Sweep Rolling: Difference between revisions

m
no edit summary
mNo edit summary
 
(8 intermediate revisions by 2 users not shown)
Line 3: Line 3:
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:SweepRolling.png]]
| [[File:CodeElectraSkill2.png]]
| {{SkillType|SA|S}} Summon a power triangle. Charges up until the skill key is no longer held down and fires. Super Armor status during charge.
| {{SkillType|SA|S}} Summon a power triangle ahead. The power triangle will spin and attack continuously. After a certain duration, the triangle will become even more powerful.
|-
|-
|
|
| {{SkillText|ForceField|SweepRolling}}
| {{SkillText|ForceField}}
{{SkillText|CoreActivation}}
|-
{{SkillText|True|1.2}}
|
| {{SkillText|CoreActivation}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
Line 26: Line 29:
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" |Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown
! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" | Triangle Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown
|-
|-
! colspan="2" |Normal
! colspan="2" |Normal
Line 50: Line 53:
| colspan="17" |'''Normal'''
| colspan="17" |'''Normal'''
|-
|-
|'''{{PvE}}'''||176%
|{{PvE}}||176%
| 325%
| 325%
|194%
|194%
Line 63: Line 66:
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|-
|'''{{PvP}}'''||42%
|{{PvP}}||42%
|78%  
|78%  
|46%
|46%
Line 76: Line 79:
| colspan="17" |'''[Enhanced]'''
| colspan="17" |'''[Enhanced]'''
|-
|-
|'''{{PvE}}'''||212%
|{{PvE}}||212%
|390%
|390%
|233%
|233%
Line 89: Line 92:
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|-
| '''{{PvP}}'''||51%
| {{PvP}}||51%
|93%
|93%
|56%
|56%
Line 159: Line 162:
{{SkillTable
{{SkillTable
|
|
SpectroElCrystal.png; El Crystal Spectrum;
CodeElectraSkill1.png; El Crystal Spectrum;
CSPassive.png; Overload
CodeSarielPassive1.png; Overload;
}}
}}
<br>
<br>


==Tips and Details==
==Tips and Details==
*Foes are continuously pushed and damaged until the triangle's duration is over. If an enemy was not grounded, they will be kept airborne by the triangle.
*The triangle will pull enemies towards its center on hit. While in {{color|green|Reactive}} or {{color|grey|Fusion}} mode, enemies will be pulled along with the triangle as it travels.  
**If the triangle's center is too close to the ground, enemies may be grounded by the skill's hits, even if they were held airborne before.
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in.
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun.
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun.
*The triangle has a black hole effect that only works on enemies that are already being hit by it.
<br>
<br>


Line 179: Line 181:
|-
|-
|{{#ev:youtube|WuoVpy-T6YE|300}}
|{{#ev:youtube|WuoVpy-T6YE|300}}
|Between its initial release and the 03/30/2023 KR Patch, '''Sweep Rolling''' traveled forward when the skill is released and would only be affected by force fields after released.
|Between its initial release and the 03/30/2023 KR Patch, [[Sweep Rolling]] could be charged and traveled forward when the skill was released. Additionally, it would only be affected by force fields after released.
|}
|}
<br>
<br>
ElEditors
17,823

edits