the 03/30/2023 KR Patch, [[Sweep Rolling]] could be charged and traveled forward when the skill was released. Additionally, it would only be affected by force fields after released. | ||
|} | |} | ||
<br> | <br> |